We’ve collected some of our best game art tutorials for you to make your education into game development much easier. Whether you’re a character artist, environmental artist or you want to make props, you’re sure to find something great in the products below.

1. Handgun Tutorial – Complete Edition

Are you thinking about a career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, texturing and game art? This tutorial will help you understand and apply all aspects of creating high-quality PBR game assets!

Follow this course as we model, unwrap, bake, texture and render a handgun to current generation video game standards. Every step is documented without fast forwarding.

2. SWORD & MACE Tutorial – Bundle Edition

Create AAA quality game art in ZBrush, 3ds Max, Substance Painter and portfolio ready renders in Marmoset Toolbag 3. Do you think about a career in the video game industry as a 3D Artist and happen to like maces and swords? Then these tutorials are perfect for you. Follow along as we block out, sculpt, unwrap, bake and texture to triple A video game standards. Every step is documented without fast forwarding. Also included is the “Beginners Guide to ZBrush” that will go over everything you need to know in 30 minutes.

3. Trim Sheets for Game Artists

Learn the “What, Why and How” of trim sheets to get you started quickly developing high quality environment assets as a studio Environment Artist! During this 4.5 hour course, you will go from being introduced to the concept of trim sheets to capturing a high quality render of your completed environment assets, and the entire pipeline in between!

4. Military Radio – Modeling & Texturing

Learn how to make a AAA ready military radio start to finish. Follow this course as we model, unwrap, bake, texture and render a military radio to current generation video game standards. Every step is documented without fast forwarding.

5. Sci-Fi Game Environment in Blender & UE4

Learn how professional environmental artists work when creating environments for games. You’ll learn techniques like weighted normals, modular workflows, creating atlas textures, high and low poly baking, creating unique textures in Substance Painter, making tileable materials in Substance Designer – and much more!

6. Hard Surface Modeling & Texturing for Games | Complete Edition

Learn all the tips and tricks professionals use when they create hard surface models for games. Focusing on both modeling and texturing, you’ll get a proper understanding of how to make assets for games. Everything is done real-time, and you can follow at your own pace – making this series perfect for beginners.

7. Fundamentals of Modular Kits

Modular Kits are an essential workflow that every environment artist should possess and understand. Whether you are creating an interior or exterior environment, this technique will greatly speed up your world building process. In this fundamental series, Luan Vetoreti will break down every step, explaining how you should approach the creation of modular assets, why it’s set up this way and even demonstrate how to use them together to create a quick environment.

8. Creating a Realistic Ocean in UE4

Let’s open the floodgates for Game Art Effects! In this series, you’ll be introduced to the fundamentals of using dynamic materials and particles to bring your environments to life, in this case with water and ocean effects. The first half of this series features a full walkthrough of building elements of an ocean shader both in a stylized and realistic fashion. The second half consists of building the elements of particle material systems and showing how to use dynamic features of particles in Unreal Engine to create an artistic performance with your effects.

9. Unreal Engine 4 Lighting Fundamentals Part 1

Lighting is one of the most important aspects of creating art and often the first aspect overlooked. In this tutorial Florent Tunno, will provide you the knowledge required to understand the tools and how to use them correctly, and break down the 5 fundamental pillars of lighting inside of Unreal Engine 4; Directional Light, Skylight, Post Process Volume, Volumetric Fog, and Lightmass Importance Volume.

10. Modeling & Texturing Props for Games 

With over 5 hours of training, Senior Games Artist Hannah Watts will take you through how to create a prop for games, all the way from start to finish. We’re covering reference collection, blockout, high and low poly creation, UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry!

11. Unreal Engine 4: The Complete Guide

In this course, we will take a look at the most powerful engine on the market that has enabled the creation of many titles in the video game industry. The goal of this guide is to let you see the main lines of what Unreal Engine 4 can allow you to do.

12. Fundamentals of Environment Design for Games

The best way to set your portfolio apart from the competition is to have strong fundamentals – timeless concepts. What you’re learning in Fundamentals of Environment Design for Games will stay with you for the rest of your career.

13. Advanced Environment Mastery

Welcome to the HUGE, ultimate, 11-hour environment training course where you will learn industry secrets that can take your portfolio pieces to the next level and really get you noticed. Environment Mastery is Game Arts Academy’s flagship course. If you are interested in becoming an environment artist, this is for you.

14. Make an Office Environment in Unreal 4

In this tutorial, Thiago Klafke creates an office environment from scratch, drawing from over 15 years of experience in the games industry on games like Overwatch, Starcraft II, and Insurgency. The tutorial contains the entire process so you can follow along and learn some of his secrets.

15. Unreal Engine 4: Complete Creation of Two Natural Scenes

In this course, you will learn all the techniques to allow you create your own natural scenes with advanced rendering using UE4, Quixel, 3DSMax, and Speedtree.

Henning Sanden

About the author: I'm the Co-Founder of FlippedNormals. I used to work as a character modeller and texture artist in VFX, having worked on films like Alien Covenant, Pacific Rim: Uprising, Batman V Superman - and more.