I’m doing this character so it can integrate for game in unity, not a real game just practicing for it, i’m planning to retopo, texture, skin, rig and animate a bit this guy.
Here a screenshot of what i did so far after some feedback about stylized character (thanks again ).
I’m pretty happy(more or less haha) with the modelization, if you have any critic ;).
Some of you(on the discord) suggest me to do hand paint texture and i have some questions about how i should proceed:
– can i hand paint on the low poly with the detail of the high poly ?
– should i exaggerate some detail like the belt or armband so it will be visible in the low poly ?
– should i do the retopo with or without the armors ?