This topic contains 1 reply, has 1 voice, and was last updated by Mike8917 2 months ago.

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  • Mike8917

    Hey guys!

    I wanted to share my progress on a character that I’m doing. I’m going for a dwarf, based loosely on this lovely concept by Joris Dewolf Just loved the boldness of the features and the giant head looks like it would be lots of fun to do ๐Ÿ™‚

    I’m an environment artist in my day-to-day job, so this is all pretty uncharted territory for me! I’ve created a character before (if you could call it that. It was pretty terrible!), but this is my first real attempt at a character from scratch. I would really appreciate any feedback at this early stage, as there’s probably a lot of glaring errors that I’m not seeing. The flipped normals videos have helped me so much after a friend recommended them to me, partly what stimulated me to try my hand at characters.


    01 (1)

    So I started by creating this base mesh from a dynamesh sphere and then zremeshing, and then adjusting his proportions to resemble something closer to a dwarf. I then began to sculpt into him and add some muscle details.

    And this is where I am at the moment




    Cheers ๐Ÿ™‚


    Hey guys,

    Not much progress, but had a bit of time and managed to get a bit more done yesterday evening. Just started to layer on some detail on the face and the main beard




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