CategoriesGeneralWhy isnt Blender industry standard yet?Reply To: Why isnt Blender industry standard yet?


PastyPict
Artist

Devs at BF just want to keep adding features while ignoring performance.

Are you referring to tools handling high vertex counts in real-time, and general performance with really high res models?

If that’s what you are referring to, I agree. As far as I have seen they seem to be mainly focused on how quickly you can render in Cycles. That’s something I still like to see improvements in, and I don’t have a problem with them adding more features, provided that those features are useful like Eevee and some of what they showed they are working on for sculpting. But I have been wanting real-time performance improvements for a while. If they have improved things in that area, then I haven’t noticed.