Rigged Wardrobe

Rigged Wooden Wardrobe

  • 100% Quads.
  • Fully rigged (All formats) with custom bone shapes and constraints for.Blend format.
  • All Textures created in Substance Painter and exported in 2K PBR (Roughness/Metallic) formats.
  • Logically named objects, materials and textures.
  • Modelled in Blender 2.83.2
  • Textured in Substance Painter 2020.1.3.
  • Rendered in Marmoset Toolbag 3.
  • Built to real life scale.

Wardrobe = 144cm wide, 60cm deep, 232cm tall.

  • Low poly, suitable for AAA video games, films and animations.

Rigged Components

  • Left Door – Min/max rotations constrained.
  • Right Door – Min/max rotations constrained.
  • Middle Door – (Parented to left door) Min/max rotations constrained.
  • Drawer – Min/max location constrained.
  • Root – Location/rotation constrained.

Formats included

.Blend – Native



Objects in each file format

  • Wardrobe
  • Armature
  • WGT_Shapes (Custom bone shapes for .Blend file) WGT_Door left WGT_Door Right WGT_Door Mid WGT_Drawer WGT_Root

Textures included in .png format.

Wardrobe – 2K

  • Diffuse
  • Roughness
  • Normal – (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
  • Metallic

Poly Count total (According to Blender inspection tools).

  • Face count: 4,703
  • Vert count: 4,938
  • Triangulated count: 9,406

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