Sveut
Artist
OP

PART I : ORGANISATION

The best way for me to complete this challenge before the deadline is to stay ORGANISED !
I decided to list here all the importants steps I’ll have to work on !

 

LAST UPDATE : August, 20th, 2019

 

A. Researches / References

✅  Finding inspiring pictures / styles
✅ Do some “concepts”

B. Production

✅   Sculpt a “Base-mesh” [Zbrush]
⬜  Add details on the face [Zbrush]
⬜  Add details on the body [Zbrush]
⬜  Add hairs (if stylized) [Zbrush]
⬜  Clothes [Marvelous]
⬜  Edit Clothes sculpt [Zbrush]
⬜  Retopology [Maya]
⬜  Unfold UVs [Maya]
⬜  Rigging [Maya]
⬜  Poses ( T-pose / Neutral / Dynamic ) [Zbrush] [Maya]
⬜  Baking displaces / normals…  [Zbrush]
⬜  Texturing [Substance Painter]
⬜  Lookdev [Maya] [Renderman]
⬜  Lighting [Maya] [Renderman]
⬜  Rendering [Maya] [Renderman]