CategoriesChallengesFlippedNormalsOctober – HalloweenFlippedNormals Art Challenge – October – Halloween Lollipop

This topic contains 4 replies, has 2 voices, and was last updated by hunterm0627 1 hour ago.

Viewing 5 posts - 1 through 5 (of 5 total)

  • hunterm0627
    Artist

    Hey Everyone!

    I’ve decided to model a Halloween themed lollipop for the challenge. Here are a few concepts below that I painted earlier today.  I’m really leaning more towards the third one on the bottom row from the left with the purple and green colors currently. My original idea was to model either a cemetery gate, a potion or a creepy chandelier… maybe someone else will venture off in that direction. I’m still relatively new to doing 3D stuff so I figured something simple would be better since I’m still trying to get a good workflow down.

    My goal for this challenge is to learn something new during the process and just have fun with it.

    I’m looking forward to seeing what everyone else does!

    If you have any questions just let me know.

    FN_HalloweenCandy


    hunterm0627
    Artist
    OP

    Here’s an update on what I’ve done so far! I think I’m almost done with the high poly. I feel like the mushrooms still need some more tweaking but it’s looking good so far. I forgot to mention that I’m using 3ds Max to model and will later be using Substance Painter to texture, Marmoset Toolbag 3 to render.

    FN_lollipop_03
    FN_lollipop_05


    Maria Raducanu
    Artist

    I love this! The concepts are super cute, and the presentation already looks so good. I’m excited to see the textures!


    hunterm0627
    Artist
    OP

    Thanks so much Maria! I’m anxious to get to the texturing part, haha.


    hunterm0627
    Artist
    OP

    Update on my Halloween lollipop. I’ve had some other projects come up so I had to put this on the back-burner.

    I’m still hobbling around on squeaky training wheels in ZBrush so I kept the sculpting very simple since I wasn’t sure how the high poly export/bake would come out on top of the low poly. Was playing around with the subsurface scattering in Substance Painter to get a feel for what I might want. So, here’s some noisy test renders/screenshots before I start a new document and take my time.

    Just really excited that I figured out how to implement ZBrush into my workflow finally, haha. It’s been like a terrifying monster under my bed that I’ve been hesitant to acknowledge for the past few weeks. Kind of want to go back and make some deeper cuts on the surface now that I look at it since I have a better grip on what to do.

    Having fun so far though and learning a ton so that’s all that matters to me! Everyone has done some fantastic stuff on here, pretty blown away by the stuff you guys have been posting. Super inspiring for me!

    FN_Lollipop_Test_04
    FN_Lollipop_Test_08FN_Lollipop_Test_05FN_Lollipop_Test_06FN_Lollipop_Test_07
    FN_Lollipop_Test_09

Viewing 5 posts - 1 through 5 (of 5 total)

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