Sphynx Cat White Animated

Soft: Maya 2019 | Arnold 3.2.2

High detailed realistic Sphynx Cat model. Clean UVmapped, professional textured, RIGGED and ANIMATED.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.

Scene is ready to render with Arnold render to have the same result as on thumbnails.

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POLYCOUNT: 48845 (polygons)

Mesh is quad based mainly with less count of triangles, smoothable and clean.

Body mesh is 30447 polygons.

All other meshes (claws, eyeballs, mouth, teeth) is 18398 polygons.

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TEXTURES: 8192×8192 JPG files.

Textures for:
– Body (8192×8192)
– Eye Cornea (1024×1024)
– Eye Sclera (2048×2048)

Texture types:
– Diffuse
– Specular
– Normal
– Displacement
– Occlusion
– SSS Body Map (by default material with sss is switched off, assign it to use)

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MEASUREMENT UNITS: Centimeters.

Model is a real world scale.

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FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)

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EYE STAGES

To make pupil bigger or smaller change attribut of cornea (blend shape between two stages).

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RIG NOTES:

This model is rigged using ikHandles and NURBS primitive control objects with a lot of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.

*Full rig description available to free download in Additional Files section. Rig very flexible and deep.
*Skinned mesh also available as FBX file in supporting items section.
*Rig only scene itself also available as .mb file in supporting items section.

There is 4 animations in separated scenes, linked to main scene as a reference for more easy work:
– Walk 40 frames(short) and 120 frames(complex) – loopable
– Trot 19 frames(short) and 90 frames(complex) – loopable
– Run 19 frames – loopable
– Idle (188 frames – loopable)

*Separated scenes with animations available in main arhive
*FPS set as 30
*If animation don’t visible, try to choose it in animation layer pop-up list near FPS window.
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NOTE: This model contains poles (more than 5 edges that converge to a single vertex) in the center of eye mesh (see wireframe screens).

Model provided in the standart rigging pose.

NO PLUG-IN needed!

NO POSTWORK on this renders.

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