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Hard Surface Modelling in Maya 2022

Nexttut Education
(283 ratings)
Product description
1 ratings

Hard Surface Modelling in Maya 2022

Do you find it difficult to model hard surface objects inside of Maya? If that is the case then i welcome you to Nextuts Hard Surface Modelling in Maya 2022

WHY SHOULD YOU LEARN FROM ME:

My name is Abraham Leal and I have 11 years of experience in the industry. I have been teaching 3D for the past 7 years while managing my own studio in Mexico.

BENEFITS

By the end of this course,
  • you'll be able to model hard surface objects inside of maya with proper topology and edge flow
  • You will be able to tackle complex shapes and simplify them using the necessary workflow for subdivision modelling
  • You will be able to create professional looking renders to present your hard surface models.

    • WHAT WILL I  LEARN:

      • Hard Surface Tools and Techniques
      • Subdivision workflow
      • Edgeflow control
      • Proper Topology
      • Material Setup
      • Studio Lightning
      • Rendering

        • COURSE PROJECTS:

          The project is divided into 6 chapters, the first chapter will serve as an introduction to the most important concepts and tools. The next chapters will each focus on common objects you might have to model while in a professional project. These projects will show specific elements and techniques that can be applied to a variety of props. At the end we will prepare renders for all of our objects and present them in a professional way.

          IS THIS CO

Hard Surface Modelling in Maya 2022

Product description
1 ratings

Hard Surface Modelling in Maya 2022

Do you find it difficult to model hard surface objects inside of Maya? If that is the case then i welcome you to Nextuts Hard Surface Modelling in Maya 2022

WHY SHOULD YOU LEARN FROM ME:

My name is Abraham Leal and I have 11 years of experience in the industry. I have been teaching 3D for the past 7 years while managing my own studio in Mexico.

BENEFITS

By the end of this course,
  • you'll be able to model hard surface objects inside of maya with proper topology and edge flow
  • You will be able to tackle complex shapes and simplify them using the necessary workflow for subdivision modelling
  • You will be able to create professional looking renders to present your hard surface models.

    • WHAT WILL I  LEARN:

      • Hard Surface Tools and Techniques
      • Subdivision workflow
      • Edgeflow control
      • Proper Topology
      • Material Setup
      • Studio Lightning
      • Rendering

        • COURSE PROJECTS:

          The project is divided into 6 chapters, the first chapter will serve as an introduction to the most important concepts and tools. The next chapters will each focus on common objects you might have to model while in a professional project. These projects will show specific elements and techniques that can be applied to a variety of props. At the end we will prepare renders for all of our objects and present them in a professional way.

          IS THIS CO

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15 hours