PHOTOREALISTIC EYE 2.0

The Photorealistic Eye 2.0 provides you a Ready to Use Eye model and textures in  order to get Photorealistic result in Seconds!

Just import it in your scene and it’s ready for render.

WHAT’S INCLUDED

Maya Files Directory with “Photorealistic_Eye.ma” file composed of

  • Sclera
  • Iris
  • Pupil Rim
  • 1 Pupil Dilation Blendshape
  • 1 Pupil Constriction Blendshape
  • 1 Controller to manage these Blendshapes
  • 1 3DTexture Projection Node to procedurally control the Cornea dimensions

Textures Directory

  • Iris Textures with 10 Different Iris Color Variations
  • Pupil Rim Textures
  • Sclera Texture

Resources Directory

  • Eye Contriction Blendshape (OBJ)
  • Eye Dilation Blendshape (OBJ)
  • Eye Iris Sculpt (ZPR)

TEN EYE COLORS

  • Brown (Var_01)
  • Brown (Var_02)
  • Dark Blue
  • Light Blue
  • Variant Blue
  • Green (Var_01)
  • Green (Var_02)
  • Purple
  • Red
  • Yellow

MATERIALS

Sclera AiStandardSurface material consists in a MixShader with Cornea Material and a Procedural 3D Mask in order to leave to the User the ability to modify Intensity and Scale and move the 3D Texture Controller (‘place3dTexture1’) on the top of the eye mesh.

In order to give you total control of the material you will find a short Tutorial on How to Bake these Procedural Information into a simple Texture Mask.

Iris AiStandardSurface consists only in Textures connected to Material Master, so you can change Iris color by just replacing the BaseColor Texture.

 

Photorealistic Eye is created inside of Maya and rendered with Arnold Materials but If you want to use it in a different software, you can easily do so by:

  • Bake the Cornea Texture Mask or Use the one already provided inside of the Sclera Texture Folder
  • Import the Eye in the Software you want and plug all the Textures using the Cornea Mask as a Transparent Mask for the Sclera Mesh

PUPIL DILATION & CONSTRICTION

Once you have opened your file, you can easily modify the Pupil Dilatation of the Eye with using the Eye Controller you will find in the Scene.

This Controller has a Custom Attribute called “Eye_BlendShape” with values ranging from -1 to 1.

  • Pupil Dilation = 1
  • Pupil Constriction= -1

Tips:

Use mid values to get the best result.

UPDATE 2.0

Now you can easily Duplicate and/or Mirror the Eye on your Scene.
Just follow the Tutorial inside of this Zip File or below.

I have also added 5 completely New Iris color to add some new magic to your eye.

Rig ready

As you can see in the promo video upside the Eye it’s very simple to be used with any kind of Rig.

Just connect it to you Rig Bones and Control it!

HOW TO USE

Reviews

Average rating: 1.00 out of 5 stars
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  • If you need just an eye and don't need to move it, or mirror or really do anything other render

    This eye is good if you just need a render of an eye. Not useful with characters. It’s not useful if you need to rotate the eye. If your character has 1 eye and stares forward, this is for you. If you want to mirror it, or rotate it or do anything that a 3d artist would need this for, I’d pass. Waste of money.

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    • Thank you for the honest review. This eye wasn’t meant for character but Now after your reviews I’m Working on a 2.0 Version of the Product with a Tutorial and some changes in order to use it with Characters and not only for static renders.

      Hope for a better review when It will be online! Thank you!

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      • Hi! Today it’s out a big update! Thank you for the review and hope now it will be a better product!

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  • I regret I purchased this Eye.

    The Eye is not centred. Not recommended for newbies as it requires advanced level if you wish to mirror the eye in order to duplicate it with its blend node. The size of the Iris is not realistic either. It is a mess. The brown colour Iris looks like plastic. Not realistic at all.

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    • Hi, there is a description and some renders to let you see the materials and everything concern this model before buying it. I’m sorry if I haven’t explained how to mirror it or how to use the material also for other like you that are newbies with Maya.
      The brown Iris it’s a texture and if you use it like a robot it won’t be realistic like everything in the 3D World…Unfortunately we haven’t the Feature “Click and Get Awesome Renders”.

      I’m sorry if you couldn’t make the most with this model but the Vote in my opinion should be objective and not related to your skills on using it.

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      • This eye looks phenomenal and I would love to use it. Would you mind creating a short tutorial on how to properly mirror it, for those whom may not be experienced with how to adjust the models around, especially if it is connected to a rig, which someone could unintentionally “break” if they don’t know what they’re doing? It would seriously be appreciated and could help you with sales. 🙂

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        • Hi! Today it’s out a big update! Thank you for the review and hope now it will be a better product!

          1 of 2 people found this review helpful.

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