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Sailing Boat Tutorial ( Modeling, Texturing, Lighting )

Milad Kambari
(45 ratings)
Product description

Sailing Boat Tutorial ( Modeling, Texturing, Lighting )

Hi, you are very welcome to the training course on building a sailing ship. In this course, we have 3 general sections. Modeling, Unwrap and Texturing, and material and lighting in 2 popular rendering engines of 3Ds Max.
In 4 hours and 18 min, I tried to use the simplest possible methods so that I can make the learning process easier for you. I hope this tutorial is useful for you.

  • Length: 4 hours and 18 minutes
  • 12 video Parts
  • Full narrated
  • Software: 3Ds max, Rizom Lab (unfold3d), Substance painter, Vray, Corona, Ty Flow

    • First Chapter

      In the first chapter, we Start with review our references, prepare our references, and setup 3Ds Max and ready to start modeling with simple and principled techniques. After base-mesh is finished, we start to add the details. For things like sails, we use the wonderful Marvelous Designer, which has done a great job for us in the Cloth simulation. For the body’s rope simulation sections, we also use ty flow to give a more natural look to the whole work. Now, we complete modeling phase and it’s to move next step.

      Second Chapter

      In the second chapter, we use the Rizom Lab (unfold3d) to prepare and UV our models for texturing phase in Substance Pinter. After that, we prepare our file to go to Substance painter and start texturing phase for this model. After the texturing steps, it is time to transfer our textures to 3Ds Max to create materials in the third ch

Sailing Boat Tutorial ( Modeling, Texturing, Lighting )

Product description

Sailing Boat Tutorial ( Modeling, Texturing, Lighting )

Hi, you are very welcome to the training course on building a sailing ship. In this course, we have 3 general sections. Modeling, Unwrap and Texturing, and material and lighting in 2 popular rendering engines of 3Ds Max.
In 4 hours and 18 min, I tried to use the simplest possible methods so that I can make the learning process easier for you. I hope this tutorial is useful for you.

  • Length: 4 hours and 18 minutes
  • 12 video Parts
  • Full narrated
  • Software: 3Ds max, Rizom Lab (unfold3d), Substance painter, Vray, Corona, Ty Flow

    • First Chapter

      In the first chapter, we Start with review our references, prepare our references, and setup 3Ds Max and ready to start modeling with simple and principled techniques. After base-mesh is finished, we start to add the details. For things like sails, we use the wonderful Marvelous Designer, which has done a great job for us in the Cloth simulation. For the body’s rope simulation sections, we also use ty flow to give a more natural look to the whole work. Now, we complete modeling phase and it’s to move next step.

      Second Chapter

      In the second chapter, we use the Rizom Lab (unfold3d) to prepare and UV our models for texturing phase in Substance Pinter. After that, we prepare our file to go to Substance painter and start texturing phase for this model. After the texturing steps, it is time to transfer our textures to 3Ds Max to create materials in the third ch
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