We’re always on the lookout for high-quality tutorials made by experienced artists and teachers. On this page, we are listing the tutorial series we’re interested in commissioning. We encourage everyone who has experience teaching to apply, from industry professionals to university teachers/professors.

All projects are paid.

Tutorial Listings

Making Game Hair

Cover how to make hair for games using industry-standard techniques, making sure the students understand the reasoning behind the decisions allowing them to make their own game hair.

Tools: Maya, Xgen – any other relevant tools
Student Level: Intermediate/Advanced
Running Time: 3-5 hours
Quality Inspiration: The Last of Us Part 2 – Dina

Character Creation Start to Finish – VFX

Show students how to make a full character, start to finish – covering sculpting in ZBrush, retopology, UVs, texturing, shading and rendering.

Tools: ZBrush, Maya/Blender, Painter/Mari
Student Level: Intermediate/Advanced
Running Time: 10-20 hours

Character Creation Start to Finish – GAMES

Show students how to make a full character, start to finish – covering sculpting in ZBrush, retopology, UVs, baking, low and high poly, texturing, shading and rendering in Marmoset.

Tools: ZBrush, Maya/Blender, Painter, Marmoset
Student Level: Intermediate/Advanced
Running Time: 10-20 hours

Introduction to Unreal Engine 4

Teach beginners how to get started with UE4. Give them enough of an overview so that they are comfortable starting their own projects, without going into too much detail which confuses them. Give them a

Tools: UE4
Student Level: Beginner
Running Time: 8-10 hours
Quality Inspiration: Introduction to Maya

Hard Surface Modeling Fundamentals

Teach students how to make solid and production-ready hard surface models. Show off different techniques for approaching various subject matters, like booleans, getting clean topology, curved surfaces – etc. By the end, a student should be able to approach most hard surface modeling tasks.

Tools: Blender/Maya
Student Level: Beginner
Running Time: 35 hours

Making Organic Environments for Games

Teach students how to make environments for games, with a focus on ZBrush. Show a professional approach which they can use for their own projects.

Tools: ZBrush, Maya, UE4
Student Level: Intermediate
Running Time: 5-10 hours
Quality Inspiration: Environment sketch

Making Environments for Games

Teach students how to make environments for games, with a focus on ZBrush. Show a professional approach which they can use for their own projects.

Tools: ZBrush, Maya, UE4
Student Level: Intermediate
Running Time: 5-10 hours
Quality Inspiration: Medieval Village – Below Deck – Real-Time Environment

How to Apply

Please email us at [email protected] with the following:

  • Email Subject: FlippedNormals Tutorial – [Specific Tutorial – Your Name]
  • Link to previous tutorials you’ve made.
  • If you don’t have any previous tutorial experience, please send over an audio clip of you talking.
  • Your portfolio (Artstation preferred).
  • Quick bio and description of why you want to work with us.

Examples of Commissioned Tutorials

FAQ

How much do we pay per tutorial?
The payment amount depends entirely on your experience level and the scope of a tutorial.

I want to make a tutorial for you but it’s not listed above – what do I do?
Please get in touch! We’re always happy to hear about new ideas.

Henning Sanden

About the author: I'm the Co-Founder of FlippedNormals. I used to work as a character modeller and texture artist in VFX, having worked on films like Alien Covenant, Pacific Rim: Uprising, Batman V Superman - and more.