Marvelous Designer 7: Making a Biker Style Jacket
In this tutorial, we are going through the process of building a Biker Style Jacket in Marvelous Designer 7. It focuses on the standard building process as well as new tricks in this version such as adding stitching and buttons within MD.
Throughout this step-by-step process, we are going from big shapes down to small details while keeping the initial structure as firm as possible, which is very important for these types of garments to look realistic.
Special attention is given to non-destructive, natural-looking padding and I am also sharing my process of exporting to Zbrush in order to add thickness and integrate the stitching.
By the end of this tutorial, you will be able to construct garments of similar complexity for use in game or film production.
- MD Project Files
- Reference Images
- 01 – Blocking out the Base
- 02 – Adjusting & Fitting the Base on the Avatar
- 03 – Detailing the Sleeves
- 04 – Adding Second Layer with Layer Clone
- 05 – Adding Pockets & Zipper Tape
- 06 – Adding Shoulder Boards
- 07 – Adding the Belt (Part 1)
- 08 – Adding the Belt (Part 2)
- 09 – Polishing Layer Clone Artefacts
- 10 – Adding Stitches & Rivets
- 11 – Exporting the Jacket to Zbrush
I was a pretty basic user of MD until I picked up Madina’s biker jacket tutorial. I feel like now I’ve leveled up in my understanding and use of the program when it comes to garment simulation in Marvelous. I am now armed with new techniques to take my 3d clothing to the next level. Thanks Madina! The tutorial was relatively easy to follow and understand!
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