Ultimate Weapons Masterclass
Embark on a journey to become a professional games artist in our Ultimate Weapons Masterclass! Learn how to make a professional AAA weapon using industry-standard techniques. Push your game art to the next level and make killer props for your portfolio.
Learn AAA Game Art Secrets
Learn how a professional AAA prop artist works when creating high-end weapons for games. Create complicated hard surface shapes in 3ds max, turning objects into high poly using Zbrush, make optimal UVs, learn about texture baking and texture creation in Substance Painter, and make stunning high-quality renders using Marmoset Toolbag 4.
Your Instructor
Emiel Sleegers is a senior environment artist with years of experience in the AAA Game Industry. He’s worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games as an Environment Artist and Material Artist.
Skill Level
This masterclass is made for high-intermediate to advanced 3D artists who already have experience with 3d modeling, texturing, and rendering.
Requirements
You need to know how to use 3ds Max, ZBrush, Marmoset Toolbag, Photoshop, and Substance Painter.
Tools used
- 3ds Max 2019
- Zbrush 2021
- Marmoset Toolbag 4
- Substance Painter 2021.1.1
- Photoshop
Ultimate Weapons Masterclass
Ultimate Weapons Masterclass
Embark on a journey to become a professional games artist in our Ultimate Weapons Masterclass! Learn how to make a professional AAA weapon using industry-standard techniques. Push your game art to the next level and make killer props for your portfolio.
Learn AAA Game Art Secrets
Learn how a professional AAA prop artist works when creating high-end weapons for games. Create complicated hard surface shapes in 3ds max, turning objects into high poly using Zbrush, make optimal UVs, learn about texture baking and texture creation in Substance Painter, and make stunning high-quality renders using Marmoset Toolbag 4.
Your Instructor
Emiel Sleegers is a senior environment artist with years of experience in the AAA Game Industry. He’s worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games as an Environment Artist and Material Artist.
Skill Level
This masterclass is made for high-intermediate to advanced 3D artists who already have experience with 3d modeling, texturing, and rendering.
Requirements
You need to know how to use 3ds Max, ZBrush, Marmoset Toolbag, Photoshop, and Substance Painter.
Tools used
- 3ds Max 2019
- Zbrush 2021
- Marmoset Toolbag 4
- Substance Painter 2021.1.1
- Photoshop