We have a lot of fantastic Exclusive FlippedNormals tutorials and resources, and in this article, we’ve collected some of the best and most popular products we have for you. Get everything from amazing skin alphas, sculpting tutorials to AAA game dev training.
If you’ve ever wanted to learn how to sculpt, Introduction to Sculpting will give you the tools you need to become a great artist. With over 14 hours of high-quality training, you will be introduced to concepts that will transform your art. Learn what appeal is, understand gestures, block out your sculpts, sculpt stylized characters, and much more!
With the FlippedNormals Skin Kit, you can finally create incredible skin in minutes instead of hours. The kit contains everything you need from – pores, scales, leathery skin and much more. With 40+ hand-crafted maps, you can add skin details to any character or creature. 10+ tileable maps are included to give you a skin base in seconds.
With over 5 hours of training, Senior Games Artist Hannah Watts will take you through how to create a prop for games, all the way from start to finish. We’re covering reference collection, blockout, high and low poly creation, UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry!
The FlippedNormals Eye Kit provides you with instant, drag-and-drop, realistic eyes for your characters. The eyes work for both VFX and Games and can be used for everything from extreme close-ups to distant shots.
Get instant, realistic eyes for all your characters and creatures, whether you’re working in film or games.
Including 15 well crafted and generic base meshes – these will serve as a starting point for whatever character you want to create. Simply select the base mesh and start to populate it right away with our vector brushes.
Learn Blender 2.8 in the fastest way possible. In this two-part series, you’ll learn both how Blender works and also how to use it for professional projects.
In this Intro to Designer, we will break down these barriers to enable you to quickly get into using Substance Designer and understanding both nodes and physically-based rendering at a greater fundamental level.
Substance Designer is an incredibly powerful tool to develop realistic tileable materials and stunning unique textures, thanks to its node-based approach. However, with great power comes a potentially greater barrier to entry.
This is the ultimate FlippedNormals Sculpting Bundle! It contains all of our most popular sculpting tutorials. You’ll get a really solid understanding of the human form, how to sculpt and how to work with ZBrush.
This ultimate bundle is specifically crafted to provide you with all the cornerstones and essential knowledge you need to build a solid foundation as a 3D artist. You’ll learn to use all the required 3D packages you need to create stunning 3D art, using industry-standard workflow and techniques. You will be guided step by step by professional teachers with years of industry experience.
With over 12 hours of high quality training, you’ll learn everything you need to know in order to get started with Maya! We’re looking at topics like 3D modeling, retopology, xgen, rigging, shading techniques, lighting and using Arnold for rendering.
Learn the “What, Why and How” of trim sheets to get you started quickly developing high quality environment assets as a studio Environment Artist! During this 4.5 hour course, you will go from being introduced to the concept of trim sheets to capturing a high quality render of your completed environment assets, and the entire pipeline in between!
In this 7.5 hours long series, you’ll learn everything you need to know in order to get started with ZBrush 2020! Learning ZBrush can be incredibly frustrating and after having taught ZBrush to students for years – both in class and online – we’ve done our very best at making the best Introduction series possible! Starting out, you’ll learn all the tools and features you need in order to use ZBrush 2020. Next up, we cover how to sculpt a cave troll, combining everything we’ve learned so far into an easy to understand project.
Learn how professional environmental artists work when creating environments for games. You’ll learn techniques like weighted normals, modular workflows, creating atlas textures, high and low poly baking, creating unique textures in Substance Painter, making tileable materials in Substance Designer – and much more!
Learn all the tips and tricks professionals use when they create hard surface models for games. We’ll be focusing on designing and modeling a hovercraft, taking into account gameplay and cinematic needs. We will cover traditional High Poly to Low Poly workflow, and what to model.
In Face Rigging for Beginners, you’ll learn how to create a simple yet fully functional face rig using only joints in Maya – which will also work for real-time and game engines. You’ll be guided through everything in real-time, from the initial joint setup of the face, weight painting to finalizing the rig. Learn how to create the main rig structure, mouth setup, rigging eyes, eyebrows, and more!
Let’s open the floodgates for Game Art Effects! In this series, you’ll be introduced to the fundamentals of using dynamic materials and particles to bring your environments to life, in this case with water and ocean effects.
In UV Mapping for Games we’ll tackle, in great depth, one of the most common pain-points that all 3D artists have: UV Mapping. No matter which area of game development you are in, if you interact with 3D models you will need to know about UV mapping – even if only at a fundamental level.
More FlippedNormals Exclusives
You can find a lot more exclusive tutorials and resources here!