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Character Modeling & Texturing For Games - Complete Pipeline

Nexttut Education
(283 ratings)
Product description
5 ratings

Character Modeling & Texturing For Games - Complete Pipeline

Hi, Welcome to Character Modeling & Texturing For Game - Complete Pipeline Course.

In this course you will Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.

Do you want to learn the full process to make a character for game ? if so then this is the course for you.

Welcome and Instructor Intro

My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

Benefits

At the end of the course, you will be able to create beautiful looking characters for game using Zbrush, Maya, Topogun and Substance Painter.

List of Major Components

  • Modeling and Sculpting Characters Using Zbrush
  • Retopology using Maya, Topogun & Zbrush
  • UV Unwrapping in Maya
  • Texturing Characters and Props Using Substance Painter
  • Baking Maps
  • Rendering in Substance Painter

    • Let’s see how the course is designed and what’s there for you. There would be 13 modules.
      • 1st module - you will learn Zbrush from scratch,  Sculpting and poly painting basics by working on a small stylized head project.
      • 2nd module

Character Modeling & Texturing For Games - Complete Pipeline

Product description
5 ratings

Character Modeling & Texturing For Games - Complete Pipeline

Hi, Welcome to Character Modeling & Texturing For Game - Complete Pipeline Course.

In this course you will Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.

Do you want to learn the full process to make a character for game ? if so then this is the course for you.

Welcome and Instructor Intro

My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

Benefits

At the end of the course, you will be able to create beautiful looking characters for game using Zbrush, Maya, Topogun and Substance Painter.

List of Major Components

  • Modeling and Sculpting Characters Using Zbrush
  • Retopology using Maya, Topogun & Zbrush
  • UV Unwrapping in Maya
  • Texturing Characters and Props Using Substance Painter
  • Baking Maps
  • Rendering in Substance Painter

    • Let’s see how the course is designed and what’s there for you. There would be 13 modules.
      • 1st module - you will learn Zbrush from scratch,  Sculpting and poly painting basics by working on a small stylized head project.
      • 2nd module
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