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Introduction to Substance Designer

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38 ratings

Introduction to Substance Designer

In this series, we will break down these barriers to enable you to quickly get into using Substance Designer and understanding both nodes and physically-based rendering at a greater fundamental level.

Substance Designer is an incredibly powerful tool to develop realistic tileable materials and stunning unique textures, thanks to its node-based approach. However, with great power comes a potentially greater barrier to entry.

Procedural Freedom
The flexibility that proceduralism provides to the creation of textures is unparalleled. Familiarizing yourself with the structures of procedurality, as well as its conventions and shortcomings will enable you to be a strong artist across the board and give you the tools to develop flexible, long-lasting and battle-hardened art.

PBR
Understanding the use-cases for the images created within Substance Designer is critical to proper texture development. This series will flesh-out our knowledge of physically-based rendering and the specific texture maps that this system requires.

Material Workflow
To complement all of the theory, you will get hands-on experience developing a high quality material from scratch. Beyond simply understanding what nodes to put where, you will understand “why” we use each node and how it contributes to the higher, more abstract thinking

Introduction to Substance Designer

Product description
38 ratings

Introduction to Substance Designer

In this series, we will break down these barriers to enable you to quickly get into using Substance Designer and understanding both nodes and physically-based rendering at a greater fundamental level.

Substance Designer is an incredibly powerful tool to develop realistic tileable materials and stunning unique textures, thanks to its node-based approach. However, with great power comes a potentially greater barrier to entry.

Procedural Freedom
The flexibility that proceduralism provides to the creation of textures is unparalleled. Familiarizing yourself with the structures of procedurality, as well as its conventions and shortcomings will enable you to be a strong artist across the board and give you the tools to develop flexible, long-lasting and battle-hardened art.

PBR
Understanding the use-cases for the images created within Substance Designer is critical to proper texture development. This series will flesh-out our knowledge of physically-based rendering and the specific texture maps that this system requires.

Material Workflow
To complement all of the theory, you will get hands-on experience developing a high quality material from scratch. Beyond simply understanding what nodes to put where, you will understand “why” we use each node and how it contributes to the higher, more abstract thinking

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Tutorial Details
Skill Level
Duration
3 hours 45 minutes