Uta Modular Unit M1

UTA Modular Unit M1 is a   game-ready low  poly asset. It  is part  of  a larger collection, I’m going to release one model a week. I  made it by  using Modo, and Blender , and Zbrush  to create the high-poly mesh and  RizomUV to get perfect uv,  then I  also used Modo native UV  tools to  set  the hard edges to get that nice smooth transition between adjacent islands, next I baked it out in Marmoset, which is the greatest piece of software to bake out very  complex  3d model, and finally texturing and rendering were done in Substance 3d Painter, It looks even better  in UE5.

Here is what you’ll get:

  1. UE5 project
  2. Modo scene
  3. Blender scene
  4. Low poly Exploded version (included in Modo scene) and normal version  (14.310 polygons), and triangulated mesh which is what you’ll use in UE5. It’s good! we no longer live  in the 80s.
  5. High poly mesh (about  6 milion polygons)

Here  are a couple of Youtube links, where you can  see it in the varius 3d  applications.


Have fun!!!

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