Watch the chapter overview trailer here:
- 4 HD Video Files (+ the Beginners Guide to Learning ZBrush Video)
- Low and highpoly files in case you just want to follow along certain chapters.
- Essential reference images
- Duration: 4hrs 32 min video MP4 format with full audio commentary in English
ABOUT THIS TUTORIAL
Think of the mace tutorial as the “little brother” of the sword tutorial. It will provide you with the perfect starting point into the world of ZBrush and on top of that you can follow the first two parts (3Ds Max Blockout and ZBrush modeling) on the ChamferZone YouTube channel for free. Make sure to watch the also free “Beginners Guide to learning ZBrush” video that you can find on the YouTube channel. The focus is on how to use ZBrush to detail out highpoly models for which we create the base in 3Ds Max. Every step is documented without fast forwarding.
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3Ds Max – Blockout
The tutorial starts in 3Ds Max where we set up our reference image and then create a block out version of the mace. This model serves the purpose to have a base mesh that we will import to ZBrush.
ZBrush – High Poly modeling
After we create the blockout model in 3DS MAX we are going to import it to ZBrush where we then use Zremesher and other tools in preparation of the highpoly modeling. Learning by doing as we create our mace highpoly model. At the end of the ZBrush part you will be equipped with powerful knowledge on how to create stunning highpoly details in ZBrush.
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3Ds Max – Lowpoly & Unwrapping
After we are done in ZBrush we export our finished highpoly model back into 3DS Max and create a game ready lowpoly model. We are going to “recycle” the original blockout to built our in-game lowpoly model. After we are done with that we will jump into the UV Editor and start unwrapping our mesh in order to have the perfect UV layout for out later texture. At the end of this chapter we will prepare the low and highpoly model by making sure we have the right naming convention, smoothing group setup as well as materials assigned.
Substance Painter – Texturing
In the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to make an ultra realistic texture for our mace. Learn how to create base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our mace as well as creating the perfect worn out wood texture.
What are the requirements?
It is recommended to follow the course with the same software we use throughout the tutorial: 3Ds Max 2020, ZBrush 2019 as well as the latest version of Substance Painter.
Who is the target audience?
As all ChamferZone tutorials the mace tutorial is aimed mainly at beginners as well as intermediate or really anyone who wants to deepen their skill level on this field. I try to avoid heavy use of shortcuts as much as I can during the lesson so that you can see which actions I use.
Hi! I’m Tim – Senior Weapons Artist at Digital Extremes. I started my 3D Artist career at Crytek before working at Ubisoft Toronto for five years. I worked on titles such as Far Cry 4, Splinter Cell Blacklist and the Crysis series as well as other non disclosed titles. In my spare time I enjoy creating tutorials in which I share all my tips and tricks which I gathered over the years. Let me help you avoiding mistakes and equipping you with powerful techniques and knowledge in game ready 3D art creation. See you in the tutorial! Cheers, Tim
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