UTA Modular Unit M1 is a game-ready low poly asset. It is part of a larger collection, I’m going to release one model a week. I made it by using Modo, and Blender , and Zbrush to create the high-poly mesh and RizomUV to get perfect uv, then I also used Modo native UV tools to set the hard edges to get that nice smooth transition between adjacent islands, next I baked it out in Marmoset, which is the greatest piece of software to bake out very complex 3d model, and finally texturing and rendering were done in Substance 3d Painter, It looks even better in UE5.
Here is what you’ll get:
- UE5 project
- Modo scene
- Blender scene
- Low poly Exploded version (included in Modo scene) and normal version (14.310 polygons), and triangulated mesh which is what you’ll use in UE5. It’s good! we no longer live in the 80s.
- High poly mesh (about 6 milion polygons)
Here are a couple of Youtube links, where you can see it in the varius 3d applications.
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