Killer Workflow Marvelous Designer to Maya & Zbrush

Killer Workflow Marvelous Designer to Maya & ZBrush

This is a complete process of my workflow to export clothing from Marvelous Designer to other softwares. I will be using Zbrush and Maya for it.
You will end up with:

-Correct topology garmets

-The original UV’s from Marvelous

-Garmets with thickness

-Realistic seams between each garmet part

-Knowing how to create fabric shaders, both exporting textures from MD or creating them procedurally

-Adding custom logos, graphics to your garmets

-Rendering the final project

When buying this product you will receive a link with the video.

Time Table

00:00 – 10:00 EXPORTING

10:00 – 11:30 REMESHING

11:30 – 25:00 SEAMS, ADDING THICKNESS AND UV’S

25:00 – 32:00 SETTING UP THE SCENE

32:00 – 48:00 SHADER WITH MARVELOUS TEXTURES

48:00 – 01:09:00 PROCEDURAL SHADER

01:09:00 – END ADDING LOGO AND RENDERING

NOT NARRATED

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