Viewing 1 post (of 1 total)

  • djo-potato

    Hello everyone,

    I’m doing this character so it can integrate for game in unity, not a real game just practicing for it, i’m planning to retopo, texture, skin, rig and animate a bit this guy.
    Here a screenshot of what i did so far after some feedback about stylized character (thanks again ).

    I’m pretty happy(more or less haha) with the modelization, if you have any critic ;).

    Some of you(on the discord) suggest me to do hand paint texture and i have some questions about how i should proceed:

    – can i hand paint on the low poly with the detail of the high poly ?

    – should i exaggerate some detail like the belt or armband so it will be visible in the low poly ?

    – should i do the retopo with or without the armors ?



Viewing 1 post (of 1 total)

You must be logged in to reply to this topic.