In this article we’ll cover the freshest and best tutorials released in 2020! Get up to date tutorials for ZBrush, Blender, Maya, Game Art and much more. Learn from some of the best teachers like Henning and Morten from FlippedNormals, Tyler Smith from Sucker Punch, Emiel Sleegers from UbiSoft and many more.
If you’ve ever wanted to learn how to sculpt, Introduction to Sculpting will give you the tools you need to become a great artist. With over 14 hours of high-quality training, you will be introduced to concepts that will transform your art. Learn what appeal is, understand gesture, block out your sculpts, sculpt stylized characters, and much more!
Learn how professional environmental artists work when creating environments for games. You’ll learn techniques like weighted normals, modular workflows, creating atlas textures, high and low poly baking, creating unique textures in Substance Painter, making tileable materials in Substance Designer – and much more!
In this series, we will break down these barriers to enable you to quickly get into using Substance Designer and understanding both nodes and physically-based rendering at a greater fundamental level. Substance Designer is an incredibly powerful tool to develop realistic tileable materials and stunning unique textures, thanks to its node-based approach. However, with great power comes a potentially greater barrier to entry.
In this 7.5 hours long series, you’ll learn everything you need to know in order to get started with ZBrush 2020! Learning ZBrush can be incredibly frustrating and after having taught ZBrush to students for years – both in class and online – we’ve done our very best at making the best Introduction series possible! Starting out, you’ll learn all the tools and features you need in order to use ZBrush 2020. Next up, we cover how to sculpt a cave troll, combining everything we’ve learned so far into an easy to understand project.
In this course, you’ll learn the workflow for creating a realistic Face Rig based on shape key in Blender.
Starting out you’ll be taken through the process of sculpting the necessary expressions. Then you’ll learn how to utilize references, and give some tips and tricks on forming the face, managing stretches and sculpting important wrinkles. In the sculpting process we’ll will be using ZBrush, but after some minor workflow adjustments you can without a problem do it in Blender.
With over 12 hours of high quality training, you’ll learn everything you need to know in order to get started with Maya! We’re looking at topics like 3D modeling, retopology, xgen, rigging, shading techniques, lighting and using Arnold for rendering.
Do you find rigging in Blender difficult? Tried and failed to build advanced rigs for your characters? Do you find it takes forever to create even a rudimentary rig?
You’re not alone. Rigging is tough. It requires a high level of both artistic and technical skills.
Lucky for us Blender offers us an easier solution: a free addon called Rigify. It’s not enabled by default, therefore many people don’t even know it exists. And its’ advanced features are hidden behind a slightly unintuitive interface. Thus few artists utilize it to its full potential.
This is the perfect ZBrush course for complete beginners. Make a full character in ZBrush start to finish with over 9 hours of training. Learn everything step by step in a relaxed pace everyone can follow.
Learn the “What, Why and How” of trim sheets to get you started quickly developing high quality environment assets as a studio Environment Artist! During this 4.5 hour course, you will go from being introduced to the concept of trim sheets to capturing a high quality render of your completed environment assets, and the entire pipeline in between!
In this course we will create a female body and head from scratch. Nikolay Naydenov will explain in detail about the proportions, muscles, bones and forms, visible on the surface, without the complication of using all the Latin names, although we will get to know the most important ones. As a bonus we will make a male body out of the female one, to better explain the differences between them.
Sculpting for games is unrivaled when it comes to visual quality and adding that artistic personal touch to your assets. In this tutorial Ivanna Liittschwager, will guide you through her process of sculpting assets using Zbrush, combining various workflows for creating wood, metal, brick work and more to craft this Hobbit Home.
Learn all the tips and tricks professionals use when they create hard surface models for games. Focusing on both modeling and texturing, you’ll get a proper understanding of how to make assets for games. Everything is done real-time, and you can follow at your own pace – making this series perfect for beginners.
This course is for intermediate students and artists who have Zbrush experience before and now want to improve and make better character models. This course covers high poly modeling and sculpting of a complete high-quality character.
Lighting is one of the most important aspects of creating art and often the first aspect overlooked. In this tutorial Florent Tunno, will provide you the knowledge required to understand the tools and how to use them correctly, and break down the 5 fundamental pillars of lighting inside of Unreal Engine 4; Directional Light, Skylight, Post Process Volume, Volumetric Fog, and Lightmass Importance Volume.
This is a tutorial that allows you to think differently about how you approach creating your digital clothing, broadens, and strengthens your confidence in using the program by teaching you the tools and the principles.
Learn how to do retopology in Blender using simple and effective techniques. We cover all the tools you’ll need as well as a lot of fundamental theory. With over 4 hours of training, this covers everything you need to know about retopology. By the end, you’ll know how to retopo your all own characters!
Substance Designer is one of the most versatile programs around today and Trim Sheets are an integral part of any video game development pipeline. Step by step, Keegan Keene, walks you through the process of creating a trim sheet using only Substance Designer, utilization of the trim sheet, as well as final presentation.
The best way to set your portfolio apart from the competition is to have strong fundamentals – timeless concepts. What you’re learning in Fundamentals of Environment Design for Games will stay with you for the rest of your career.
This is a massive course about Materials in Blender. It will guide you from the beginning where you literally know nothing until you reach the top level where people envy your knowledge about materials. The course touches all aspects around Material and has tons of examples that you will be able to use in your daily work even after you have ended the course.
Let’s open the floodgates for Game Art Effects! In this series, you’ll be introduced to the fundamentals of using dynamic materials and particles to bring your environments to life, in this case with water and ocean effects. The first half of this series features a full walkthrough of building elements of an ocean shader both in a stylized and realistic fashion. The second half consists of building the elements of particle material systems and showing how to use dynamic features of particles in Unreal Engine to create an artistic performance with your effects.