Sushi material made with substance designer and rendered with Arnold.

Procedural material with so many nodes!! believe me, it’s a lot of nodes! 😀

It’s not just made to be rendered on a shader ball, It’s production-ready. inside the graph, materials are separated and you can output them easily.

This material designed to be rendered inside the render engines with proper Subsurface Scattering shader.

Package includes .SBS file and multiple base materials ready to hook up to the output!

With this purchase you actually buying 5 different materials!

License

Personal licenses do NOT apply to companies or organizations. Substances and exported textures cannot be shared, redistributed, or resold to third-party unless as embedded components of electronic/interactive media.

Version

Substance Designer 2018 or newer is required. 

*Digital products are non-refundable

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