Do you want to improve your hard surface character sculpting skills and create awesome looking robots or sci-fi characters?
Well if so this course is definitely for you!
Welcome to Nexttut educations hard surface character sculpting in Zbrush course.
My name is Richie Jon mason. I am a self-taught 3D artist in the past I have worked for 3D artist and 3D world magazine, Nissan. I was also a 3D artist at Guerilla games. Currently working on 3D print and game design with Dragonpunk.
GOAL OF THE COURSE:
At the end of the course, you will be able to sculpt hard surface characters using ZBrush and Keyshot with confidence, you will be able to create a hard surface character from scratch and use the techniques to go on and create your own models!
YOU WILL LEARN:
- Taking an existing Zbrush mesh and editing it to suit our needs
- Sculpt overall shape of our character
- Adding under Armor
- Working with fabrics for joints
- Creating outer Armor
- Using transpose to change the overall shape
- Posing The character
- Getting it ready to send to Keyshot
- And rendering in Keyshot then bringing the files into Photoshop
First, we will look through Zbrush for a base mesh to work on then we will roughly sculpt out the panel placements. We’ll go over each piece individually creating Armor and fabrics, once we’re happy with that we’ll move over and start creating the weapons and then before moving to Keyshot we will go through the model and prepare it ready for Keyshot.
Once we have it into keyshot we will start adding materials and find the best render settings then move the images into Photoshop for our final composite image
I made this course for intermediate Zbrush users but anyone can download ZBrush and Keyshot and just start creating with only what Zbrush comes with. All default settings all real-time no speed ups no skipping. Completely step by step. Enroll now and start creating hard surface character models today!
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