This topic contains 2 replies, has 2 voices, and was last updated by JaredF 2 months ago.

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  • JaredF

    this was my second study of stylized character art, I wanted to keep it a Zbrush – photoshop workflow on this so I didnt have to focus my attention on solid topology. Leaving me more time to spend on the details and sculpt. Character was modeled, poly painted and UV’ed in ZBrush – base textures were done in Substance Painter then heavily painted over in Zbrush using poly paint… Final images compiled in photoshop.


    You can find more of my work on my instagram and artstation!






    PurplehairBase Render #14985

    Morten Jaeger
    Wizard @ FlippedNormals

    Nice one Jared, well done for you second stylized character 😀

    I almost feel like a character like this would benefit from a dark background with some dim lights or something.
    She feels kind of like a thief in a way.

    But really cool, looking forward to seeing more of your work 🙂


    Oh awesome! Thanks alot Morten means alot to hear that from you!

    And thats some solid advice! I do agree maybe I’ll re-render her and see what it looks like!

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