Authoring Props for Games | Ben Keeling

Authoring props for games can be done in a variety of different methods with the same goal in mind. In this intermediate tutorial Ben Keeling, will demonstrate a general overview of how he created this gas pump, covering some of the core steps of his process so that you may then use that valuable information in your own projects. The end result is this beautiful scene inside Blender with the help of Megascans. *

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

The Artist

Ben Keeling is an Advanced Environment Artist at Rocksteady Studios. With experience working in AAA, strong attention to detail and lots of creativity, Ben has the skill and knowledge to teach you some of the core aspects when it comes to authoring props for games. His focus on realism and achieving the maximum amount of detail in his props, as well as understanding how assets are assembled makes him adept in demonstrating some of his core techniques.

Contents

  • 4 Hours
  • 1080p Resolution
  • Substance Painter File

Software

  • Blender
  • Zbrush
  • PureRef
  • Quixel Megascans
  • Substance Painter
  • Marmoset Toolbag

Level

  • Intermediate

Disclaimer

  • * Quixel Megascan assets are not included in this tutorial. Megascan assets were used purely for presentation purposes in the last section of the tutorial. A document detailing which assets were used will be provided so that you may download the same files should you wish to do so. An appropriate paid plan on Quixel may be required, please consult the Quixel FAQ for further information.

License Information

Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organisations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.

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