Bison Modeling Tutorial
Happy to present this Bison Modeling Tutorial.
This tutorial has been designed for people who are familiarized with Zbrush & Maya (or equivalent). And want to work on animals or creatures. But don’t really have any knowledge in Anatomy and don’t know how to get started.
Duration: 20 Hours Narrated (In english). No timelapse.
Software: Zbrush, Maya, Arnold
Prerequisite: Familiar with the used software interface. Anatomy knowledge not required.
In this tutorial I will cover all the essential steps to create this Bison, with an accurate anatomy, using carefully chosen references. Techniques that can then be applied to any kind of animal or creature.
Learn How To
- Choose your references.
- Do basic proportions & build your anatomy.
- Retopology by hand and UVs
- Detail your anatomy and skin using FlippedNormals Skin Kit.
- Get started with your texturing & create a lookdev scene.
This Tutorial Is Split into 24 chapters
01 – Shortcuts & References
02 – Blocking
03 – Merging
04 – Inner Mouth
05 – Structuring the face
06 – Adding the Hooves
07 – Second pass on the Body
08 – Make the Teeth
09 – Make the model ready for retopology
10 – Retopology
11 – Merge the Mesh Together
12 – UVs
13 – Relaxing Topology
14 – Reproject Details on New Mesh
15 – Improve Your Silhouette
16 – Detail your Model
17 – Create a Lookdev Scene
18 – Refine the Model
19 – Refine the Inner Mouth
20 – Working with Alphas
21 – Rework your Primary & Secondary Shapes
22 – Jumping to Texturing
23 – Roughness Map
24 – Lookdev Scene
Outstanding tutorial about creature modelling, would love to see a tutorial about the muscle sim workflow too!
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