From UnderWater The Movie, Deep-sea suit, course for Plasticity 3D, you've never seen such a Plasticity course before!!!
This unnarrated 14 video series is not for total beginners, it shows the raw modelling process in details, from scratch, of a stunning beautiful deep sea suit, I took inspiration from the movie Under Water, it stars Kristen Stewart, the design of that suit left me speechless, I found it so compelling and intriguing, that I decided to create the upper part only, in Plasticity 3D , I got it textured in Foundry Modo, the entire process combined with my streamlined workflow will make you feel at home, even without voiceover, you'll be able to do it by yourself in a few days.
Needless to say that, you need to know at least the basis and all the commands in Plasticity 3D 1.4.9
The series isn't narrated, I just put some callouts and text, all you have to do is watch the series carefully and assimilate the techniques being used in the videos. I will be using almost all Plasticity's tools, lofting, boolean, project curve, and all, by the end of the series, you will have learned, lots of tricks and lofting techniques, for sure.
Requirements:
At least all the commands of Plasticity 3D, and the very basis of Foundry Modo, particularly with regard to the (shader tree)
Foundry Modo
Plasticity 3d I developed the suit in Plasticity 3D 1.4.9
Lots of willingness to learn complex stuff, not only trivial primitives, and boring exercises
What you'll get:
UnNarrated video tutorials about modelling
From UnderWater The Movie, Deep-sea suit, course for Plasticity 3D, you've never seen such a Plasticity course before!!!
From UnderWater The Movie, Deep-sea suit, course for Plasticity 3D, you've never seen such a Plasticity course before!!!
This unnarrated 14 video series is not for total beginners, it shows the raw modelling process in details, from scratch, of a stunning beautiful deep sea suit, I took inspiration from the movie Under Water, it stars Kristen Stewart, the design of that suit left me speechless, I found it so compelling and intriguing, that I decided to create the upper part only, in Plasticity 3D , I got it textured in Foundry Modo, the entire process combined with my streamlined workflow will make you feel at home, even without voiceover, you'll be able to do it by yourself in a few days.
Needless to say that, you need to know at least the basis and all the commands in Plasticity 3D 1.4.9
The series isn't narrated, I just put some callouts and text, all you have to do is watch the series carefully and assimilate the techniques being used in the videos. I will be using almost all Plasticity's tools, lofting, boolean, project curve, and all, by the end of the series, you will have learned, lots of tricks and lofting techniques, for sure.
Requirements:
At least all the commands of Plasticity 3D, and the very basis of Foundry Modo, particularly with regard to the (shader tree)
Foundry Modo
Plasticity 3d I developed the suit in Plasticity 3D 1.4.9
Lots of willingness to learn complex stuff, not only trivial primitives, and boring exercises
What you'll get:
UnNarrated video tutorials about modelling