{"title":"Courses","description":"","products":[{"product_id":"introduction-to-anatomy","title":"Introduction to Anatomy","description":"\u003cp\u003e\u003cspan\u003eWelcome to our Anatomy class for artists! Here, we're going to teach you all about the human body so you can create really cool characters. We'll make the tricky stuff simple, so even if you're new to this, you can still learn a lot. We'll teach you about bones, muscles, fat, and skin, and how to use them to create 3D characters that people will love!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLearn the Anatomy Recipe\u003c\/strong\u003e\u003cbr\u003e\u003cspan\u003eLet's learn about how to make characters that look and feel like they could be real people. Even though anatomy might sound tricky, don't worry! We're going to make it easy with four simple steps. It's like having a map that shows you exactly how to make characters that look right. We'll learn about the muscles in our bodies, like the biceps, triceps, quadriceps, trapezius, deltoid, abs, and latissimus dorsi - and many more!\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cp\u003e\u003cstrong\u003eAbout your Instructor\u003cbr\u003e\u003c\/strong\u003e\u003cspan\u003eMeet your teacher, Henning Sanden. He's been making characters for 17 years. He's worked on famous movies like Alien Covenant, Pirates of the Caribbean, Venom, Pacific Rim: Uprising, Batman V Superman, and many others! Plus, he's made lots of helpful FlippedNormals videos to teach people, so he's the perfect person to show us how to do this.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMade for Artists, Not Doctors\u003cbr\u003e\u003c\/strong\u003e\u003cspan\u003eIntroduction to Anatomy is perfect for artists who want to make characters that look real. We're taking the hard stuff about bodies and making it easy for you to use in your art. Sometimes, we'll use the correct anatomical terms, but we'll always make sure you can understand and use them for your characters.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Perfect Blend of Theory and Practical\u003cbr\u003e\u003c\/strong\u003eThis tutorial is split into 2 parts. In the first part, called 'Learning Anatomy,' you'll learn the ideas behind how our bodies work, and a simple recipe for making them look real. You'll also find out about all the important bones and muscles. Then, in the second part, called 'Sculpting a Figure,' you'll get to use what you've learned to make a whole body sculpture. It's like a fun test for your new knowledge!\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAll Real-Time\u003c\/strong\u003e\u003cbr\u003e\u003cspan\u003eEvery video in Introduction to Anatomy is like having a teacher right there with you. Henning will show and explain everything in real-time, so you can see exactly how it's done. There are no time-lapses; it's nice and slow, so it's easy to learn and do.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSkill Level\u003cbr\u003e\u003c\/strong\u003eIntroduction to Anatomy has two parts:\u003cbr\u003e\u003cstrong\u003ePART 1 - LEARNING ANATOMY\u003c\/strong\u003e: Good for all skill levels. You do not need to know how to sculpt at all.\u003cbr\u003e\u003cstrong\u003ePART 2 - SCULPTING A FIGURE\u003c\/strong\u003e: In this part, you need to know how to use ZBrush - or a sculpting software of your choice.\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat You'll Learn\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAll important surface muscles are covered\u003c\/li\u003e\n\u003cli\u003eWhy the skeleton is the foundation for everything\u003c\/li\u003e\n\u003cli\u003eHow to keep learning anatomy\u003c\/li\u003e\n\u003cli\u003eHow to sculpt a full muscular character \u003c\/li\u003e\n\u003cli\u003eHuman proportions\u003c\/li\u003e\n\u003cli\u003eThe recipe for successful anatomy\u003c\/li\u003e\n\u003cli\u003eHow to understand complex anatomical terms\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eBonus PDF Guide\u003cbr\u003e\u003c\/strong\u003e\u003cspan\u003eYou also get a PDF guide that goes with the videos. It's like having extra help to understand the anatomical terms and concepts. It'll make everything you learn even easier!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCONTAINS\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e55 Video Tutorials\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eScene files\u003c\/li\u003e\n\u003cli\u003e21 Page Help PDF\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSOFTWARE USED\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eZBrush 2022\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCHAPTER LIST:\u003cbr\u003ePART 1 - LEARNING ANATOMY\u003cbr\u003e01\u003c\/strong\u003e - Why Learn Anatomy \u003cbr\u003e\u003cstrong\u003e02\u003c\/strong\u003e - Anatomy Vs Design \u003cbr\u003e\u003cstrong\u003e03 \u003c\/strong\u003e- Correct Enough \u003cbr\u003e\u003cstrong\u003e04 \u003c\/strong\u003e- Proportions \u003cbr\u003e\u003cstrong\u003e05\u003c\/strong\u003e - Building Blocks \u003cbr\u003e\u003cstrong\u003e06 \u003c\/strong\u003e- Bones Overview \u003cbr\u003e\u003cstrong\u003e07\u003c\/strong\u003e - Muscles Overview \u003cbr\u003e\u003cstrong\u003e08\u003c\/strong\u003e - Fat Overview \u003cbr\u003e\u003cstrong\u003e09\u003c\/strong\u003e - Skin Overview \u003cbr\u003e\u003cstrong\u003e10\u003c\/strong\u003e - Anatomical Terms Explained \u003cbr\u003e\u003cstrong\u003e11\u003c\/strong\u003e - Torso Overview \u003cbr\u003e\u003cstrong\u003e12 \u003c\/strong\u003e- Torso Skeleton \u003cbr\u003e\u003cstrong\u003e13 \u003c\/strong\u003e- Torso - Muscleoverview \u003cbr\u003e\u003cstrong\u003e14 \u003c\/strong\u003e- Torso - Muscles - Front \u003cbr\u003e\u003cstrong\u003e15\u003c\/strong\u003e - Torso Muscles - Back \u003cbr\u003e\u003cstrong\u003e16 \u003c\/strong\u003e- Arm - Skeleton \u003cbr\u003e\u003cstrong\u003e17\u003c\/strong\u003e - Upper Arm - Muscles \u003cbr\u003e\u003cstrong\u003e18\u003c\/strong\u003e - Forearm Muscles Overview \u003cbr\u003e\u003cstrong\u003e19 \u003c\/strong\u003e- Forearm - In-depth \u003cbr\u003e\u003cstrong\u003e20\u003c\/strong\u003e - Hands \u003cbr\u003e\u003cstrong\u003e21\u003c\/strong\u003e - Legs - Skeleton \u003cbr\u003e\u003cstrong\u003e22\u003c\/strong\u003e - Leg Muscles Overview \u003cbr\u003e\u003cstrong\u003e23\u003c\/strong\u003e - Legs Muscles Upper \u003cbr\u003e\u003cstrong\u003e24 \u003c\/strong\u003e- Legs Muscles Lower \u003cbr\u003e\u003cstrong\u003e25 \u003c\/strong\u003e- Feet \u003cbr\u003e\u003cstrong\u003e26 \u003c\/strong\u003e- Neck Bones \u003cbr\u003e\u003cstrong\u003e27 \u003c\/strong\u003e- Neck Muscles \u003cbr\u003e\u003cstrong\u003e28 \u003c\/strong\u003e- Skull \u003cbr\u003e\u003cstrong\u003e29 \u003c\/strong\u003e- Shapes Of The Face \u003cbr\u003e\u003cstrong\u003e30 \u003c\/strong\u003e- Anatomy Exercises\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePART 2 - SCULPTING A FIGURE\u003cbr\u003e01\u003c\/strong\u003e - Figure - Proportions \u003cbr\u003e\u003cstrong\u003e02 \u003c\/strong\u003e- Figure - Skeleton 01 \u003cbr\u003e\u003cstrong\u003e03\u003c\/strong\u003e - Figure - Skeleton 02 \u003cbr\u003e\u003cstrong\u003e04\u003c\/strong\u003e - Figure - Torso Muscles 01 \u003cbr\u003e\u003cstrong\u003e05\u003c\/strong\u003e - Figure - Torso Muscles Back \u003cbr\u003e\u003cstrong\u003e06 \u003c\/strong\u003e- Figure - Upper Arm \u003cbr\u003e\u003cstrong\u003e07 -\u003c\/strong\u003e Figure - Lower Arm \u003cbr\u003e\u003cstrong\u003e08 \u003c\/strong\u003e- Figure - Upper Legs - Start \u003cbr\u003e\u003cstrong\u003e09\u003c\/strong\u003e - Figure - Lower Legs \u003cbr\u003e\u003cstrong\u003e10\u003c\/strong\u003e - Figure - Neckhead \u003cbr\u003e\u003cstrong\u003e11 \u003c\/strong\u003e- Design Pass - 01 - Start \u003cbr\u003e\u003cstrong\u003e12 \u003c\/strong\u003e- Design Pass - 02 - Start \u003cbr\u003e\u003cstrong\u003e13\u003c\/strong\u003e - Design Pass - 03 - Start \u003cbr\u003e\u003cstrong\u003e14\u003c\/strong\u003e - Facial Features \u003cbr\u003e\u003cstrong\u003e15 \u003c\/strong\u003e- Face Refinement \u003cbr\u003e\u003cstrong\u003e16 \u003c\/strong\u003e- Face Refinement02 \u003cbr\u003e\u003cstrong\u003e17\u003c\/strong\u003e - Hands \u003cbr\u003e\u003cstrong\u003e18 \u003c\/strong\u003e- Feet\u003cbr\u003e\u003cstrong\u003e19 \u003c\/strong\u003e- Refinement 01 \u003cbr\u003e\u003cstrong\u003e20\u003c\/strong\u003e - Refinement 02 \u003cbr\u003e\u003cstrong\u003e21\u003c\/strong\u003e - Refinement 03 \u003cbr\u003e\u003cstrong\u003e22 \u003c\/strong\u003e- Refinement 04 \u003cbr\u003e\u003cstrong\u003e23\u003c\/strong\u003e - Head Refinement01 \u003cbr\u003e\u003cstrong\u003e24\u003c\/strong\u003e - Overall Refinement 01 \u003cbr\u003e\u003cstrong\u003e25 \u003c\/strong\u003e- Overall Refinement 02 \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMore Character Training and Resources\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/fundamental-anatomy-for-sculptors-12363\" target=\"_blank\"\u003eFundamental Anatomy for Sculptors\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"https:\/\/flippednormals.com\/product\/realistic-character-portrait-masterclass-22951\" target=\"_blank\"\u003eRealistic Character Portrait Masterclass\u003c\/a\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/product\/flippednormals-face-kit-18136\" target=\"_blank\"\u003e\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"https:\/\/flippednormals.com\/product\/flippednormals-face-kit-18136\" target=\"_blank\"\u003eFlippedNormals Face Kit\u003c\/a\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003ca href=\"https:\/\/flippednormals.com\/product\/flippednormals-eye-kit-5219\" target=\"_blank\"\u003eFlippedNormals Eye Kit\u003c\/a\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/introduction-to-sculpting-4846\" target=\"_blank\"\u003eIntroduction to Sculpting\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/flippednormals-skin-kit-466\" target=\"_blank\"\u003eFlippednormals Skin Kit\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/complete-zbrush-sculpting-bundle-417\" target=\"_blank\"\u003eComplete Zbrush Sculpting Bundle\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/introduction-to-zbrush-1211\" target=\"_blank\"\u003eIntroduction to Zbrush\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54058138665300,"sku":null,"price":129.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54058138698068,"sku":null,"price":649.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127216460116,"sku":null,"price":1299.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/anatomyIntro_87b13cf8-8d78-4d99-8183-73ca49269022.jpg?v=1775722723"},{"product_id":"master-figure-sculpting-with-logan-wiesen","title":"Master Figure Sculpting with Logan Wiesen","description":"\u003ch2 class=\"Description_description__name__DXz7S\"\u003eMaster Figure Sculpting with Logan Wiesen\u003c\/h2\u003e\n\u003cdiv data-sentry-source-file=\"index.tsx\" data-sentry-component=\"StyledDescription\" class=\"StyledDescription_description__pxSPJ\"\u003e\n\u003cdiv data-sentry-source-file=\"index.tsx\" data-sentry-component=\"ReadMore\" data-testid=\"description\"\u003e\n\u003cdiv class=\"Description_description__text__eFTiA\"\u003e\n\u003cp\u003eHave you ever memorized every muscle in the human body, only for your sculpts to still feel lifeless? \u003cstrong\u003eMaster Figure Sculpting\u003c\/strong\u003e is the ultimate guide to creating believable, life-like figures. With over \u003cstrong\u003e25 hours\u003c\/strong\u003e of high-quality training, you'll learn not just how to sculpt the figure, but the deep fundamentals. You'll learn concepts like rhythm, gesture, form simplification and why it’s so important, why anatomy isn’t as big of a factor as you think, and much more!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe 7 STEP CHARACTER SCULPTING WORKFLOW\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eWe start by learning fundamental principles and anatomy that will help us understand the human figure before diving into sculpting our dynamic poses, learning both male and female figure sculpting in real-time. With over 25 hours of real-time training, we go through the entire process step-by-step, learning to tackle any dynamic pose with confidence through the 7-step process to sculpt any figure.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat You Will Learn\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplete understanding of the underlying anatomy of the human figure (bones, muscles, fat, \u0026amp; skin) and how they affect the body \u003c\/li\u003e\n\u003cli\u003eCore artistic principles for creating life-like sculptures (gesture, rhythm, flow, shape language, tension \u0026amp; compression, silhouette, and more) \u003c\/li\u003e\n\u003cli\u003eOld Master techniques that have been used for centuries by artists like Michelangelo and Bernini \u003c\/li\u003e\n\u003cli\u003eHow to observe, analyze, and study to continue improving \u003c\/li\u003e\n\u003cli\u003eKey mistakes to avoid when sculpting the figure \u003c\/li\u003e\n\u003cli\u003eHow to capture the strength and rigidity of the Male figure \u003c\/li\u003e\n\u003cli\u003eHow to capture grace and elegance of the Female figure \u003c\/li\u003e\n\u003cli\u003eHow to sculpt strong and dynamic poses that complement the beautiful forms of the human figure\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eWHAT YOU GET\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e57 Real-Time HD Video Lessons\u003c\/li\u003e\n\u003cli\u003e33-Page PDF with Additional Resources \u0026amp; Cheat Sheets \u003c\/li\u003e\n\u003cli\u003eProject Files (OBJs \u0026amp; ZTools)\u003c\/li\u003e\n\u003cli\u003e6 Figure Sculptures (3 Male, 3 Female)\u003c\/li\u003e\n\u003cli\u003e6 3D scan Reference Models\u003c\/li\u003e\n\u003cli\u003eMale \u0026amp; Female Reference Models\u003c\/li\u003e\n\u003cli\u003eFull Anatomy Model\u003c\/li\u003e\n\u003cli\u003eHand, Foot, \u0026amp; Head Simplified Models\u003c\/li\u003e\n\u003cli\u003eBuildup Brush from FlippedNormals Brush Pack\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eYOUR INSTRUCTOR\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eLogan Wiesen is a 3D Character Artist and Instructor with 9+ years of sculpting experience. Specializing in anatomy and Old Master principles, he helps artists bridge the gap between technical knowledge and expressive, studio-quality sculpture\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSKILL LEVEL\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eMaster Figure Sculpting focuses on fundamental and practical skills in sculpting. It’s perfect for artists who struggle with sculpting the human figure and are looking to level up their figure sculptures and gain a deeper understanding of the human form. Master Figure Sculpting is not for artists who are brand new to sculpting. \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eREQUIREMENTS\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eYou need to know how to use a 3D sculpting software.\u003c\/li\u003e\n\u003cli\u003eFamiliarity with the 3D sculpting workflow.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSOFTWARE USED:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eZbrush 2025\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eYou can also follow along if you have a good understanding of other sculpting software such as Blender, Mudbox, Nomad, or 3D-Coat.\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":53991462207828,"sku":null,"price":149.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":53991462240596,"sku":null,"price":749.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54126673887572,"sku":null,"price":1499.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/figureSculpting.jpg?v=1775719918"},{"product_id":"realistic-character-portrait-masterclass","title":"Realistic Character Portrait Masterclass","description":"\u003cp\u003eRealistic Character Portrait Masterclass\u003cbr\u003eWe're excited to present our very first Exclusive Character Masterclass! With over 20 hours of expert training, you'll learn how to make a full character bust for production. Every single step is shown in real time without time-lapses, from the first brushstroke in ZBrush to the final shader tweaks and lighting in Blender.\u003c\/p\u003e\n\u003cp\u003eBy the end of this masterclass, you’ll know all the steps involved in creating your own high-quality characters using ZBrush, Substance Painter, and Blender!\u003c\/p\u003e\n\u003cp\u003eSculpting\u003cbr\u003eLearn to sculpt like a professional and gain the techniques you need to create your own characters, including valuable insights into character design and anatomy. Starting from a simple blockout, we'll bring our character to life through sculpting; every single step is covered, all the way from blocking out the shapes, to creating intricate details such as pores and wrinkles.\u003c\/p\u003e\n\u003cp\u003eRetopology\u003cbr\u003eUsing Blender, our character will be retopologized using simple and powerful techniques. We'll teach you an approach to retopo you can be use in any retopology software and on any character. By the end, we'll have nice and clean topology that is guaranteed to deform beautifully in rigging and animation.\u003c\/p\u003e\n\u003cp\u003eTexturing and Shading\u003cbr\u003eRealistic skin texturing and shading can easily get overwhelming, so in this masterclass we've made sure to break the process down in a way that'll leave you feel empowered to achieve stunning results on your own. In Substance Painter, we're going to texture paint our character. You'll learn how to make a powerful Albedo\/Base Color map, along with painting the Roughness and Scattering maps. From ZBrush, we're exporting a Displacement map which we'll add to our textures. In Blender, we're building our skin shader, teaching you how to set up subsurface scattering to make the skin look realistic.\u003c\/p\u003e\n\u003cp\u003eLighting and Rendering\u003cbr\u003eWith the power of Cycles in Blender, we're lighting and rendering our character. Focusing on keeping it simple and effective, we're creating a gorgeous final render. Going away from Filmic, we're instead using AgX to get a natural and balanced image. This is a fun step as you'll see your character come to life on the screen in front of you, and get to experience how the knowledge you have gained up until this point is paying off in the final result.\u003c\/p\u003e\n\u003cp\u003ePost Processing\u003cbr\u003eThe importance of good post-work is often underestimated, so we've included a chapter that shows you just how dramatic of a difference a bit of well aimed post processing can make for your work. In Photoshop, we'll be balancing the colours and value, and show you some handy tips and tricks to make your character pop, resulting in a portfolio piece you can be proud of.\u003c\/p\u003e\n\u003cp\u003eFollow in Any Software\u003cbr\u003eWhile we're using Blender, ZBrush and Substance Painter, the real value of the course is in the fundamental skills you'll learn. As long as you're comfortable with your own 3D workflow, you can follow along in any other software. You can sculpt in Blender instead of ZBrush, texture in Mari instead of Painter, retopologize in Maya or Max, and light and render your character in Arnold, V-Ray or any other render engine.\u003c\/p\u003e\n\u003cp\u003eYour Teacher\u003cbr\u003eHenning Sanden is the Co-Founder of FlippedNormals and worked for many years in film industry as a character artist, focusing on sculpting and texturing. He's worked on hero characters and creatures for Alien Covenant, Pacific Rim Uprising, Pirates of the Caribbean, and many more at MPC, DNEG and Framestore. All the techniques in this character masterclass are based on Henning's experience in the film industry, ensuring that everything taught is relevant and up to date with current industry standards.\u003c\/p\u003e\n\u003cp\u003eRecommended Skill Level\u003cbr\u003eThis course is made for artists with intermediate to advanced skill levels who wants to take their work to the next level. We highly recommend that you're comfortable with the software used while going through this character masterclass. Everything still is shown in real-time without any time lapses, meaning that you can still follow, though each step and feature won't be explained in-depth.\u003c\/p\u003e\n\u003cp\u003eRequirements\u003c\/p\u003e\n\u003cp\u003eYou need to know how to use the 3D software used in the course.\u003cbr\u003eIntermediate skills at texturing, sculpting and general Blender usage.\u003cbr\u003eThis is not course for complete beginners to character art.\u003cbr\u003eSoftware\u003c\/p\u003e\n\u003cp\u003eBlender 3.3\u003cbr\u003eZBrush 2022\u003cbr\u003eSubstance 3D Painter 8.1\u003cbr\u003eContains\u003c\/p\u003e\n\u003cp\u003e55 HD videos\u003cbr\u003eAll Blender, ZBrush, and Substance Painter scene files\u003cbr\u003e20-page help-PDF\u003cbr\u003eLowres versions of specific alphas from the FlippedNormals Face Kit and FlippedNormals Eye Kit\u003cbr\u003eCustom ZBrush UI and hotkeys\u003cbr\u003eChapter List\u003c\/p\u003e\n\u003cp\u003e01 Project Overview\u003cbr\u003e02 ZBrush Setup\u003cbr\u003e03 Concept Sculpting 01\u003cbr\u003e04 Concept Sculpting 02\u003cbr\u003e05 Concept Sculpting 03\u003cbr\u003e06 Design Refinement\u003cbr\u003e07 Sculpting Refinement 01 \u003cbr\u003e08 Sculpting Refinement 02\u003cbr\u003e09 Sculpting Refinement 03\u003cbr\u003e10 Sculpting Refinement 04\u003cbr\u003e11 Retopo Setup in Blender\u003cbr\u003e12 Retopology Block-In\u003cbr\u003e13 Retopology Connecting\u003cbr\u003e14 Retopology Refinement\u003cbr\u003e15 Retopology Ear\u003cbr\u003e16 Retopology Finalizing\u003cbr\u003e17 Retopology Horns\u003cbr\u003e18 Reprojection\u003cbr\u003e19 Character UVs\u003cbr\u003e20 Sculpting Production 01\u003cbr\u003e21 Sculpting Production 02\u003cbr\u003e22 Sculpting Production 03\u003cbr\u003e23 Sculpting Production 04\u003cbr\u003e24 Sculpting Production 05\u003cbr\u003e25 Sculpting Production 06\u003cbr\u003e26 Sculpting Fine Details Primer\u003cbr\u003e27 Sculpting Fine Details Balance\u003cbr\u003e28 Sculpting Fine Details Enhance\u003cbr\u003e29 Sculpting Pores\u003cbr\u003e30 Sculpt Finalizing\u003cbr\u003e31 Blender Setup\u003cbr\u003e32 Painter Setup\u003cbr\u003e33 Painter Smart Masks\u003cbr\u003e34 Painter Color Map 01\u003cbr\u003e35 Painter Color Map 02\u003cbr\u003e36 Painter Color Map 03\u003cbr\u003e37 Painter Color Map 04\u003cbr\u003e38 Painter Roughness\u003cbr\u003e39 Skin Shader Setup\u003cbr\u003e40 Sculpting Additional\u003cbr\u003e41 Painter Horns\u003cbr\u003e42 Painter Balance\u003cbr\u003e43 Roughness Update\u003cbr\u003e44 Painter Scattering Map\u003cbr\u003e45 Grooming 01 \u003cbr\u003e46 Grooming 02\u003cbr\u003e47 Eye Kit\u003cbr\u003e48 ZBrush Pimples Map\u003cbr\u003e49 AgX\u003cbr\u003e50 Hair Material\u003cbr\u003e51 Lighting\u003cbr\u003e52 Map Balance\u003cbr\u003e53 Forehead Refinement\u003cbr\u003e54 Final Render\u003cbr\u003e55 Post Work in Photoshop\u003c\/p\u003e\n\u003cp\u003eMore Character Training and Resources\u003c\/p\u003e\n\u003cp\u003eFlippedNormals Face Kit\u003cbr\u003eFlippedNormals Eye Kit\u003cbr\u003eCharacter Face Texturing in Substance Painter\u003cbr\u003eIntroduction to Sculpting\u003cbr\u003eFlippednormals Skin Kit\u003cbr\u003eComplete Zbrush Sculpting Bundle\u003cbr\u003eIntroduction to Zbrush\u003cbr\u003eFlippednormals Creature Kit\u003cbr\u003eFundamental Anatomy for Sculptors\u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54060586107220,"sku":null,"price":129.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54060586139988,"sku":null,"price":645.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127235989844,"sku":null,"price":1299.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/masterclass.jpg?v=1775722900"},{"product_id":"introduction-to-sculpting","title":"Introduction to Sculpting","description":"\u003ch2 class=\"Description_description__name__DXz7S\"\u003eIntroduction to Sculpting\u003c\/h2\u003e\n\u003cdiv class=\"StyledDescription_description__pxSPJ\" data-sentry-component=\"StyledDescription\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv data-testid=\"small-description\" class=\"Description_description__text__eFTiA\"\u003e\n\u003cp\u003eIf you've ever wanted to learn how to sculpt, Introduction to Sculpting will give you the tools you need to become a great artist. With over 14 hours of high-quality training, you will be introduced to concepts that will transform your art. Learn what appeal is, understand gesture, block out your sculpts, sculpt stylized characters, and much more!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFrom Simple to Advanced\u003cbr\u003e\u003c\/strong\u003eWe'll start right at the beginning with very simple topics like what tools we use, basic sculpting techniques - to more intermediate and advanced topics like sculpting wrinkles, sculpting pores, gesture and appeal, sculpting hair, mid-frequency and stretching \u0026amp; compression.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSculpting a Dwarf\u003cbr\u003e\u003c\/strong\u003eIn the practical part of this tutorial, we will put our knowledge to the test and sculpt a professional level dwarf starting from a sphere in ZBrush. With 5 hours of real-time sculpting, we're going through every step from start to finish. By the end of Introduction to Sculpting, you'll have a firm grasp of how to sculpt anything you desire, using the right tools.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTools Used\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eZBrush 2020.\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eYou can follow along with any sculpting tool. The majority of the videos are about fundamental sculpting concepts, and only a few chapters revolve around ZBrush.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eOther Sculpting Tools You Can Use:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eBlender\u003c\/li\u003e\n\u003cli\u003eNomad for Ipad\u003c\/li\u003e\n\u003cli\u003eZBrush Core Mini\u003c\/li\u003e\n\u003cli\u003e3D-Coat\u003c\/li\u003e\n\u003cli\u003eMudbox\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eTaught by Veteran Sculptor\u003cbr\u003e\u003c\/strong\u003eYour instructor, Henning Sanden - Co-Founder of FlippedNormals, has been sculpting for nearly 15 years. In his professional career, he's sculpted hero characters for movies such as Pirates of the Caribbean, Batman V Superman, Pacific Rim Uprising, and Alien Covenant, to name a few.  He's also held masterclasses and taught sculpting at some of the top European Art Universities.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSkill Level\u003cbr\u003e\u003c\/strong\u003eIntroduction to Sculpting focuses on fundamental skills in sculpting and is perfect for artists who know how to navigate a sculpting tool and are looking to get to grips with \u003cstrong\u003ehow \u003c\/strong\u003eto create great-looking sculpts. Introduction to Sculpting is not suited for artists who are brand new to ZBrush - You can instead find our Introduction to ZBrush\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/introduction-to-zbrush-1211\" target=\"_blank\"\u003ehere.\u003c\/a\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eRequirements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eYou need to know how to use a 3D sculpting software.\u003c\/li\u003e\n\u003cli\u003eYou do not need any experience with how to sculpt in 3D, only with how to use the software.\u003c\/li\u003e\n\u003cli\u003eThis is not an introduction to ZBrush. You can find that\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/introduction-to-zbrush-2020\/\" target=\"_blank\"\u003ehere.\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cstrong\u003eContains\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003e36 HD Videos\u003c\/li\u003e\n\u003cli\u003e11 Pages PDF\u003c\/li\u003e\n\u003cli\u003eScene Files - OBJs and ZTools\u003c\/li\u003e\n\u003cli\u003eCustom ZBrush UI \u0026amp; Hotkey\u003c\/li\u003e\n\u003cli\u003ePore Alpha from\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/flippednormals-skin-kit-466\" target=\"_blank\"\u003eFlippedNormals Skin Kit\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eChapter List\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003ePart 1 | Sculpting Fundamentals\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e01 \u003c\/strong\u003eTools Used\u003cbr\u003e\u003cstrong\u003e02 \u003c\/strong\u003eBasics Vs Fundamentals\u003cbr\u003e\u003cstrong\u003e03 \u003c\/strong\u003eSculpting Techniques\u003cbr\u003e\u003cstrong\u003e04 \u003c\/strong\u003eDynamesh Vs Subdivisions\u003cbr\u003e\u003cstrong\u003e05 \u003c\/strong\u003eSculpting Workflow\u003cbr\u003e\u003cstrong\u003e06 \u003c\/strong\u003eClay Brushes \u003cbr\u003e\u003cstrong\u003e07 \u003c\/strong\u003eReference \u0026amp; Observation\u003cbr\u003e\u003cstrong\u003e08 \u003c\/strong\u003eBlockout \u003cbr\u003e\u003cstrong\u003e09 \u003c\/strong\u003eClean Shapes\u003cbr\u003e\u003cstrong\u003e10 \u003c\/strong\u003eGesture Appeal 01\u003cbr\u003e\u003cstrong\u003e11 \u003c\/strong\u003eGesture Appeal 02\u003cbr\u003e\u003cstrong\u003e12 \u003c\/strong\u003eSilhouette\u003cbr\u003e\u003cstrong\u003e13 \u003c\/strong\u003eMid Frequency\u003cbr\u003e\u003cstrong\u003e14 \u003c\/strong\u003eSculpting Wrinkles\u003cbr\u003e\u003cstrong\u003e15 \u003c\/strong\u003eSculpting Hair\u003cbr\u003e\u003cstrong\u003e16 \u003c\/strong\u003eStylized Dragon Sculpting\u003cbr\u003e\u003cstrong\u003e17 \u003c\/strong\u003eStretching Compression\u003cbr\u003e\u003cstrong\u003e18 \u003c\/strong\u003ePores High Freq\u003cbr\u003e\u003cstrong\u003e19 \u003c\/strong\u003eAnatomy Sculptover\u003cbr\u003e\u003cstrong\u003e20 \u003c\/strong\u003eOrc Sculptover\u003cbr\u003e\u003cstrong\u003e21 \u003c\/strong\u003eSculpting Checklist\u003cbr\u003e\u003cstrong\u003e22 \u003c\/strong\u003eHow to Improve Assignments\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePart 2 | Sculpting a Dwarf\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e01\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eProject Overview\u003cbr\u003e\u003cstrong\u003e02\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eBlocking\u003cbr\u003e\u003cstrong\u003e03\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eHead Refinement 01\u003cbr\u003e\u003cstrong\u003e04\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eHead Refinement 02\u003cbr\u003e\u003cstrong\u003e05\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eFacial Features Refinement 01\u003cbr\u003e\u003cstrong\u003e06\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eBeard 01\u003cbr\u003e\u003cstrong\u003e07\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eBeard 02\u003cbr\u003e\u003cstrong\u003e08\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eRefinement\u003cbr\u003e\u003cstrong\u003e09\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eAsymmetry\u003cbr\u003e\u003cstrong\u003e10\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eBeard 03\u003cbr\u003e\u003cstrong\u003e11\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eBeard 04\u003cbr\u003e\u003cstrong\u003e12\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eBeard Ornaments\u003cbr\u003e\u003cstrong\u003e13\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eEyebrows\u003cbr\u003e\u003cstrong\u003e14\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eFinalizing\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54061715292500,"sku":null,"price":129.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54061715325268,"sku":null,"price":649.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127228125524,"sku":null,"price":1299.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/introSculpting_37186931-692a-4262-9415-aabd24620bc0.jpg?v=1775815612"},{"product_id":"advanced-character-creation-with-ben-erdt","title":"Advanced Character Creation with Ben Erdt","description":"\u003ch2 class=\"Description_description__name__DXz7S\"\u003eAdvanced Character Creation with Ben Erdt\u003c\/h2\u003e\n\u003cdiv class=\"StyledDescription_description__pxSPJ\" data-sentry-component=\"StyledDescription\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv data-testid=\"description\" data-sentry-component=\"ReadMore\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv class=\"Description_description__text__eFTiA\"\u003e\n\u003cp\u003eJoin senior Blizzard character artist Ben Erdt and learn to build advanced characters for game cinematics! You'll learn to analyse a concept sketch, sculpt your character in ZBrush, create materials in Painter, light and present your work, and much more.\u003c\/p\u003e\n\u003cp\u003eAfter completing the course, you'll have a deep understanding of how to create your own world-class character art.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCinematic Character Workflow\u003cbr\u003e\u003c\/strong\u003eStarting off in ZBrush, Ben will teach you advanced techniques for building your 3D character from scratch. When concept sculpting the model, we'll block in both the anatomy and hard surface mesh. Once the high-poly is done, we build the actual render mesh using clean and industry standard topology, built for animation and performance. The entire render mesh is UV mapped using UDIMS.\u003c\/p\u003e\n\u003cp\u003eIn Painter, we're creating the materials step by step. We'll set up basic shaders, build a color hierarchy and focus on storytelling by adding aging, wear and tear, and dirt to the textures. Finally, we're lighting and rendering our character to make a stunning final image you'll be proud to put in your portfolio.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHard Surface Modeling\u003cbr\u003e\u003c\/strong\u003eWe're covering how to build the character suit and armour from scratch, and have packed the course with an abundance of advanced hard surface techniques. The entire suit is sculpted in Zbrush up to a rough state, and then cleaned up using three different techniques: Manual cleaning with Dynamesh, regular sculpting using brushes, sub-D modeling with Zremesher, and sub-D modeling in Modo. The finished result is a clean model ready for texture baking.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTexturing\u003cbr\u003e\u003c\/strong\u003eIn Substance Painter, we're texturing the character using a combination of hand painting and procedural techniques. Covering both the hard surface and organic skin texturing, you're getting a full view of the whole texturing process. Adding wear, tear, and grime is clear focus during texturing, and is what makes the character feel alive and believable.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eYour Teacher\u003cbr\u003e\u003c\/strong\u003eBen Erdt is a veteran games artist with more than 9 years of experience in the AAA game industry. He's currently working at Blizzard as a Senior Character and Creature Artist, having previously worked at Guerrilla Games. Ben has worked on games like Diablo IV, Killzone: Shadow Fall, Horizon Zero Dawn and the Netflix show Love, Death \u0026amp; Robots. Safe to say, you'll be learning from a true master in this course.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRecommended Skill Level\u003cbr\u003e\u003c\/strong\u003eThis course is designed for artists with an advanced skill level who are ready to push their character art to the limit. The course does not spend time covering the basics, and assumes ample knowledge of the pipeline and software involved in creating 3D art for games. We've packed the course with advanced workflows and techniques, so if you're ready to push yourself and learn from the very best, this is the course for you.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRequirements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eKnow how to use the 3D software listed below.\u003c\/li\u003e\n\u003cli\u003eAdvanced skills at texturing, sculpting, baking and modeling.\u003c\/li\u003e\n\u003cli\u003eNot recommended for beginners to character art.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cstrong\u003eSoftware\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBlender 3.3\u003c\/li\u003e\n\u003cli\u003eZBrush 2022.0.5\u003c\/li\u003e\n\u003cli\u003eSubstance 3D Painter 7.4.3\u003c\/li\u003e\n\u003cli\u003eMODO 15.2v1\u003c\/li\u003e\n\u003cul\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eContains\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003e29 HD videos\u003c\/li\u003e\n\u003cli\u003eSubstance Painter starting point files\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eChapter List\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e01 \u003c\/strong\u003e- Concept Talk and Ref - \u003cstrong\u003e37 min\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e02 \u003c\/strong\u003e- Sculpting Body: 1-4 - \u003cstrong\u003e2h 22 min \u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e03 \u003c\/strong\u003e- Sculpting Armor: 1-7 -\u003cstrong\u003e 6h 27 min\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e04\u003c\/strong\u003e- High Poly Cleanup: 1-4 -\u003cstrong\u003e3h 25 min\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e05 \u003c\/strong\u003e- Building Rendermesh: 1-4 -\u003cstrong\u003e2h 51 min\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e06 \u003c\/strong\u003e- UVs and Surfacing: 1-8 -\u003cstrong\u003e6h 21 min\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e07 \u003c\/strong\u003e- Rendering and Presentation - \u003cstrong\u003e49 min\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54127250506068,"sku":null,"price":129.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54127250538836,"sku":null,"price":649.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127250571604,"sku":null,"price":1299.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/ben_text_848e657c-0185-4b52-bd85-d457c54acec8.jpg?v=1775760232"},{"product_id":"switching-to-blender-for-experienced-artists","title":"Switching to Blender for Experienced Artists","description":"\u003cp\u003e\u003cspan data-sheets-root=\"1\"\u003eSwitching to Blender for Experienced Artists \u003cbr\u003eIn Switching to Blender for Experienced Artists, you'll be able to take the leap and finally switch to Blender! We're getting straight to the point, teaching you exactly what you need to make the switch to Blender. We cover everything from learning the UI and navigation to using the modeling tools, shading and texturing, sculpting, retopology and rendering with cycles and much more! \u003cbr\u003e\u003cbr\u003eIf you've been looking for an opportunity to switch from 3ds Max, Modo, C4D or Maya, this is the perfect course for you! \u003cbr\u003e\u003cbr\u003eUnderstanding Blender \u003cbr\u003eAs you're switching to Blender, you've probably noticed that Blender is quite different from other 3D software. In this course, we're covering how to work around a lot of the Blender-quirks and how to embrace the Blender-way of working. We'll take you through all the oddities like the navigation, using the camera and generally how to work efficiently with Blender. \u003cbr\u003e\u003cbr\u003eMix of Theory \u0026amp; Practical \u003cbr\u003eThe course is split into 2 main parts: Quick Start \u0026amp; Making an Axe! In Quick Start, you'll learn to use Blender. We cover the essential tools you need to know in to-the-point videos. In Making an Axe, we take you through start to finish how to make an axe, from poly modeling, UV mapping, sculpting, shading to finally lighting and rendering. By the end of this course, you'll be able to use Blender in your own projects, taking advantage of this amazing 3D software. \u003cbr\u003e\u003cbr\u003eWhat they say \u003cbr\u003e\"I’ve been working in game art for over 15 years and Switching to Blender might be the single most impactful software switch I’ve experienced. I only wish this guide was available when I did!\" \u003cbr\u003e- Paul, Game Art Lecturer \u003cbr\u003e\u003cbr\u003eAbout Your Instructor \u003cbr\u003eHenning Sanden is the Co-Founder of FlippedNormals and has taught numerous courses on Maya and Blender over the years. In his professional career, he’s worked on hero characters for movies such as Pirates of the Caribbean, Batman V Superman, Pacific Rim Uprising, and Alien Covenant, to name a few. \u003cbr\u003e\u003cbr\u003eFiles Included \u003cbr\u003e\u003cbr\u003e54 HD Video Files \u003cbr\u003eSource files \u003cbr\u003eCourse Overview PDF \u003cbr\u003eSkill Level \u003cbr\u003eNo knowledge of Blender is required at all! We assume that you already know an existing 3D software and that you're looking to switch. If you want a complete beginner series, we recommend Introduction to Blender. \u003cbr\u003e\u003cbr\u003eSoftware Used \u003cbr\u003e\u003cbr\u003eBlender 2.92 \u003cbr\u003eChapter List \u003cbr\u003eBlender Quick Start \u003cbr\u003e01 - How is Blender Different \u003cbr\u003e02 - UI Overview \u0026amp; Navigation \u003cbr\u003e03 - Changing Defaults \u003cbr\u003e04 - Best Addons \u003cbr\u003e05 - Adding Objects \u0026amp; Manipulation \u003cbr\u003e06 - Object Mode Vs Edit Mode \u003cbr\u003e07 - Selection \u0026amp; Visibility \u003cbr\u003e08 - Direct Modeling Tools \u003cbr\u003e09 - 3D Cursor \u003cbr\u003e10 - Origin Point \u003cbr\u003e11 - Transform Orientations \u0026amp; Pivots \u003cbr\u003e12 - Snapping \u003cbr\u003e13 - Modifiers \u003cbr\u003e14 - Retopology \u003cbr\u003e15 - UV Mapping \u003cbr\u003e16 - Image Planes \u003cbr\u003e17 - Sculpting \u003cbr\u003e18 - Outliner \u003cbr\u003e19 - Groups \u003cbr\u003e20 - Dealing With Data \u003cbr\u003e21 - Cleaning Your Scenes \u003cbr\u003e22 - Import, Export, Link \u0026amp; Append \u003cbr\u003e23 - Exporting To Maya \u003cbr\u003e24 - ZBrush To Blender \u003cbr\u003e25 - Animation Basics \u003cbr\u003e26 - Animation Cogs \u003cbr\u003e27 - Shape Keys \u003cbr\u003e28 - Render Tab Setup \u003cbr\u003e29 - Render Overview \u003cbr\u003e30 - Material Basics \u003cbr\u003e31 - Shader Editor \u003cbr\u003e32 - Rendering Tips \u003cbr\u003e33 - Lighting \u003cbr\u003e34 - HDRI \u003cbr\u003e35 - Render Passes \u003cbr\u003e\u003cbr\u003eBuilding an Axe \u003cbr\u003e01 - Image Planes \u003cbr\u003e02 - Axe Blockout \u003cbr\u003e03 - Blade Blockout \u003cbr\u003e04 - Straps Blockout \u003cbr\u003e05 - Handle Refinement \u003cbr\u003e06 - Blade Refinement \u003cbr\u003e07 - Straps Refinement \u003cbr\u003e08 - UVs \u003cbr\u003e09 - Blade Sculpting \u003cbr\u003e10 - Surfacing the Handle \u003cbr\u003e11 - Surfacing the Blade \u003cbr\u003e12 - Surfacing the Straps \u003cbr\u003e13 - Rock Topology \u003cbr\u003e14 - Rock UVs \u003cbr\u003e15 - Rock Sculpting \u003cbr\u003e16 - Rock Surfacing \u003cbr\u003e17 - Camera Setup \u003cbr\u003e18 - Lighting \u0026amp; Render\u003c\/span\u003e\u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54068516782420,"sku":null,"price":79.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54068516815188,"sku":null,"price":395.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127220064596,"sku":null,"price":799.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/switch_e8589560-c6ff-4f09-95bd-8d1f472bcce4.jpg?v=1775813655"},{"product_id":"introduction-to-mari","title":"Introduction to Mari","description":"\u003ch2 class=\"Description_description__name__DXz7S\"\u003eIntroduction to Mari\u003c\/h2\u003e\n\u003cdiv class=\"StyledDescription_description__pxSPJ\" data-sentry-component=\"StyledDescription\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv data-testid=\"description\" data-sentry-component=\"ReadMore\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv class=\"Description_description__text__eFTiA\"\u003e\n\u003cp\u003e\u003cspan\u003eIntroducing the most comprehensive tutorial ever created for learning Mari! With over 7 hours of expertly crafted training, Introduction to Mari guides you through every aspect of Mari's powerful texturing capabilities. From the fundamentals of Mari to advanced techniques, you'll learn to texture anything you want!\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTAUGHT BY MARI PROFESSIONAL\u003cbr\u003e\u003c\/strong\u003e\u003cspan\u003eHenning Sanden, Co-Founder of FlippedNormals, has been using Mari to texture characters and creatures on Hollywood movies like Pacific Rim 2, The Legend of Tarzan, Batman V Superman: Dawn of Justice and more!  \u003c\/span\u003e\u003cspan\u003eIntroduction to Mari is highly practical, covering features based on his career texturing for movies. Benefit from professional workflows and tips picked up from years of real-world experience in the industry. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLEARN TO TEXTURE WITH NODES\u003cbr\u003e\u003c\/strong\u003e\u003cspan\u003eIntroduction to Mari uses the node system in Mari to teach you a powerful and simple approach to texturing. Nodes are a major advantage of Mari over other texturing software and understanding how to use them, makes you a much more effective texture artist. Learn an industry-standard way of texturing your models.\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePRACTICAL TEXTURING\u003cbr\u003e\u003c\/strong\u003e\u003cspan\u003eIn Part 2, you'll learn how to texture a character from scratch in Mari, creating the Base Color, Roughness and Subsurface Amount map using simple and powerful techniques. You'll also learn how to bring your textures into Blender for shading to create realistic skin using SSS, specular, coat and displacements.\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e3D SOFTWARE USED \u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eMari 7.0v1\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eBlender 4.0\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eMaya 2024\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eCONTAINS\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eSource Files for Mari and Blender\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e8 Pages Help PDF\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eHD Videos\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eARTIST CREDIT\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ehuge\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ethanks to Funso Dorgu who created the model and scene used in Introduction to Mari. You can find his brilliant portfolio\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.artstation.com\/artwork\/kl1rDd\" rel=\"nofollow noopener noreferrer\" target=\"_blank\"\u003ehere!\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eCHAPTER LIST\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePART 1 - LEARNING MARI\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003e01 \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e- Differences Mari and Painter\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e02 \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e- Project Setup and Archive Explained\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e03\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - UI \u0026amp; Navigation \u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e04\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Selection and UDIMs\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e05\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Objects\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e06\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Lights\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e07\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Channels and Shaders\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e08\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Layers\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e09\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Understanding the Paint Buffer\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e10\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Layers Vs Nodes\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e11\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Node Graph Workflow\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e12 \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e- Procedurals\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e13\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Tri-Planars and Tiles \u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e14\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Using Teleport Nodes\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e15\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Color Grading\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e16\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Paint Tool\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e17\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Image Manager\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e18\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Paint Through Tool\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e19\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Various Tools\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e20\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Warping \u0026amp; Distorting \u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e21\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Baking and Geo Channels\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e22\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Projectors\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e23\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Selection Groups\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e24\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Color Management and LUTs\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e25\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Export Manager\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e26\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Working with Symmetry\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e27\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Transfer Textures\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e28\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Troubleshooting\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePART 2 - TEXTURING A CHARACTER IN MARI\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003e01\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Project Setup \u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e02\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Texturing the Color Base\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e03\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Painting the Lips\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e04\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - More Texture Painting\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e05\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Painting the Makeup\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e06\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Adding Procedurals and Displacement\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e07\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Creating the Gold Makeup\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e08\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Making Specular Roughness Map\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e09 \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e- Setting up the Shader in Blender\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e10\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Further shading in Blender\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e11 \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e- Creating the Gold Makeup Material in Blender\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54069349876052,"sku":null,"price":99.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54069349908820,"sku":null,"price":499.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127248965972,"sku":null,"price":999.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/mari_text.jpg?v=1775721690"},{"product_id":"creating-souls-boss-zbrush","title":"Creating a Souls Boss in ZBrush","description":"\u003ch2 class=\"Description_description__name__DXz7S\"\u003eCreating a Souls Boss in ZBrush\u003c\/h2\u003e\n\u003cdiv data-sentry-source-file=\"index.tsx\" data-sentry-component=\"StyledDescription\" class=\"StyledDescription_description__pxSPJ\"\u003e\n\u003cdiv data-sentry-source-file=\"index.tsx\" data-sentry-component=\"ReadMore\" data-testid=\"description\"\u003e\n\u003cdiv class=\"Description_description__text__eFTiA\"\u003e\n\u003cp\u003eIf you've ever played a Souls game and been awestruck by the world-building and designs, you've come to the right place!\u003c\/p\u003e\n\u003cp\u003eIn this 18-hour course, the aim is to create a thematically similar character to those of the beloved Souls universe. Let's take a ZBrush journey together and explore the many aspects of creating a full character from start to finish.\u003c\/p\u003e\n\u003cp\u003eEverything you see, we'll make! That's right, nothing is skipped or time-lapsed. You'll be guided through the entire process with commentary. When all is said and done, you will have the necessary tools to not only re-create, but also venture out on your own, and start creating bosses for yourself.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWHAT WE'LL COVER\u003cbr\u003e\u003c\/strong\u003eSome of the topics we'll be covering include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eAnatomy\u003c\/li\u003e\n\u003cli\u003eDesign Philosophy\u003c\/li\u003e\n\u003cli\u003eWeapon Creation\u003c\/li\u003e\n\u003cli\u003ePosing\u003c\/li\u003e\n\u003cli\u003eTexturing\u003c\/li\u003e\n\u003cli\u003eZModeler\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eREQUIREMENTS\u003cbr\u003e\u003c\/strong\u003eWe recommend that you have a decent working knowledge of ZBrush as we'll be jumping straight in.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWHAT'S INSIDE\u003cbr\u003e\u003c\/strong\u003eIn addition to the narrated videos, you'll find all the relevant work files that you need in order to follow along. This includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003e24 Narrated Videos\u003c\/li\u003e\n\u003cli\u003e2 Bonus Chapters\u003c\/li\u003e\n\u003cli\u003eZBrush Noise Presets\u003c\/li\u003e\n\u003cli\u003eCustom Chain Brush\u003c\/li\u003e\n\u003cli\u003eFabric Texture\u003c\/li\u003e\n\u003cli\u003eComplimentary PDF\u003c\/li\u003e\n\u003cli\u003eCustom UI\u003c\/li\u003e\n\u003cli\u003eCustom Hotkeys\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003eIncluded are two bonus chapters where we focus on getting our model in and out of ZBrush as well as doing a complete lightning setup in Blender\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCHAPTER LIST\u003cbr\u003e\u003c\/strong\u003e00 - Tools\u003cbr\u003e01 - Reference and Blocking\u003cbr\u003e02 - Anatomy Refinement\u003cbr\u003e03 - Hands, Feet and Refinement\u003cbr\u003e04 - Detailing\u003cbr\u003e05 - Hands and Feet\u003cbr\u003e06 - Face\u003cbr\u003e07 - ZRemesh\u003cbr\u003e08 - Detailing\u003cbr\u003e09 - Detailing Hands and Feet\u003cbr\u003e10 - Rough Posing\u003cbr\u003e11 - Accessories\u003cbr\u003e12 - Accessory Detailing\u003cbr\u003e13 - The Scythe\u003cbr\u003e14 - Scythe Detailing\u003cbr\u003e15 - Closing the Hand\u003cbr\u003e16 - Fixing the Legs\u003cbr\u003e17 - The Cape\u003cbr\u003e18 - Finishing the Cape\u003cbr\u003e19 - UVs\u003cbr\u003e20 - Noise Details\u003cbr\u003e21 - Basic Textures\u003cbr\u003e22 - Finishing the Textures\u003cbr\u003e23 - Final Tweaks\u003cbr\u003e24 - Bonus 01 - Exporting\u003cbr\u003e25 - Bonus 02 - Lighting\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe course was made with ZBrush 2022.0.5.\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54087105544532,"sku":null,"price":129.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54087105577300,"sku":null,"price":649.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127245787476,"sku":null,"price":1299.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/souls.jpg?v=1775728275"},{"product_id":"cinematic-face-texturing","title":"Cinematic Face Texturing: From ZBrush to Arnold","description":"\u003ch2 class=\"Description_description__name__DXz7S\"\u003eCharacter Face Texturing in Substance Painter\u003c\/h2\u003e\n\u003cdiv class=\"StyledDescription_description__pxSPJ\" data-sentry-component=\"StyledDescription\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv data-testid=\"description\" data-sentry-component=\"ReadMore\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv class=\"Description_description__text__eFTiA\"\u003e\n\u003cp\u003eIn Character Face Texturing in Substance Painter, you’ll learn how to texture a character's face from scratch in Substance Painter! Learn the full workflow from the first brush stroke to the final tweaks of the skin shader. By the end of this course, you’ll be able to texture your own characters, using simple and powerful techniques.\u003c\/p\u003e\n\u003cp\u003eWe'll be focusing exclusively on the face since it's commonly the most complicated and important part. It'll allow us to talk about topics such as facial contouring, makeup, micro detailing, character personality, and how to solve common texturing challenges you'll encounter in your work. If you can texture the face, you can texture anything!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAbout your Instructor\u003cbr\u003e\u003c\/strong\u003eYour instructor, Henning Sanden, has been doing 3D for 15 years. During his film experience, he’s worked on movies such as Alien Covenant, Pirates of the Caribbean, Venom, Pacific Rim: Uprising, Batman V Superman – and many more! The techniques shown in this series are based on his career in film, having worked as a texture artist for years.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCovering the Full Texturing Process\u003cbr\u003e\u003c\/strong\u003eWe’re starting by exporting our model out of ZBrush and importing it into Substance Painter, covering all specific steps and settings. From there we’ll give the character skin details using tileable maps in combination with the new Warp Projection feature. Along the way, you’ll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we’re starting on the color map using fill layers, creating the color map one layer at a time. You’ll also understand how to create simple and powerful roughness maps to make your characters pop.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSkin Shading Made Simple\u003cbr\u003e\u003c\/strong\u003eHaving done the first pass on all the base maps, we’re bringing the textures into Arnold, where we’ll set up the skin shader. Skin shading can be an incredibly complicated process, so we’ll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We’re also using the FlippedNormals Eye kit, to make the character feel truly alive.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProfessional and Tested Texturing Workflow\u003cbr\u003e\u003c\/strong\u003eYou'll learn a holistic way of texturing, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSkill Level\u003cbr\u003e\u003c\/strong\u003eCharacter Face Texturing in Substance Painter is perfect for 3D artists with an intermediate understanding of Substance Painter and Maya and who are interested in taking their character texturing to the next level! We recommend that you know how to use both Substance Painter and Maya, as we're focusing on texturing and shading workflows, instead of going through features A-Z. If you're interested in learning Substance Painter or Maya, we highly recommend our Intro Courses:\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/introduction-to-maya-2435\" target=\"_blank\"\u003eIntroduction to Maya\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/introduction-to-substance-painter-235\" target=\"_blank\"\u003eIntroduction to Substance Painter\u003c\/a\u003e\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eWhat You'll Learn\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eExporting models from ZBrush and importing them into Substance Painter\u003c\/li\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eSetting up Smart Masks for an efficient workflow\u003c\/li\u003e\n\u003cli\u003eUsing Warp Projection in Substance Painter for quickly adding pores\u003c\/li\u003e\n\u003cli\u003eUsing custom alphas to add skin details\u003c\/li\u003e\n\u003cli\u003eBuilding a color map step by step\u003c\/li\u003e\n\u003cli\u003eMaking a roughness map\u003c\/li\u003e\n\u003cli\u003eMaking a SSS amount map\u003c\/li\u003e\n\u003cli\u003eExporting maps from Substance Painter\u003c\/li\u003e\n\u003cli\u003eExporting displacement maps from ZBrush\u003c\/li\u003e\n\u003cli\u003eSkin shading in Arnold\u003c\/li\u003e\n\u003cli\u003eHow to use a tested and simple texturing workflow\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCONTAINS\u003cbr\u003e\u003c\/strong\u003eWhen doing realistic texturing and character work, particularly skin, you will need to rely on external resources to achieve a satisfying result. We will be providing low-res versions of the external resources used in this tutorial so you can follow along without having to purchase any additional products. Below you'll find links to the resources in case you wish to buy the full version.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e19 Video Tutorials\u003c\/li\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eAll scene files (Maya, ZBrush, Painter)\u003c\/li\u003e\n\u003cli\u003e10 Page Help PDF\u003c\/li\u003e\n\u003cli\u003eCharacter model by\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/flippednormals.com\/creator\/niyoo\/\" target=\"_blank\"\u003eNiyazi Selimoglu\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cli\u003e1 low-res version of the full face alpha from \u003ca href=\"https:\/\/flippednormals.com\/product\/flippednormals-face-kit\/\" target=\"_blank\"\u003eFlippedNormals Face Kit\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cli\u003e3 low-res versions of alphas from\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/flippednormals-skin-kit\/\" target=\"_blank\"\u003eFlippedNormals Skin Kit\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cli\u003e1 low-res version of an eye from \u003ca href=\"https:\/\/flippednormals.com\/product\/flippednormals-eye-kit\/\" target=\"_blank\"\u003eFlippedNormals Eye Kit\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSOFTWARE USED\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSubstance Painter 7.4\u003c\/li\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eMaya 2022\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCHAPTER LIST:\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e01 \u003c\/strong\u003e- Workflow Explained\u003cbr\u003e\u003cstrong\u003e02 \u003c\/strong\u003e- Modeling is Texturing\u003cbr\u003e\u003cstrong\u003e03 \u003c\/strong\u003e- Mesh Prep\u003cbr\u003e\u003cstrong\u003e04 \u003c\/strong\u003e- Smart Masks\u003cbr\u003e\u003cstrong\u003e05 \u003c\/strong\u003e- Pores Projection\u003cbr\u003e\u003cstrong\u003e06 \u003c\/strong\u003e- Pores Tileable\u003cbr\u003e\u003cstrong\u003e07\u003c\/strong\u003e- Horn Displacement\u003cbr\u003e\u003cstrong\u003e08 \u003c\/strong\u003e- Pore Fixes\u003cbr\u003e\u003cstrong\u003e09 \u003c\/strong\u003e- Displacement Balances\u003cbr\u003e\u003cstrong\u003e10 \u003c\/strong\u003e- Color Base\u003cbr\u003e\u003cstrong\u003e11 \u003c\/strong\u003e- Horns Base\u003cbr\u003e\u003cstrong\u003e12 \u003c\/strong\u003e-  Roughness Base\u003cbr\u003e\u003cstrong\u003e13 \u003c\/strong\u003e- Color Breakup\u003cbr\u003e\u003cstrong\u003e14 \u003c\/strong\u003e- Bone Base\u003cbr\u003e\u003cstrong\u003e15 \u003c\/strong\u003e- Maya Scene Setup\u003cbr\u003e\u003cstrong\u003e16 \u003c\/strong\u003e- Skin Shading\u003cbr\u003e\u003cstrong\u003e17 \u003c\/strong\u003e- SSS Amount Map\u003cbr\u003e\u003cstrong\u003e18 \u003c\/strong\u003e- Map Updates\u003cbr\u003e\u003cstrong\u003e19 \u003c\/strong\u003e- Eye Kit\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54088469021012,"sku":null,"price":99.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54088469053780,"sku":null,"price":499.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127245328724,"sku":null,"price":999.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/faceTexturing_text.jpg?v=1775723144"},{"product_id":"frankenstein-character-concepting","title":"Sculpting Frankenstein's Monster","description":"\u003ch2 class=\"Description_description__name__DXz7S\"\u003eCharacter Concept Sculpting in ZBrush\u003c\/h2\u003e\n\u003cdiv class=\"StyledDescription_description__pxSPJ\" data-sentry-component=\"StyledDescription\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv data-testid=\"description\" data-sentry-component=\"ReadMore\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv class=\"Description_description__text__eFTiA\"\u003e\n\u003cp\u003eLearn how to sculpt a concept sculpt from scratch with over 10 hours of real-time professional training. We cover essential face anatomy, sculpting the eyes, ears, nose and mouth, how to give the character nice pores, how to sculpt wrinkles and how to add definition to your sculpts. Our easy-to-use techniques taught in this course will help you take your sculpts to the next level in no time!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAll Real-Time\u003cbr\u003e\u003c\/strong\u003eThe entire course is taught in real-time, with no timelapses at all! All steps are shown and you can follow along at your own pace, from the very first brush stroke on a sphere, to making the hair and clothing, to the final pores and polypainting.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIndustry Tested Sculpting Techniques\u003cbr\u003e\u003c\/strong\u003eThe sculpting techniques you'll learn have been used to create incredible creatures and characters in the film industry. We've also taught numerous students in classrooms and online using these simple and effective ways of sculpting.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTAUGHT BY VETERAN SCULPTOR\u003cbr\u003e\u003c\/strong\u003eYour instructor, Henning Sanden – Co-Founder of FlippedNormals, has been sculpting for 15 years. In his professional career, he’s sculpted hero characters for movies such as Pirates of the Caribbean, Batman V Superman, Pacific Rim Uprising, and Alien Covenant, to name a few.  He’s also held masterclasses and taught sculpting at some of the top European Art Universities.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCONTAINS\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e20 HD Video Files\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cul\u003e\n\u003cli\u003eSource Files\u003c\/li\u003e\n\u003cli\u003eCustom ZBrush UI and Hotkeys\u003c\/li\u003e\n\u003cli\u003e5 Low Res \u003ca href=\"https:\/\/flippednormals.com\/product\/flippednormals-face-kit\/\" target=\"_blank\"\u003eFlippedNormals Face Kit\u003c\/a\u003e alphas\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSKILL LEVEL\u003cbr\u003e\u003c\/strong\u003eSculpting Frankenstein's Monster is perfect for intermediate artists who are familiar with ZBrush and who want to improve their sculpting. We recommend that you go into this course with a few weeks minimum of sculpting experience.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eREQUIREMENTS\u003cbr\u003e\u003c\/strong\u003eFamiliarity with a sculpting software is needed. We are using ZBrush, but you can easily follow along in Blender, Nomad or Mudbox.\u003c\/p\u003e\n\u003cp\u003eWe use the \u003ca href=\"https:\/\/flippednormals.com\/product\/flippednormals-face-kit-18136\" target=\"_blank\"\u003eFlippedNormals Face Kit\u003c\/a\u003e to make the alphas, but feel free to use any face alphas in your library.\u003c\/p\u003e\n\u003cp\u003eWe highly recommend that you use a tablet.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSOFTWARE USED\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eZBrush 2022\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCHAPTER LIST\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e01\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- BaseShapes 01\u003cbr\u003e\u003cstrong\u003e02\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- BaseShapes 02\u003cbr\u003e\u003cstrong\u003e03\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- BaseShapes 03\u003cbr\u003e\u003cstrong\u003e04\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- DefiningShapes 01\u003cbr\u003e\u003cstrong\u003e05\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- DefiningShapes 02\u003cbr\u003e\u003cstrong\u003e06\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- More Sculpting\u003cbr\u003e\u003cstrong\u003e07\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Frankensteining\u003cbr\u003e\u003cstrong\u003e08\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Design Changes\u003cbr\u003e\u003cstrong\u003e09\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Sculpting Hair\u003cbr\u003e\u003cstrong\u003e10\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Sculpting Cloth\u003cbr\u003e\u003cstrong\u003e11\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Face Refinement\u003cbr\u003e\u003cstrong\u003e12\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Skin Breakup\u003cbr\u003e\u003cstrong\u003e13\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Integrating Alphas\u003cbr\u003e\u003cstrong\u003e14\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Model Refinement\u003cbr\u003e\u003cstrong\u003e15\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Pores\u003cbr\u003e\u003cstrong\u003e16\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Neck Metal Pieces\u003cbr\u003e\u003cstrong\u003e17\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Forehead Metal\u003cbr\u003e\u003cstrong\u003e18\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Additional Hair Sculpting\u003cbr\u003e\u003cstrong\u003e19\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Additional Model Refinement\u003cbr\u003e\u003cstrong\u003e20\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Polypaint and Final Tweaks\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54089147318612,"sku":null,"price":49.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54089147351380,"sku":null,"price":249.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127240479060,"sku":null,"price":499.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/Screenshot_2026-04-10_at_12.02.28.jpg?v=1775815378"},{"product_id":"fundamental-anatomy-for-sculptors","title":"Fundamental Anatomy for Sculptors","description":"\u003ch2 class=\"Description_description__name__DXz7S\"\u003eFundamental Anatomy for Sculptors\u003c\/h2\u003e\n\u003cdiv class=\"StyledDescription_description__pxSPJ\" data-sentry-component=\"StyledDescription\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv data-testid=\"description\" data-sentry-component=\"ReadMore\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv class=\"Description_description__text__eFTiA\"\u003e\n\u003cp\u003eFundamental Anatomy for Sculptors is a course designed to teach anatomy to anyone who works or aims to work with organic sculpture, whether it's as a fine artist, hobbyist, or as an industry professional.\u003c\/p\u003e\n\u003cp\u003eIn this course we look at the limitations of blindly copying work out of anatomy reference books, and focus on a system to allow us to approach anatomy study in a way that has immediate impact on our work, whether we're sculpting men, women, animals, or creatures, with reference or without.\u003c\/p\u003e\n\u003cp\u003eChristian will teach you a holistic approach to studying anatomy which you can use no matter what you're sculpting. He will then demo the techniques by blocking in and sculpting a human arm and torso. On the torso, Christian will show you how to change the basic male physique to muscular, skinny, fat, and female, to demonstrate how the figure changes based on muscle and fat distribution - something that is far too often overlooked when studying anatomy.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Anatomy Course You've Been Looking For\u003cbr\u003e\u003c\/strong\u003eThis course is perfect for artists who have been working with sculpting for a while and who feel they have plateaued. Instead of going through individual muscles A-Z and covering the origin and insertion, this course will focus on the bigger picture. By teaching you solid fundamentals and focusing on practical application, you'll learn to see figure sculpting in a whole new light after experiencing the techniques taught by Christian. All your character and creature work will be elevated and you'll get a much deeper understanding of anatomy than before.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTOOLS USED\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eZBrush 2021\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eYou can follow along with any sculpting tool. All the videos are about fundamental sculpting concepts and no ZBrush specific features are being used and discussed.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eOther Sculpting Tools You Can Use:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eBlender\u003c\/li\u003e\n\u003cli\u003eNomad for Ipad\u003c\/li\u003e\n\u003cli\u003eZBrush Core Mini\u003c\/li\u003e\n\u003cli\u003e3D-Coat\u003c\/li\u003e\n\u003cli\u003eMudbox\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eTAUGHT BY VETERAN SCULPTOR\u003cbr\u003e\u003c\/strong\u003eChristian Bull has over 10 years of experience teaching anatomy to professional figurative sculptors and creature artists around the world, and strives to help artists of any level to make their anatomy study more efficient. He has worked on countless Hollywood blockbusters doing everything from hands-on modeling to being a VFX Supervisor.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSKILL LEVEL\u003cbr\u003e\u003c\/strong\u003eFundamental Anatomy for Sculptors focuses on fundamental skills in anatomy sculpting and is perfect for artists who know how to navigate a sculpting tool and are looking to get to grips with the human form and\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ehow\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eto create great-looking sculpts. The course is not suited for artists who are brand new to sculpting.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eREQUIREMENTS\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eYou need to have a solid understanding of how to sculpt in 3D\u003c\/li\u003e\n\u003cli\u003eNo prior knowledge of anatomy is needed\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCONTAINS\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003e16 HD Videos\u003c\/li\u003e\n\u003cli\u003eScene Files\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCHAPTER LIST\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e01\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Introduction\u003cbr\u003e\u003cstrong\u003e02\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Anatomy 101 - Part 1 Why Study Anatomy\u003cbr\u003e\u003cstrong\u003e02\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003e- Anatomy 101 - Part 2 How to Study Anatomy\u003cbr\u003e\u003cstrong\u003e03\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- How to study the figure - Part 1 Weight \u0026amp; Gesture\u003cbr\u003e\u003cstrong\u003e03\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- How to study the figure - Part 2 Bones \u0026amp; Bony Landmarks\u003cbr\u003e\u003cstrong\u003e03\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- How to study the figure - Part 3 Muscles\u0026amp;Tendon\u003cbr\u003e\u003cstrong\u003e03\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- How to study the figure - Part 4 Fat\u0026amp;Skin\u003cbr\u003e\u003cstrong\u003e03\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- How to study the figure - Part 5 Compression\u0026amp;Extension\u003cbr\u003e\u003cstrong\u003e04\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Common Anatomy Mistakes\u003cbr\u003e\u003cstrong\u003e05\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Anatomy Principles in Arm Demo - Part 1 - Blocking in the Arm\u003cbr\u003e\u003cstrong\u003e05\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Anatomy Principles in Arm Demo - Part 2 - Arm Refinement Without Reference\u003cbr\u003e\u003cstrong\u003e05\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Anatomy Principles in Arm Demo - Part 3 - Arm in Motion\u003cbr\u003e\u003cstrong\u003e06\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Anatomy Principles in Arm Demo - Part 1 - Blocking in a Torso\u003cbr\u003e\u003cstrong\u003e06\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Anatomy Principles in Arm Demo - Part 2 - Strong Physique\u003cbr\u003e\u003cstrong\u003e06\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Anatomy Principles in Arm Demo - Part 3 - Skinny Physique\u003cbr\u003e\u003cstrong\u003e06\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Anatomy Principles in Arm Demo - Part 4 - Fat Physique\u003cbr\u003e\u003cstrong\u003e06\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Anatomy Principles in Arm Demo - Part 5 - Turning the Torso Female\u003cbr\u003e\u003cstrong\u003e07\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Conclusion\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54095844868436,"sku":null,"price":99.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54095844901204,"sku":null,"price":499.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127233335636,"sku":null,"price":999.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/fundamentalAnatomy.jpg?v=1775764707"},{"product_id":"introduction-to-sculpting-in-blender","title":"Introduction to Sculpting in Blender","description":"\u003ch2 class=\"Description_description__name__DXz7S\"\u003eIntroduction to Sculpting in Blender\u003c\/h2\u003e\n\u003cdiv class=\"StyledDescription_description__pxSPJ\" data-sentry-component=\"StyledDescription\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv data-testid=\"description\" data-sentry-component=\"ReadMore\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv class=\"Description_description__text__eFTiA\"\u003e\n\u003cp\u003eLearn how to sculpt in Blender with our easy-to-follow course, taking you through everything you need to know! You'll learn how to use the different sculpting tools in Blender, such as dyntopo and remeshing - as well as sculpting techniques like understanding how to create appealing  shapes and characters.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLearn the Sculpting Tools\u003cbr\u003e\u003c\/strong\u003eYou'll be sure to learn all the sculpting tools you need to sculpt in Blender. We cover what brushes to use, how to work with dyntopo, the multires modifier, remeshing, matcaps, masking, face sets and much more! We believe in keeping it simple, teaching you only what you need to know, making sure everything you learn is useful.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSculpting Suzanne\u003cbr\u003e\u003c\/strong\u003eOnce you're familiar with the tools and the sculpting techniques, we'll be sculpting up Suzanne the Monkey from start to finish, leaving you with a fun and great sculpt. We'll use everything you've learnt so far, like understanding mid-frequency, what brushes to use and how to make appealing shapes and put them to the test.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTaught by Veteran Sculptor\u003cbr\u003e\u003c\/strong\u003eYour instructor, Henning Sanden – Co-Founder of FlippedNormals, has been sculpting for 15 years. In his professional career, he’s sculpted hero characters for movies such as Pirates of the Caribbean, Batman V Superman, Pacific Rim Uprising, and Alien Covenant, to name a few.  He’s also held masterclasses and taught sculpting at some of the top European Art Universities.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eContains\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003e27 HD Video Files\u003c\/li\u003e\n\u003cli\u003eSource Files\u003c\/li\u003e\n\u003cli\u003e1 Free Alphas from the\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/flippednormals-skin-kit-466\" target=\"_blank\"\u003eFlippedNormals Skin Kit\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSkill Level\u003cbr\u003e\u003c\/strong\u003eIntroduction to Sculpting in Blender is perfect for artists who have a basic understanding of Blender and who are new to sculpting. No experience with digital sculpting is necessary!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRequirements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cul\u003e\n\u003cli\u003eWe highly recommend that you use a tablet.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eSoftware Used\u003c\/strong\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eBlender 2.92\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cstrong\u003eChapter List\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e01 \u003c\/strong\u003e- What Is Digital Sculpting?\u003cbr\u003e\u003cstrong\u003e02 \u003c\/strong\u003e- Should You Use A Tablet\u003cbr\u003e\u003cstrong\u003e03 \u003c\/strong\u003e- Sculpting Interface Overview\u003cbr\u003e\u003cstrong\u003e04 \u003c\/strong\u003e- Matcaps and Lighting\u003cbr\u003e\u003cstrong\u003e05 \u003c\/strong\u003e- Brushes\u003cbr\u003e\u003cstrong\u003e06 \u003c\/strong\u003e- Dyntopo\u003cbr\u003e\u003cstrong\u003e07 \u003c\/strong\u003e- Multires\u003cbr\u003e\u003cstrong\u003e08 \u003c\/strong\u003e- Remesh\u003cbr\u003e\u003cstrong\u003e09 \u003c\/strong\u003e- Working With Multiple Objects\u003cbr\u003e\u003cstrong\u003e10 \u003c\/strong\u003e- Masking\u003cbr\u003e\u003cstrong\u003e11 \u003c\/strong\u003e- Face Sets\u003cbr\u003e\u003cstrong\u003e12 \u003c\/strong\u003e- Remeshing Vs Dyntopo Vs Multires\u003cbr\u003e\u003cstrong\u003e13 \u003c\/strong\u003e- ZBrush Vs Blender\u003cbr\u003e\u003cstrong\u003e14 \u003c\/strong\u003e- Sculpting Technique\u003cbr\u003e\u003cstrong\u003e15 \u003c\/strong\u003e- Starting Your Sculpts\u003cbr\u003e\u003cstrong\u003e16 \u003c\/strong\u003e- Sculpting Workflow\u003cbr\u003e\u003cstrong\u003e17 \u003c\/strong\u003e- Midfrequency\u003cbr\u003e\u003cstrong\u003e18 \u003c\/strong\u003e- Alphas High Freq\u003cbr\u003e\u003cstrong\u003e19 \u003c\/strong\u003e- Head Exercise\u003cbr\u003e\u003cstrong\u003e20 \u003c\/strong\u003e- Observation \u0026amp; Reference\u003cbr\u003e\u003cstrong\u003e21 \u003c\/strong\u003e- Stroke Quality\u003cbr\u003e\u003cstrong\u003e22 \u003c\/strong\u003e- Suzanne Sculpting 01\u003cbr\u003e\u003cstrong\u003e23 \u003c\/strong\u003e- Suzanne Sculpting 02\u003cbr\u003e\u003cstrong\u003e24\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003e- Suzanne Sculpting 03\u003cbr\u003e\u003cstrong\u003e25 \u003c\/strong\u003e- Suzanne Sculpting 04\u003cbr\u003e\u003cstrong\u003e26 \u003c\/strong\u003e- Suzanne Sculpting 05\u003cbr\u003e\u003cstrong\u003e27 \u003c\/strong\u003e- Bonus: How To Improve After This Course\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54096125559124,"sku":null,"price":49.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54096125591892,"sku":null,"price":249.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127232713044,"sku":null,"price":499.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/blenderSculpting_text.jpg?v=1775727252"},{"product_id":"stylized-character-sculpting-in-zbrush-majora-skull-kid","title":"Stylized Character Sculpting in ZBrush - Majora \u0026 Skull Kid","description":"\u003ch2 class=\"Description_description__name__DXz7S\"\u003eStylized Character Sculpting in ZBrush - Majora \u0026amp; Skull Kid\u003c\/h2\u003e\n\u003cdiv class=\"StyledDescription_description__pxSPJ\" data-sentry-component=\"StyledDescription\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv data-testid=\"description\" data-sentry-component=\"ReadMore\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv class=\"Description_description__text__eFTiA\"\u003e\n\u003cp\u003eIn this 10 hour course, we will go through, step by step, how to create Skull Kid with Majora's Mask from the franchise The Legend of Zelda. You will be able to follow along with every step as nothing is skipped or time-lapsed. There's full commentary for every chapter, giving you insight into how a professional ZBrush character artist works.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFrom a 2D concept to a 3D Character\u003cbr\u003e\u003c\/strong\u003eMost character work starts with a sketch, a piece of concept art, or a reference of the character you want to create. You'll learn all the necessary techniques to translate a 2D concept into 3D. This concept, in particular, is challenging and iconic which presents itself with a lot of problems to solve in order to get it to look just right in 3D space.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTools Used\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eZBrush 2021\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eOther Sculpting Tools You Can Use:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eBlender\u003c\/li\u003e\n\u003cli\u003e3D-Coat\u003c\/li\u003e\n\u003cli\u003eMudbox\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eTaught by Veteran Character Artist\u003cbr\u003e\u003c\/strong\u003eYour instructor, Morten Jaeger – Co-Founder of FlippedNormals, has been sculpting and working with 3D for over 15 years. During his career in VFX he's done a variety of character work on Hollywood blockbusters such as Pacific Rim: Uprising, Avengers: Infinity War \u0026amp; Guardians of the Galaxy: Vol. 2, just to name a few.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSkill Level\u003cbr\u003e\u003c\/strong\u003eStylized Character Sculpting in ZBrush - Majora \u0026amp; Skull Kid focuses on creating 3D version of a 2D character from start to finish. We'll analyze the original designs and figure out how to translate them into a working 3D character. You should be comfortable with ZBrush before attempting to follow along as this course is aimed towards intermediate artists. That being said, no steps are skipped, so even if you're not that advanced yet, you will still be able to follow along and learn something new.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRequirements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eKnow how to use a 3D sculpting software\u003c\/li\u003e\n\u003cli\u003eHave explored character art before\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eContains\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003e19 HD Videos\u003c\/li\u003e\n\u003cli\u003eCustom ZBrush UI \u0026amp; Hotkey\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eChapter list\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003e00\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eUI \u0026amp; Hotkeys\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e01\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eBasic Shapes\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e02\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eRefine Blockout\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e03\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eMajoras Mask\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e04\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eMajora Continued\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e05\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eHat Refining\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e06\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eGloves\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e07\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eShape Stylization\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e08\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eHat Feathers\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e09\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eBelt\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e10\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eInitial Posing\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e11\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eBip\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e12\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ePants\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e13\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eShoes \u0026amp; Leg Pose\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e14\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eFinalizing Hands\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e15\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eWrapping Up\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBonus 01\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eZBrush Export\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBonus 02\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eLighting in Blender\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBonus 03\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eLighting Tips\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003eNB, We've included three bonus chapters that focus on lighting your final sculpt in Blender. While not the focus of the tutorial, it will give you the necessary tools to create a final render like the ones we're presenting\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54135669424468,"sku":null,"price":69.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54135669457236,"sku":null,"price":349.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54135669490004,"sku":null,"price":699.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/majora.jpg?v=1775805400"},{"product_id":"introduction-to-xgen","title":"Introduction to XGen","description":"\u003ch2 class=\"Description_description__name__DXz7S\"\u003eIntroduction to XGen\u003c\/h2\u003e\n\u003cdiv class=\"StyledDescription_description__pxSPJ\" data-sentry-component=\"StyledDescription\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv data-testid=\"description\" data-sentry-component=\"ReadMore\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv class=\"Description_description__text__eFTiA\"\u003e\n\u003cp\u003eIn Introduction to XGen, you'll learn the fundamentals of working with XGen and creating your first grooms. 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We cover tools and concepts which beginners will love and more advanced techniques which advanced artists can add to their arsenal.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eContains\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003e73 Video Tutorials\u003c\/li\u003e\n\u003cli\u003ePDF with helpful notes\u003c\/li\u003e\n\u003cli\u003eAll scene files\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSoftware Used\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eMaya 2020\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eChapter List\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003ePart 1 | Learning Maya\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e01  \u003c\/strong\u003e- Intro\u003cbr\u003e\u003cstrong\u003e02 \u003c\/strong\u003e- Interface Overview \u003cbr\u003e\u003cstrong\u003e03 \u003c\/strong\u003e- Navigation\u003cbr\u003e\u003cstrong\u003e04 \u003c\/strong\u003e- Saving\u003cbr\u003e\u003cstrong\u003e05 \u003c\/strong\u003e- Outliner\u003cbr\u003e\u003cstrong\u003e06 \u003c\/strong\u003e- Maya is Node Based\u003cbr\u003e\u003cstrong\u003e07 \u003c\/strong\u003e- Channel Box \u0026amp; Attribute Editor\u003cbr\u003e\u003cstrong\u003e08 \u003c\/strong\u003e- Customizing Maya\u003cbr\u003e\u003cstrong\u003e09 \u003c\/strong\u003e- Custom Shelf \u003cbr\u003e\u003cstrong\u003e10 \u003c\/strong\u003e- Custom Hotkeys\u003cbr\u003e\u003cstrong\u003e11  \u003c\/strong\u003e- Marking Menus \u003cbr\u003e\u003cstrong\u003e12 \u003c\/strong\u003e- Hotbox \u003cbr\u003e\u003cstrong\u003e13 \u003c\/strong\u003e- Creating Primitives\u003cbr\u003e\u003cstrong\u003e14 \u003c\/strong\u003e- Moving, Scaling and Rotation\u003cbr\u003e\u003cstrong\u003e15 \u003c\/strong\u003e- Component Vs Object Mode\u003cbr\u003e\u003cstrong\u003e16 \u003c\/strong\u003e- Selection\u003cbr\u003e\u003cstrong\u003e17 \u003c\/strong\u003e- Hiding Isolation\u003cbr\u003e\u003cstrong\u003e18 \u003c\/strong\u003e- Understanding History\u003cbr\u003e\u003cstrong\u003e19 \u003c\/strong\u003e- Modeling Tools\u003cbr\u003e\u003cstrong\u003e20 \u003c\/strong\u003e- Subdivision\u003cbr\u003e\u003cstrong\u003e21 \u003c\/strong\u003e- Sculpting \u003cbr\u003e\u003cstrong\u003e22 \u003c\/strong\u003e- Soft Selection \u003cbr\u003e\u003cstrong\u003e23 \u003c\/strong\u003e- Curves\u003cbr\u003e\u003cstrong\u003e24 \u003c\/strong\u003e- Pivots\u003cbr\u003e\u003cstrong\u003e25 \u003c\/strong\u003e- Snapping\u003cbr\u003e\u003cstrong\u003e26 \u003c\/strong\u003e- Deformers\u003cbr\u003e\u003cstrong\u003e27 \u003c\/strong\u003e- Blendshape\u003cbr\u003e\u003cstrong\u003e28 \u003c\/strong\u003e- Booleans \u003cbr\u003e\u003cstrong\u003e29 \u003c\/strong\u003e- Duplication\u003cbr\u003e\u003cstrong\u003e30 \u003c\/strong\u003e- Imageplanes\u003cbr\u003e\u003cstrong\u003e31 \u003c\/strong\u003e- Retopo Basics\u003cbr\u003e\u003cstrong\u003e32 \u003c\/strong\u003e- Retopo Head\u003cbr\u003e\u003cstrong\u003e33 \u003c\/strong\u003e- Uv Mapping Basics\u003cbr\u003e\u003cstrong\u003e34 \u003c\/strong\u003e- Uv Mapping Head\u003cbr\u003e\u003cstrong\u003e35\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003e- Transfer Uvs\u003cbr\u003e\u003cstrong\u003e36 \u003c\/strong\u003e- Setting The Project\u003cbr\u003e\u003cstrong\u003e37 \u003c\/strong\u003e- Relative vs Absolute Path\u003cbr\u003e\u003cstrong\u003e38 \u003c\/strong\u003e- Importing Exporting\u003cbr\u003e\u003cstrong\u003e39 \u003c\/strong\u003e- Display Layers\u003cbr\u003e\u003cstrong\u003e40\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003e- Fixing Common Issues\u003cbr\u003e\u003cstrong\u003e41 \u003c\/strong\u003e- UI Scene Management\u003cbr\u003e\u003cstrong\u003e42  \u003c\/strong\u003e- Xgen\u003cbr\u003e\u003cstrong\u003e43 \u003c\/strong\u003e- Animation Basics\u003cbr\u003e\u003cstrong\u003e44 \u003c\/strong\u003e- Animation Cogs\u003cbr\u003e\u003cstrong\u003e45 \u003c\/strong\u003e- Parenting \u003cbr\u003e\u003cstrong\u003e46 \u003c\/strong\u003e- Constraints\u003cbr\u003e\u003cstrong\u003e47 \u003c\/strong\u003e- Joints\u003cbr\u003e\u003cstrong\u003e48 \u003c\/strong\u003e- Weightpainting\u003cbr\u003e\u003cstrong\u003e49 \u003c\/strong\u003e- Rendering Basics\u003cbr\u003e\u003cstrong\u003e50 \u003c\/strong\u003e- Assigning Shaders\u003cbr\u003e\u003cstrong\u003e51 \u003c\/strong\u003e- Understanding the Shader\u003cbr\u003e\u003cstrong\u003e52 \u003c\/strong\u003e- Displacement \u0026amp; Bump Mapping\u003cbr\u003e\u003cstrong\u003e53 \u003c\/strong\u003e- Render View \u003cbr\u003e\u003cstrong\u003e54 \u003c\/strong\u003e- Hypershade\u003cbr\u003e\u003cstrong\u003e55 \u003c\/strong\u003e- Essential Nodes\u003cbr\u003e\u003cstrong\u003e56 \u003c\/strong\u003e- AVOs\u003cbr\u003e\u003cstrong\u003e57 \u003c\/strong\u003e- Render Settings\u003cbr\u003e\u003cstrong\u003e58 \u003c\/strong\u003e- Lighting\u003cbr\u003e\u003cstrong\u003e59 \u003c\/strong\u003e- Hdri\u003cbr\u003e\u003cstrong\u003e60 \u003c\/strong\u003e- Camera\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePart 2 | Spartan Helmet Project\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e01\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Image Planes\u003cbr\u003e\u003cstrong\u003e02\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Model Blockin 01\u003cbr\u003e\u003cstrong\u003e03\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Model Blockin 02\u003cbr\u003e\u003cstrong\u003e04\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Model Blockin 03\u003cbr\u003e\u003cstrong\u003e05\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e-modeling Top Piece\u003cbr\u003e\u003cstrong\u003e06\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Sculpting\u003cbr\u003e\u003cstrong\u003e07\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Xgen\u003cbr\u003e\u003cstrong\u003e08\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Shading Environment\u003cbr\u003e\u003cstrong\u003e09\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Making The Shaders\u003cbr\u003e\u003cstrong\u003e10\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Shader Blend Displacement\u003cbr\u003e\u003cstrong\u003e11\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Hair Shading\u003cbr\u003e\u003cstrong\u003e12\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Pedastal Modeling\u003cbr\u003e\u003cstrong\u003e13\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Lighting\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54127224750420,"sku":null,"price":129.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54127224783188,"sku":null,"price":649.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127224815956,"sku":null,"price":1299.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/maya_9fba66f4-1eb0-4f0c-95fe-b0eb59cfdbe6.jpg?v=1775807544"},{"product_id":"introduction-to-zbrush","title":"Introduction to ZBrush","description":"\u003ch2 class=\"Description_description__name__DXz7S\"\u003eIntroduction to ZBrush\u003c\/h2\u003e\n\u003cdiv class=\"StyledDescription_description__pxSPJ\" data-sentry-component=\"StyledDescription\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv data-testid=\"description\" data-sentry-component=\"ReadMore\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv class=\"Description_description__text__eFTiA\"\u003e\n\u003cp\u003eIn this 7.5 hours long series, you'll learn everything you need to know in order to get started with ZBrush 2020! Learning ZBrush can be incredibly frustrating and after having taught ZBrush to students for years - both in class and online - we've done our very best at making the best Introduction series possible! Starting out, you'll learn all the tools and features you need in order to use ZBrush. Next up, we cover how to sculpt a cave troll, combining everything we've learned so far into an easy-to-understand project.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTaught by Professional Creature Modellers\u003cbr\u003e\u003c\/strong\u003eWe've been using ZBrush professionally for years, having had the pleasure of making hero creatures in ZBrush for films like Pacific Rim Uprising, Alien Covenant, Pirates of the Caribbean - and much more! Our experience as senior modellers in the VFX industry makes us uniquely qualified to teach ZBrush - only the features we know you'll use are taught, and we use practical examples whenever possible!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePerfect for Beginners\u003cbr\u003e\u003c\/strong\u003eIntroduction to ZBrush 2020 is the fastest way to get started with ZBrush. We cover all the necessary tools and techniques for you to get up to speed with ZBrush 2020. The course has been tested in classrooms in universities around the world– before finally being put together as one elaborate training course available to all.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eStart Sculpting Right Away\u003cbr\u003e\u003c\/strong\u003eIntroduction to ZBrush 2020 not only covers the technical tools – but also the basics of how to get started with sculpting. Showing you simple industry-proven sculpting techniques means you’ll make great models time and time again. By the end of the series, you'll have a solid understanding of how to get started with your own projects.\u003c\/p\u003e\n\u003cp\u003eThis series is not an introduction to sculpting and does not cover the deeper creative aspects thereof. If you're already familiar with the UI of ZBrush, our\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/introduction-to-sculpting\/\" target=\"_blank\"\u003eIntroduction to Sculpting\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eis for you!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSkill Level\u003cbr\u003e\u003c\/strong\u003eIntroduction to ZBrush is perfect for complete beginners to ZBrush. We cover all essential features in ZBrush as well as more advanced features. If you go in as a complete beginner, you'll have a great understanding of ZBrush by the time you finish this tutorial series.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRequirements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eYou do not need any previous experience with ZBrush to take this course\u003c\/li\u003e\n\u003cli\u003eThis is not an introduction to sculpting, you can find that\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/introduction-to-sculpting\/\" target=\"_blank\"\u003ehere\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eContains\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003e51 Video Files\u003c\/li\u003e\n\u003cli\u003eCustom UI and Hotkeys\u003c\/li\u003e\n\u003cli\u003e2 Free Alphas from the FlippedNormals Skin Kit\u003c\/li\u003e\n\u003cli\u003eBase Mesh\u003c\/li\u003e\n\u003cli\u003eProject Files\u003c\/li\u003e\n\u003cli\u003eHelp Doc PDF\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMore Training\u003cbr\u003e\u003c\/strong\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/introduction-to-sculpting-4846\" target=\"_blank\"\u003eIntroduction to Sculpting\u003cspan\u003e \u003c\/span\u003e\u003c\/a\u003eis the perfect companion to Intro to ZBrush. Take what you learn and bring your sculpting to the next level. Be guided from simple sculpting techniques, to more advanced topics which will be sure to seriously improve your sculpting.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eChapter List\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003ePart A - Learning ZBrush\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e01 \u003c\/strong\u003e- Interface \u003cbr\u003e\u003cstrong\u003e02 \u003c\/strong\u003e- Navigation\u003cbr\u003e\u003cstrong\u003e03 \u003c\/strong\u003e- What is a Tool?\u003cbr\u003e\u003cstrong\u003e04 \u003c\/strong\u003e- Saving: Project \u0026amp; Ztools\u003cbr\u003e\u003cstrong\u003e05 \u003c\/strong\u003e- Transpose \u0026amp; Gizmo\u003cbr\u003e\u003cstrong\u003e06 \u003c\/strong\u003e- Masking\u003cbr\u003e\u003cstrong\u003e07 \u003c\/strong\u003e- Brushes \u003cbr\u003e\u003cstrong\u003e08 \u003c\/strong\u003e- Dynamic Brush Option\u003cbr\u003e\u003cstrong\u003e09 \u003c\/strong\u003e- XTractor Brushes\u003cbr\u003e\u003cstrong\u003e10 \u003c\/strong\u003e- Polygroups\u003cbr\u003e\u003cstrong\u003e11 \u003c\/strong\u003e- Dynamesh\u003cbr\u003e\u003cstrong\u003e12 \u003c\/strong\u003e- Trim Brushes\u003cbr\u003e\u003cstrong\u003e13 \u003c\/strong\u003e- Sculptris Pro\u003cbr\u003e\u003cstrong\u003e14 \u003c\/strong\u003e- Subdivisions\u003cbr\u003e\u003cstrong\u003e15 \u003c\/strong\u003e- Dynamesh vs Subdivisions\u003cbr\u003e\u003cstrong\u003e16 \u003c\/strong\u003e- Dynamic Subdivisions\u003cbr\u003e\u003cstrong\u003e17 \u003c\/strong\u003e- Zspheres\u003cbr\u003e\u003cstrong\u003e18 \u003c\/strong\u003e- Subtools\u003cbr\u003e\u003cstrong\u003e19 \u003c\/strong\u003e- Alphas\u003cbr\u003e\u003cstrong\u003e20 \u003c\/strong\u003e- Customizing the UI \u0026amp; Hotkeys\u003cbr\u003e\u003cstrong\u003e21 \u003c\/strong\u003e- Layers\u003cbr\u003e\u003cstrong\u003e22 \u003c\/strong\u003e- Morph Targets\u003cbr\u003e\u003cstrong\u003e23 \u003c\/strong\u003e- Zremesher\u003cbr\u003e\u003cstrong\u003e24 \u003c\/strong\u003e- Reproject\u003cbr\u003e\u003cstrong\u003e25 \u003c\/strong\u003e- History Recall\u003cbr\u003e\u003cstrong\u003e26 \u003c\/strong\u003e- Polypainting\u003cbr\u003e\u003cstrong\u003e27 \u003c\/strong\u003e- Spotlight\u003cbr\u003e\u003cstrong\u003e28 \u003c\/strong\u003e- Vector Displacement Brushes (VDM)\u003cbr\u003e\u003cstrong\u003e29 \u003c\/strong\u003e- Noise Maker\u003cbr\u003e\u003cstrong\u003e30 \u003c\/strong\u003e- ZModeler\u003cbr\u003e\u003cstrong\u003e31 \u003c\/strong\u003e- Insert Mesh (IMM)\u003cbr\u003e\u003cstrong\u003e32 \u003c\/strong\u003e- Array Mesh\u003cbr\u003e\u003cstrong\u003e33 \u003c\/strong\u003e- Live Booleans\u003cbr\u003e\u003cstrong\u003e34 \u003c\/strong\u003e- Nanomesh\u003cbr\u003e\u003cstrong\u003e35 \u003c\/strong\u003e- UV Master\u003cbr\u003e\u003cstrong\u003e36 \u003c\/strong\u003e- Morph UVs\u003cbr\u003e\u003cstrong\u003e37 \u003c\/strong\u003e- Posing with Zspheres\u003cbr\u003e\u003cstrong\u003e38 \u003c\/strong\u003e- Fiber Mesh\u003cbr\u003e\u003cstrong\u003e39 \u003c\/strong\u003e- Decimation Master\u003cbr\u003e\u003cstrong\u003e40 \u003c\/strong\u003e- Creating Maps\u003cbr\u003e\u003cstrong\u003e41 \u003c\/strong\u003e- Import \u0026amp; Export files - UpdatingUV\u003cbr\u003e\u003cstrong\u003e42 \u003c\/strong\u003e- Universal Camera\u003cbr\u003e\u003cstrong\u003e43 \u003c\/strong\u003e- Lighting\/Rendering\u003cbr\u003e\u003cstrong\u003e44 \u003c\/strong\u003e- Matcaps\u003cbr\u003e\u003cstrong\u003e45 \u003c\/strong\u003e- PBR Filters\/NPR\u003cbr\u003e\u003cstrong\u003e46 \u003c\/strong\u003e- Timeline\u003cbr\u003e\u003cstrong\u003e47 \u003c\/strong\u003e- ZeeZoo\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003ePart B - Troll Sculpting\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e01\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Block-In of the Main Creature Shapes\u003cbr\u003e\u003cstrong\u003e02\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Refining the Design\u003cbr\u003e\u003cstrong\u003e03\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Refinement \u0026amp; Mid Frequency\u003cbr\u003e\u003cstrong\u003e04\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Detailing with Alphas\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNote\u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eThis series is made from scratch and replaces our old Introduction to ZBrush. It's much longer and contains far more info than the old one - along a complete cave troll sculpting series included. \u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54097071505748,"sku":null,"price":79.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54097071538516,"sku":null,"price":395.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127229665620,"sku":null,"price":799.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/zbrush_text.jpg?v=1775727696"},{"product_id":"geo-scatter-5-5","title":"Blendshop - Layer-Based Compositing \/ Color Grading Tool - Blender 4.0+","description":"\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cp\u003eLayer-Based Compositing Tool\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/caseysheeppd.carrd.co\/#blendshop\" rel=\"nofollow noopener noreferrer\" target=\"_blank\"\u003e\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eBlendShop is a layer-based Blender Compositing Tool Addon.\u003cbr\u003eIt is compatible with Blender versions 4.0 and above.\u003cbr\u003eBlendShop allows you to operate in a way similar to any image editing software.\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/caseysheeppd.carrd.co\/#blendshop\" rel=\"nofollow noopener noreferrer\" target=\"_blank\"\u003e\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cp\u003eAdjust colors, brightness, add effects...\u003c\/p\u003e\nAll without leaving Blender\n\u003cdiv\u003e\n\u003cspan\u003e\u003c\/span\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/caseysheeppd.carrd.co\/#blendshop\" rel=\"nofollow noopener noreferrer\" target=\"_blank\"\u003e\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003c\/span\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003c\/span\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/caseysheeppd.carrd.co\/#blendshop\" rel=\"nofollow noopener noreferrer\" target=\"_blank\"\u003e\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eImport\/Export Presets\u003c\/strong\u003e\n\u003cp\u003eNo need to start from scratch every time anymore\u003c\/p\u003e\n\u003cp\u003eAchieved a satisfying effect? Want to reuse it in the future? You can export and save it, saving you from having to recreate it again in the future!\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003c\/span\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/caseysheeppd.carrd.co\/#blendshop\" rel=\"nofollow noopener noreferrer\" target=\"_blank\"\u003e\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eEASILY MANAGE LAYERS\u003c\/h3\u003e\n\u003cp\u003eCreate \/ Duplicate \/ Remove \/ Adjust All Layers\u003c\/p\u003e\n\u003cp\u003eWith BlendShop, you'll be able to easily create\/copy\/move all layers and composite\/grade as you like! All this, without needing to open the Compositing node editor, enabling you to accomplish all your editing needs.\u003c\/p\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003ch2\u003eINTUITIVE USER INTERFACE\u003c\/h2\u003e\n\u003cp\u003eEasily control\/manage your Layers!\u003c\/p\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/caseysheeppd.carrd.co\/#blendshop\" rel=\"nofollow noopener noreferrer\" target=\"_blank\"\u003e\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eLAYER BLENDING\u003c\/h3\u003e\n\u003cp\u003eAdjusting blending modes can produce amazing effects\u003c\/p\u003e\n\u003cp\u003eBlendShop enables you to freely tweak layer blending modes and transparency, akin to standard image editing software. You can import any images and adjust blending modes to achieve a multitude of amazing effects!\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/caseysheeppd.carrd.co\/#blendshop\" rel=\"nofollow noopener noreferrer\" target=\"_blank\"\u003e\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003c\/span\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cp\u003e\u003cspan\u003eHere are some things you need to know\u003cbr\u003ebefore making a purchase\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e- \u003cstrong\u003eCompatibility\u003c\/strong\u003e -\u003cbr\u003eBlender 4.0 ~ 4.2 (Alpha)\u003c\/span\u003e\u003cspan\u003eHighly recommended for use in version 4.1 or 4.2!\u003c\/span\u003e\u003cspan\u003e- \u003cstrong\u003eKnown limitations\u003c\/strong\u003e -\u003cbr\u003eThis Addon can't avoid Blender bugs. For instance, pre-4.2, Glare may differ between viewport and render. Also, Image \/ Mask layer positions may vary in 3D View due to Blender, It may require waiting for future Blender updates to resolve.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Commercial","offer_id":55601413620052,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Non-Commercial","offer_id":55601413652820,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/2163411.webp?v=1775745388"},{"product_id":"head-anatomy-and-sculpting-exercises-tutorial","title":"Head Anatomy and Sculpting Exercises Tutorial","description":"\u003cp\u003eSo you like making human heads but they tend to look a bit bad?\u003c\/p\u003e\n\u003cp\u003eAnd you wanna reach a pro level in a few hours?\u003c\/p\u003e\n\u003cp\u003eHmmm, it is not really possible!\u003c\/p\u003e\n\u003cp\u003eBut what is possible is to improve your head sculpting, anatomy and forms with the exercises in this tutorial!\u003c\/p\u003e\n\u003cp\u003eStarting from skull, making a head over it, male heads, female heads and couple of  feedbacks on beginner heads you will bump up your understanding of head anatomy, shapes and forms in a matter of days, instead of months!\u003c\/p\u003e\n\u003cp\u003e My name is Niko and i am a 3D character artist and teacher with over 20000 students with my online tutorials of anatomy, character creation, Blender and Zbrush. I am also a youtube standup comedy\/sculptor\/streamer with my two youtube channels - Speedchar and Speedchar live.\u003c\/p\u003e\n\u003cp\u003eIn this tutorial we will go trough the main shapes of the human head. The differences between male and female head. Skull shapes and their importance in the face constructing, sculpting and drawing. \u003c\/p\u003e\n\u003cp\u003eThe tutorial is for all levels, it is done in Blender, but you can do it in Zbrush or even draw in Photoshop or Ipad. \u003c\/p\u003e\n\u003cp\u003eIn the beginning we will start by doing a test head to see where our starting level is. Then we will make a skull with it's main planes, followed by a more detailed skull, all starting from a sphere. Then we make a head over the skull, explaining thickness of facial features and comparing it to the skull. Then we will make series of planes of the head exercises to better understand the forms of the human head. Then few heads from another artists works and scans. Following i will explain the difference between male and female head by making a female out of a male head. Then we will do couple of female heads, and we will go to the feedback section.\u003c\/p\u003e\n\u003cp\u003eThe feedback is very important since it will give you the idea of the most common mistakes and how to directly fix them. There will be around 7 female and male heads, made from different beginner artists, that i will fix and make look almost decent :).\u003c\/p\u003e\n\u003cp\u003eAt the end i will even go back and fix some minor issues on my own heads made in the tutorial. \u003c\/p\u003e\n\u003cp\u003eThe tutorial is for everyone who wants to improve their knowledge on face and head forms and shapes. Also for those who want to know what exercises to do for fast and efficient level gathering in facial understanding. \u003c\/p\u003e\n\u003cp\u003eFace sculpting or drawing is essential for all character artists, both 2D and 3D, and i see many people struggle with that for a long time, not knowing what to do. That's why i did this tutorial. To help those in need. So if you feel like you can improve your face sculpting or drawing, you are welcome to the Head anatomy and sculpting exercises tutorial. \u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Commercial","offer_id":55601419551060,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Non-Commercial","offer_id":55601419583828,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/276334.webp?v=1775745027"},{"product_id":"sculpting-a-realistic-female-face-in-zbrush","title":"Sculpting a Realistic Female Face in ZBrush","description":"\u003cp\u003e Learn how to sculpt a realistic female face in ZBrush in this Premium Tutorial by FlippedNormals. You'll see the entire process, from start to finish. The goal is to teach you a methodical and well-tested approach to making female realistic faces time and time again.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLearn the Subtle Art of Female Faces\u003cbr\u003e\u003c\/strong\u003eSculpting a realistic female face is very different from sculpting men, as it all relies on being extremely subtle with all your strokes and moves. Throughout this tutorial series, we'll be covering just how important subtlety is, and how to achieve it.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSculpted From a Sphere\u003cbr\u003e\u003c\/strong\u003eIn order to truly understand the fundamentals, we are starting off from a sphere instead of a base mesh. This makes it a lot more challenging, and you'll get a better understanding of how to truly sculpt a human head, instead of simply moving proportions of a base mesh around.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTaught by Industry Professionals\u003cbr\u003e\u003c\/strong\u003eYour instructors, Henning Sanden \u0026amp; Morten Jaeger, have worked on some of the biggest movies in the last decade, from Guardians of the Galaxy, Pacific Rim and Pirates of the Caribbean - as character modellers. In this tutorial series, they will share their secrets to sculpting good faces, and providing tons of useful advice along the way too. They are also the founders of FlippedNormals.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eContains\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eVideo files in mp4 format\u003c\/li\u003e\n\u003cli\u003eZBrush Project Files - with timeline\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSoftware Used\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eZBrush 2018\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eChapter List\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003e01\u003c\/strong\u003e - Sculpting The Base\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e02\u003c\/strong\u003e - Establishing features\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e03\u003c\/strong\u003e - Refining forms\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e04\u003c\/strong\u003e - Second pass forms\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e05\u003c\/strong\u003e - Adding character\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e06\u003c\/strong\u003e - Form cleanup\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e07\u003c\/strong\u003e - First pass hair\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e08\u003c\/strong\u003e - Shape and details\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e09\u003c\/strong\u003e - Expression\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e10\u003c\/strong\u003e - Gesture\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e11\u003c\/strong\u003e - More hair\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e12\u003c\/strong\u003e - Lashes\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e13\u003c\/strong\u003e - Bonus Hair\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eMore Training\u003cbr\u003e\u003c\/strong\u003eFor more training like this, check out our tutorial \u003ca href=\"https:\/\/flippednormals.com\/product\/sculpting-a-realistic-male-face-in-zbrush-164\" target=\"_blank\"\u003eSculpting a Realistic Male Face in ZBrush\u003c\/a\u003e - which compliments this series really well.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSkill Level\u003cbr\u003e\u003c\/strong\u003eSculpting a Realistic Female Face in ZBrush is perfect for artists with a decent grasp of how ZBrush works. 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I dream about learning Blender and make 3D characters with it, but i don't know where to start. It is so hard! \u003c\/p\u003e\n\u003cp\u003ePro Niko: Relax my man! I am here to help you!\u003c\/p\u003e\n\u003cp\u003eNewbie Niko: Waaaaa! What are you doing in my home! ..... doesnt matter! Guys, this is Niko, and he is a professional 3D character artist and educator. He has numerous courses about Blender, Zbrush and human anatomy. He also has 2 youtube channels:  Speedchar and Speedchar Live, with tens of thousands of subscribers!  I am so excited!\u003c\/p\u003e\n\u003cp\u003ePro Niko: Thank you for that, Newbie Niko. This course is just for you. We will start Blender from scratch and go trough all tools and actions needed to create this almost cute rabbit character. Modelling, sculpting, basic materials, lighting and render will be covered. So strap on!\u003c\/p\u003e\n\u003cp\u003eWe will begin by getting familiar with Blender interface and learning how to model and sculpt in the program and make a basic human head for warm up. Then we will start making the rabbit by working on the head, adding eyebrows, eyes and hair. We will then go and learn how to make the body and the limbs. After, i will point your attention to the hand, which is pretty tricky, but we will get trough it together :). Making the clothes will be the next task on our list and with my help you will do them just fine. We will even make a character prop - a big chef knife, for cutting some huge carrots, i guess. Then we will start detailing, smoothing and coloring the model. When we finish with that, we will make a basic character rig to move and pose the arms and hands, so we can achieve the pose on the concept. Then will be time for some tweaking and fixing, before we start doing the materials and light setup. Then we will learn about renders, lights, camera position and even render with transparent background and compose in Photoshop. \u003cbr\u003eAt the end as a bonus i will even show you how to make a turntable video of your character.\u003c\/p\u003e\n\u003cp\u003eThe course is for Absolute beginners in Blender and character art, but if you are intermediate user and like to make this character with me, you could make use of the course. \u003c\/p\u003e\n\u003cp\u003eNow i will leave you, because it is time to start the course, see ya there! :)\u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Commercial","offer_id":55601357193556,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Non-Commercial","offer_id":55601357226324,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/2271362.webp?v=1775744753"},{"product_id":"demon-huntress-in-blender-tutorial","title":"Demon Huntress in Blender Tutorial","description":"\u003cp\u003eHi guys, this time i will cut directly to the point and tell you that this will be the character we will do in this Blender tutorial. What a surprise, right?:) \u003c\/p\u003e\n\u003cp\u003eBut what you may not know is that the whole process is recorded in real time and with constant narration by me. \u003c\/p\u003e\n\u003cp\u003eSo now you probably will ask, who are you? And you will be right to do so! \u003c\/p\u003e\n\u003cp\u003eMy name is Niko, and i am a 3D character artist and tutor, still working in a game industry since 2007. I have more than 13 000 students with my tutorials of 3d character creation and anatomy\u003c\/p\u003e\n\u003cp\u003e. \u003c\/p\u003e\n\u003cp\u003eIn this intermediate Blender 3D character creation tutorial we will go trough the process of creating a slightly stylized female character with armour and 3d print ready hair, pose her, make some materials and lights and render an image and turntable video for your portfolio. There will be lots of female face and body anatomy tips and most common mistakes too.\u003c\/p\u003e\n\u003cp\u003eThe nice concept is an art by Mikhail Palamarchuk.\u003c\/p\u003e\n\u003cp\u003eWe will begin by making two female heads, where i will explain the proportions, forms, shapes, anatomy and most common beginner mistakes. We will then chose the best looking of the two heads and will continue with making the base hair shape. Then we will start the torso and i will explain how the shapes work in the female body. Next we will go trough the creation of nice legs and arms for our huntress, and refining the whole body before starting the armor. We will use heavily QuadRemesher add-on for Blender in this tutorial, which will help us make our armor pieces pretty quickly. We will extract, adjust, remesh, make thickness and all those things again and again until we have our armor with all it's details ready. \u003c\/p\u003e\n\u003cp\u003eWe will then refine the hair with some smartly placed curves, and jump to material creation. Creating the metal material will not be an easy task, but we will definitely do a decent job :).  Then will be the time to do the demon huntress weapon - the sword and the tentacles below it. \u003c\/p\u003e\n\u003cp\u003eFollowing will be rigging the character with armature and you will see how easy it is. But then we will have some issues with the rig which we will successfully overcome and head to the posing of our huntress. After, will be time to do more adjustments to some elements of the pose and some materials and lights. \u003c\/p\u003e\n\u003cp\u003eI will show you how to render a still image and how to render a transparent video from Blender to use in After effects. \u003c\/p\u003e\n\u003cp\u003eThis tutorial is for intermediate Blender users, but if you are a very ambitious beginner you can try it as well :). Although i will recommend for you to watch my Absolute Beginners 3D character in Blender tutorial first, and then get back to this one :).\u003c\/p\u003e\n\u003cp\u003e I will use QuadRemesher a lot in this tutorial which is the only paid add-on i have in Blender. I use it in all my work and freelance characters. It has one month free trial so you can do the tutorial with no problem just with the trial version and then decide if it is worth the money :).\u003c\/p\u003e\n\u003cp\u003eSo if making a nice looking female character with armour, sword and pose in Blender sounds like your thing, then you probably would want to check out this tutorial :).\u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Commercial","offer_id":55601356669268,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Non-Commercial","offer_id":55601356702036,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/215992.webp?v=1775744733"},{"product_id":"lobo-3d-character-in-blender-tutorial","title":"Lobo - 3D Character in Blender Tutorial","description":"\u003cp\u003eHello guys, and you are probably wondering who is this guy?\u003c\/p\u003e\n\u003cp\u003eThis is Lobo, and he is the character we will do entirely in Blender in this tutorial!\u003c\/p\u003e\n\u003cp\u003eHe is also a bit crazy, so don't think of not taking this tutorial, coz he might get angry!\u003c\/p\u003e\n\u003cp\u003eIn this tutorial you will get over 30 hours of realtime sculpting and modelling in Blender, with the purpose of having a ready model for rendering or 3D printing.\u003c\/p\u003e\n\u003cp\u003eNow again probably you are wondering who is your mentor?\u003c\/p\u003e\n\u003cp\u003eHis name is Niko, and he is a 3D character artist and educator with over 15 years in the game industry. He has over 20 000 students in his online tutorials of 3D character creation and human anatomy.\u003c\/p\u003e\n\u003cp\u003eAnd also a youtube channel with over 50 000 subscribers. \u003c\/p\u003e\n\u003cp\u003eThe amazing concept for this character is done by the incredible artist Dario Jelušić\u003c\/p\u003e\n\u003cp\u003eIn the tutorial we will start a bit differently with gathering our references, needed for the character creation, and analyzing our concept. We will then start modelling the head, the teeth and tongue. Then we will model the body, arms and legs, where i will speak about the anatomy and shapes of those body parts. After, we will make the basic shape of the dog and continue with the clothes. We will do Lobo's belt, jacket, potnik and pants. A hardsurface modelling will be next when we make the granade and the weapon. Then we will jump to do some knee armor, shoelases, and all kinds of elements this character has on himself, and there will be some modelling and sculpting, mark my word :). \u003c\/p\u003e\n\u003cp\u003eI will then, with great pleasure, make one of the skulls on his belt and then make the batman mask, the wonder woman tiara and a flash helmet. I just love sculpting skulls!\u003c\/p\u003e\n\u003cp\u003eThen we will make some chains, which will be also an interesting part of our tutorial. Dog chain, neck chain, and the arm chain. While making all the features of this character i will always talk and show you how to model it to be 3D printer friendly. With bigger and thicker elements and overall attention to the detail. \u003c\/p\u003e\n\u003cp\u003eAfter we work few more hours, detailing and finishing Lobo, we will rig the arms and hands, and make the pose from the concept. Then we will do some more cleaning and adjusting untill we are ready to call it done. And for last, we will do a interesting render with the help of Photoshop and a turntable, with the help of Blender himself :).\u003c\/p\u003e\n\u003cp\u003eThis tutorial is absolutely made for intermediate Blender users, and although i will talk you trough almost every step i do in it, for the beginners i would recommend taking my Absolute beginners 3D character in Blender tutorial first, and then go back to this one :).\u003c\/p\u003e\n\u003cp\u003eSo if you kinda like this crazy and wild looking character, and you want to see the whole process, and even make it yourself i would say you might want to check out the tutorial :).\u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Commercial","offer_id":55601355850068,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Non-Commercial","offer_id":55601355882836,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/258954.webp?v=1775744704"},{"product_id":"3d-female-armored-assassin-in-blender-course","title":"3D Female Armored Assassin in Blender course","description":"\u003cp\u003eThis is probably the most complicated character i have done in Blender. \u003cbr\u003eAnd i have recorded and narrated every step in real time to make this course!\u003cbr\u003eThere is so much talking in this course that you will get sick of hearing my amazing English accent!\u003c\/p\u003e\n\u003cp\u003eBut let me tell you a bit about me.\u003cbr\u003eI am Niko and i am 3D character artist and teacher with more than 20000 students in my courses of Zbrush, Blender, Anatomy and 3D character sculpting. I also have two youtube channels - Speedchar and Speedchar live, where i upload 3D character related content...mostly :)\u003c\/p\u003e\n\u003cp\u003eIn this course we will make this 3D Female Armored Assassin from zero, only in Blender. The main purpose of this character is to be 3D printed or rendered, but the same techniques can be used to create 3D characters for games.\u003c\/p\u003e\n\u003cp\u003eWe will start by making the head, as always, a basic hair and then the body, with me giving some anatomical tips while sculpting.\u003cbr\u003eFollowing will be the arms, hands and legs where we will also talk about forms, shapes and anatomy. Next we will do something extraordinary by making all the armors from single meshes, which i call 3D cketching, so we can better understand and translate the 2D forms from the concept to 3D. \u003cbr\u003eWhen we finish all 3D sketches of the armors, we will start making the real armor meshes, by retopologizing the 3D sketches. It will be long and painful process, but at the end it will be worth the effort!\u003cbr\u003eAfter every gold stripe and armor piece is ready, we can get to making the pose, we will do that by posing only the body, and then we will add and adjust all the armors and stripes after we are happy with the pose. \u003cbr\u003eWhen that super relaxing and fun process is over, we can finish the hair with the curves, and do lights setup and materials to render our model.\u003c\/p\u003e\n\u003cp\u003eThis course is for intermediate Blender users, but beginners who are feeling very lucky and like to feel pain, can try it too :). Of course you can always start with one of my two Absolute beginners courses for Blender first, then some of my Anatomy courses, and then get back to this one :).\u003c\/p\u003e\n\u003cp\u003eI am warning you that in this course there will be stories, drama, action, memories and lots of advices from this wise bearded man with one eyebrow! Even some songs here and there... sorry about that. \u003c\/p\u003e\n\u003cp\u003eAnd now, go, buy the course and start making this nice lady in 3D :)!\u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Commercial","offer_id":55601354178900,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Non-Commercial","offer_id":55601354211668,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/1485113.webp?v=1775744671"},{"product_id":"dragon-concept-tutorial-40-vdm-brushes","title":"Dragon Concept Tutorial + 40 VDM Brushes","description":"\u003cp\u003eHello everyone!\u003c\/p\u003e\n\u003cp\u003eIn this tutorial we will learn how to create a dragon head concept in Zbrush.\u003c\/p\u003e\n\u003cp\u003eWe will go over the full sculpting process as well as the rendering and compositing of the final image.\u003c\/p\u003e\n\u003cp\u003eEvery step of the tutorial is explained to make it as easy to follow as possible.\u003c\/p\u003e\n\u003cp\u003ePerfect for beginners and intermediate users looking to improve their sculpting skills and speed up their workflow.\u003c\/p\u003e\n\u003cp\u003eHigher resolution pictures here : https:\/\/www.artstation.com\/artwork\/q9Ln1R\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFree Dragon VDM Brush\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eAs a thank you for trying out my tutorial I have included my \u003cb\u003eDragon Vdm Brush part 01\u003c\/b\u003e for free!\u003c\/p\u003e\n\u003cp\u003eIt includes 40 hand sculpted dragon detail brushes all contained within one Multi-Alpha brush.\u003c\/p\u003e\n\u003cp\u003ePerfect to speed up your dragon creation!\u003c\/p\u003e\n\u003cp\u003eFor use with \u003cb\u003eZbrush 2018\u003c\/b\u003e or above versions.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eMore details about the brush here\u003c\/b\u003e : \u003ca href=\"https:\/\/flippednormals.com\/product\/zbrush-dragon-vdm-brush\/\" target=\"_blank\"\u003ehttps:\/\/flippednormals.com\/downloads\/zbrush-dragon-vdm-brush\/\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eContents\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e1.\u003cb\u003eTutorial files mp4\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e-Basic setup\u003c\/p\u003e\n\u003cp\u003e-Blockout\u003c\/p\u003e\n\u003cp\u003e-Detailing\u003c\/p\u003e\n\u003cp\u003e-Rendering\u003c\/p\u003e\n\u003cp\u003e-Compositing\u003c\/p\u003e\n\u003cp\u003e2.\u003cb\u003eProject files\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e-Zbrush project file\u003c\/p\u003e\n\u003cp\u003e-Photoshop presentation file\u003c\/p\u003e\n\u003cp\u003e3.\u003cb\u003eDragon VDM Brush\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eOne VDM Brush for use with Zbrush 2018 or above\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eSoftwares\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e-Zbrush 2019 ( the tutorial can be completed with any versions of Zbrush)\u003c\/p\u003e\n\u003cp\u003e-Photoshop CC 2019\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFeedback, questions, and updates\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003ehttps:\/\/www.facebook.com\/NicolasDesign\u003c\/p\u003e\n\u003cp\u003eOr by email at Nicolas.swijngedau@gmail.com\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eLicense Info\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eCommercial use of the Brushes\/Alphas are permitted but the alphas or brushes themselves can not be sold or shared and must be embedded components in media such as a video game, movies etc.\u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Commercial","offer_id":55601341628756,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Non-Commercial","offer_id":55601341661524,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/2342878.webp?v=1775744311"},{"product_id":"warrior-female-drawing-process-video-by-wang-xiao","title":"Warrior Female Drawing Process Video by Wang Xiao","description":"\u003cp\u003eWatch master artist Wang Xiao bring a powerful female warrior to life in this detailed drawing process video! This product includes:\u003cbr\u003e- a full video recording of the illustration process, showcasing sketching, rendering, and final detailing technique, \u003cbr\u003e- a layered \u003cstrong\u003ePSD file\u003c\/strong\u003e for in-depth study of the artwork structure,\u003cbr\u003e\u003cstrong\u003e- 10 high-quality reference photos\u003c\/strong\u003e carefully selected to help you practice and refine your own skills.\u003c\/p\u003e\n\u003cp\u003ePerfect for artists who want to improve their character design, anatomy, and digital painting techniques. Get inspired and learn professional approaches to creating dynamic, heroic characters!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eWang Xiao, a concept designer and illustrator from Chengdu, China. Entered the gaming industry in 2011 and has worked as a character concept art and lead artist in companies such as 37Play, iQIYI, and Magictavern, with rich experience in game development.Currently working as an independent artist, mainly focusing on character design and illustration. Skilled in realistic style and  Chinese classical themes.His has a distinguished art style ,  combining modern digital technique with great traditional classic background. \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eIf you have any ideas or suggestions for us, contact us via email: \u003ca href=\"mailto:refpacks@grafitarm.com\" target=\"_blank\"\u003erefpacks@grafitarm.co\u003c\/a\u003em\u003c\/p\u003e\n\u003cp\u003eFollow Grafit studio on Instagram (\u003ca href=\"https:\/\/www.instagram.com\/studiografit\/\" rel=\"noopener noreferrer nofollow\" target=\"_blank\"\u003ehttps:\/\/www.instagram.com\/studiografit\/\u003c\/a\u003e) and Twitter (\u003ca href=\"https:\/\/twitter.com\/grafit_studio\" rel=\"noopener noreferrer nofollow\" target=\"_blank\"\u003ehttps:\/\/twitter.com\/grafit_studio\u003c\/a\u003e) for more art content, behind the scenes \u0026amp; daily studio life.\u003c\/p\u003e\n\u003cp\u003eJoin our Discord and share your results with us: \u003ca href=\"https:\/\/discord.gg\/qNXbnhR\" rel=\"noopener noreferrer nofollow\" target=\"_blank\"\u003ehttps:\/\/discord.gg\/qNXbnhR\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e*Disclaimer: All models are participating in the process willingly and are being paid fairly for their amazing job. Any intense scenes, nudity, pose choices are being discussed and approved by them. Any of the models' body features, accessories, clothing, tattoos etc. are not meant to infringe upon any beliefs and do not aim to culturally misappropriate elements being presented in the refpacks.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHave a great day guys and stay tuned for upcoming updates!\u003c\/strong\u003e\u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Commercial","offer_id":55601313546580,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Non-Commercial","offer_id":55601313579348,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/2167948.webp?v=1775742965"},{"product_id":"figure-drapery-tutorial-by-lane-brown","title":"Figure \u0026 Drapery Tutorial by Lane Brown","description":"\u003cp\u003eMaster the art of painting the human figure and the complexity of drapery with this in-depth tutorial by Lane Brown. Designed for both beginners and advanced artists, this guide takes you step by step through the principles of anatomy, gesture, and the way fabric interacts with the body.\u003c\/p\u003e\n\u003cp\u003eYou’ll learn how to capture realistic folds, flow, and tension in fabric, while maintaining strong figure foundations for dynamic, believable characters. Lane demonstrates practical techniques, shares professional tips, and breaks down his painting process in a clear and approachable way.\u003c\/p\u003e\n\u003cp\u003eTo make your workflow even smoother, the tutorial comes with \u003cstrong\u003ecustom brush kits for both Procreate and Photoshop\u003c\/strong\u003e, giving you the tools Lane uses to achieve expressive strokes and rich textures.\u003c\/p\u003e\n\u003cp\u003ePerfect for illustrators, concept artists, and anyone looking to refine their figure drawing and drapery painting skills.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eEnglish Voiceover\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eDuration 1 hour 17 minutes\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eBrush set included\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eLane Brown is a professional illustrator and concept artist from South Carolina, USA, with over 15 years of industry experience. A lifelong enthusiast of figure drawing, he now dedicates himself fully to the craft, sharing his expertise and passion with a global audience. Lane has built a strong following on Instagram and ArtStation, where he inspires tens of thousands of artists worldwide.\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e• Get early access with exclusive discounts on our releases via Patreon – \u003ca href=\"https:\/\/www.patreon.com\/GrafitStudio849%EF%BF%BC%E2%80%A2\" rel=\"noopener noreferrer nofollow\" target=\"_blank\"\u003ehttps:\/\/www.patreon.com\/GrafitStudio849\u003c\/a\u003e\u003cbr\u003e• Have ideas or questions? Reach out anytime: refpacks@grafitarm.com\u003cbr\u003e• Follow Grafit Studio on Instagram (\u003ca href=\"https:\/\/www.instagram.com\/studiografit\/\" rel=\"noopener noreferrer nofollow\" target=\"_blank\"\u003ehttps:\/\/www.instagram.com\/studiogr\u003c\/a\u003eafit\/) and Twitter (\u003ca href=\"https:\/\/twitter.com\/grafit_studio\" rel=\"noopener noreferrer nofollow\" target=\"_blank\"\u003ehttps:\/\/twitter.com\/grafit\u003c\/a\u003e_studio) for free references, behind-the-scenes content, and creative challenges\u003cbr\u003e• Join our Discord for secret discounts, feedback threads, and to share your \u003ca href=\"https:\/\/discord.gg\/qNXbnhR\" rel=\"noopener noreferrer nofollow\" target=\"_blank\"\u003eart –\u003c\/a\u003e\u003ca href=\"https:\/\/discord.gg\/qNXbnhR\" rel=\"noopener noreferrer nofollow\" target=\"_blank\"\u003ehttps:\/\/discord.gg\/\u003c\/a\u003eqNXbnhR\u003c\/p\u003e\n\u003cp\u003e*Disclaimer: All models are participating in the process willingly and are being paid fairly for their amazing job. Any intense scenes, nudity, pose choices are being discussed and approved by them. Any of the models' body features, accessories, clothing, tattoos etc. are not meant to infringe upon any beliefs and do not aim to culturally misappropriate elements being presented in the refpacks.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHave a great day guys and stay tuned for upcoming updates!\u003c\/strong\u003e\u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Commercial","offer_id":55601243357524,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Non-Commercial","offer_id":55601243390292,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/2274018.webp?v=1775742942"},{"product_id":"dramatic-female-head-and-hair-tutorial-by-james-martin","title":"Dramatic Female - Head and Hair Tutorial by James Martin","description":"\u003cp\u003e\u003cstrong\u003eDramatic Female Tutorial by James Martin\u003c\/strong\u003e is a focused, in-depth guide centered on drawing a single female character with flowing hair full of motion and expression. Through this tutorial, James demonstrates how to bring drama and life to your artwork by emphasizing the movement and rhythm of hair. He also highlights the advantages of using photo references to enhance realism, refine shapes, and strengthen storytelling. Ideal for artists looking to push their understanding of form, flow, and dynamic design while making the most of reference material.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eWe also have a reference pack \"\u003ca href=\"https:\/\/flippednormals.com\/product\/800-dramatic-female-references-art-by-james-martin-58943?dst=JM8X7rp9\" target=\"_blank\"\u003e800+ Dramatic Female References - Art by James Martin\u003c\/a\u003e\" which you can view and purchase in our shop.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eIf you have any ideas or suggestions for us, contact us via email: \u003ca href=\"mailto:refpacks@grafitarm.com\" target=\"_blank\"\u003erefpacks@grafitarm.co\u003c\/a\u003em\u003c\/p\u003e\n\u003cp\u003eFollow Grafit studio on Instagram (\u003ca href=\"https:\/\/www.instagram.com\/studiografit\/\" rel=\"noopener noreferrer nofollow\" target=\"_blank\"\u003ehttps:\/\/www.instagram.com\/studiografit\/\u003c\/a\u003e) and Twitter (\u003ca href=\"https:\/\/twitter.com\/grafit_studio\" rel=\"noopener noreferrer nofollow\" target=\"_blank\"\u003ehttps:\/\/twitter.com\/grafit_studio\u003c\/a\u003e) for more art content, behind the scenes \u0026amp; daily studio life.\u003c\/p\u003e\n\u003cp\u003eJoin our Discord and share your results with us: \u003ca href=\"https:\/\/discord.gg\/qNXbnhR\" rel=\"noopener noreferrer nofollow\" target=\"_blank\"\u003ehttps:\/\/discord.gg\/qNXbnhR\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e*Disclaimer: All models are participating in the process willingly and are being paid fairly for their amazing job. Any intense scenes, nudity, pose choices are being discussed and approved by them. Any of the models' body features, accessories, clothing, tattoos etc. are not meant to infringe upon any beliefs and do not aim to culturally misappropriate elements being presented in the refpacks.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHave a great day guys and stay tuned for upcoming updates!\u003c\/strong\u003e\u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Commercial","offer_id":55601245094228,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Non-Commercial","offer_id":55601245126996,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/2299251.webp?v=1775742925"},{"product_id":"tutorial-cascas-armor","title":"Tutorial - Casca's Armor","description":"\u003cp\u003e\u003cstrong\u003eThis product contains modeling, sculpting, uv mapping, bake, texturing and rendering tutorial and 3D model.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003e25 hours video (normal speed, VOICE - RUS; SUB - ENG)\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eGame Ready Base Mesh (OBJ, FBX)\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eQuad Topology\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e4K Textures (.TGA format)\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eSoftware:\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eMarvlous Designer \/ Clo3D \u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eZBrush\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eMaya\u003cbr\u003e\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eMarmoset Toolbag 4\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eSubstance Painter\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eVideo is divided into chapters:\u003c\/em\u003e\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e1) Marvelous Designer\u003cbr\u003e2) Setup Topology\u003cbr\u003e3) Armor Blockout\u003cbr\u003e4) Cape and shawl\u003cbr\u003e5) Armor Detailing\u003cbr\u003e6) Furniture\u003cbr\u003e7) Straps\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e8) Lace and Ornament\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e9) Detailing\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e10) Collar Armor Pattern\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e11) UV and Bake\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e12) Texturing and Render\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eProject files include:\u003cbr\u003e1) Avatar\u003cbr\u003e2) Marvelous Project\u003cbr\u003e3) Marmoset Scene\u003cbr\u003e4) Maya Scene\u003cbr\u003e5) Substance Painter Project\u003cbr\u003e6) Zbrush Project\u003cbr\u003e7) OBJ \/ FBX mesh\u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Commercial","offer_id":55601246699860,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Non-Commercial","offer_id":55601246732628,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/1871886.webp?v=1775742900"},{"product_id":"course-witcher-manticore-armor-set","title":"Course - Witcher Manticore Armor Set","description":"\u003cp\u003e\u003cstrong\u003eThis product contains modeling, sculpting, uv mapping, bake, texturing and rendering tutorial and 3D model.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003e20 hours video (normal speed, NO VOICE, text only. ENG)\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eGame Ready Base Mesh (OBJ, FBX)\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eQuad Topology\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e4K Textures (.TGA format)\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eSoftware:\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eMarvlous Designer \/ Clo3D \u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eZBrush\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eMaya\u003cbr\u003e\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eMarmoset Toolbag 4\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eSubstance Painter\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eVideo is divided into chapters:\u003c\/em\u003e\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e1) Marvelous Designer\u003cbr\u003e2) Setup Topology\u003cbr\u003e3) Accessories Modeling\u003cbr\u003e4) Details\u003cbr\u003e5) UV \u0026amp; Bake\u003cbr\u003e6)Texturing\u003cbr\u003e7) Render\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eProject files include:\u003cbr\u003e1) Avatar\u003cbr\u003e2) Marvelous Project\u003cbr\u003e3) Marmoset Scene\u003cbr\u003e4) Maya Scene\u003cbr\u003e5) Substance Painter Project\u003cbr\u003e6) Zbrush Project\u003cbr\u003e7) OBJ \/ FBX mesh\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e-----------------------------------------------------------------------------------\u003cbr\u003eSword modeling recordings are not included in the course!\u003cbr\u003e-----------------------------------------------------------------------------------\u003c\/strong\u003e\u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Commercial","offer_id":55601249222996,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Non-Commercial","offer_id":55601249255764,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/1787545.webp?v=1775742860"},{"product_id":"cyberpunk-jacket-v-tutorial-full-pipeline-3d-model","title":"Cyberpunk Jacket V - 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My main focus is to bring a garment to a complete and high quality finish to be used for realistic render.\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eThis tutorial assumes that you are familiar with the basic functions of the CLO\/MD programs\u003c\/strong\u003e\u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Commercial","offer_id":55601252172116,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Non-Commercial","offer_id":55601252204884,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/1245114.webp?v=1775742799"},{"product_id":"course-victorian-costume","title":"Course - Victorian Costume","description":"\u003cp\u003e\u003cstrong\u003eThis product contains modeling, sculpting, uv mapping, bake, texturing and rendering tutorial and 3D model.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003e30+ hours video (ENG SUB)\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eGame Ready Base Mesh (OBJ, FBX)\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eQuad Topology\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e4K Textures\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eSoftware:\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eMarvlous Designer \/ Clo3D \u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eZBrush\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eMaya\u003cbr\u003e\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eMarmoset Toolbag 5\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eSubstance Painter\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eVideo is divided into chapters:\u003c\/em\u003e\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e0) Intro and Avatar\u003cbr\u003e1) Marvelous Designer\u003cbr\u003e2) Setup Topology\u003cbr\u003e3) Belts Modeling\u003cbr\u003e4) Accessories Modeling\u003cbr\u003e5) Legion Arm\u003cbr\u003e6) Shoes Modeling\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e7) Lamp Modeling\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e8) Final High Poly\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e9) UV and Bake\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e10) Texturing\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e11) Render\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eProject files include:\u003cbr\u003e1) Avatar\u003cbr\u003e2) Marvelous Project\u003cbr\u003e3) Marmoset Scene\u003cbr\u003e4) Maya Scene\u003cbr\u003e5) Substance Painter Project\u003cbr\u003e6) Zbrush Project\u003cbr\u003e7) FBX mesh\u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Commercial","offer_id":55601254302036,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Non-Commercial","offer_id":55601254334804,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/2344813.webp?v=1775742773"},{"product_id":"tutorial-md-clo3d-jacket","title":"Tutorial MD\/Clo3D - JACKET","description":"\u003cp\u003eTutorial\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ewithout\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecomments.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eNormal Speed\u003c\/strong\u003e\u003cbr\u003eDuration: 3h 20m\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e3 parts:\u003c\/strong\u003e\u003cbr\u003e\u003cem\u003e1 - Blockout\u003cbr\u003e2 - Detailing\u003cbr\u003e3 - Texture\u0026amp;Render\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003ePROGRAMS USED\u003cbr\u003eCLO3D (Modeling cloth \u0026amp; Rendering)\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFILES INCLUDED\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Avatar Female 8 Genesis Base in format COLLADA A-Pose\u003c\/p\u003e\n\u003cp\u003e- Project MD\/CLO\u003c\/p\u003e\n\u003cp\u003e- OBJ\u003c\/p\u003e\n\u003cp\u003e-FBX\u003c\/p\u003e\n\u003cp\u003e- Textures\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThis workflow is not for game. 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