Nice to hear some interesting from you. The idea of deformation of the face I copied from some references. I hope in the final piece I make it looking like his face through long ages from two-eyed deforms to one-eyed face.
So, a few hours in this evening for practice sculpt of the base body. I prefer more start with the base mesh I must admit that it was a second time in my life when I trying to create base body shape from inserted multiple spheres. Dynameshing is very helpful in this stage. So far look pretty horribly.
Because of unknown reason viewport is pretty blurry. Maybe document size in Zbrush too smaller?