Creating Hellboy (Zbrush/Substance Painter/Maya) - Timelapse + Notes (English)
This tutorial is for people who want to create Demon Character for their portfolio.
You see my full Character Creation process consisting of 23+ Hours of Footage (Only 2x Speed).
There are Notes/subtitles on important places, where I explain what my thought process is, what techniques I use and what my goal is for a particular action.
I show my sculpting Approach and technique to sculpt a Realistic looking Head and Torso. This Part is done 100% in Zbrush.
The Creation of the jacket is only shown in Zbrush where I modify and detail the jacket from Marvelous Designer. I did not record the creation process but I show the Pattern Layout from Marvelous Designer, so you can see how a Coat pattern could look.
After I did surfacing in Zbrush, I show how I create UV's inside of Zbrush and I move on to Substance Painter where I texture my assetts.
From there I start grooming the Beard in Maya with classic Xgen, later transfer that to interactive Groom.
I do not go over the Shader setup But I included pictures of the Node-tree of every shader in case that is wanted.
Chapter List:
Video:
01-07 Head Part 1-7 (Zbrush)
08-12 Body (Zb
Creating Hellboy (Zbrush/Substance Painter/Maya) - Timelapse + Notes (English)
Creating Hellboy (Zbrush/Substance Painter/Maya) - Timelapse + Notes (English)
This tutorial is for people who want to create Demon Character for their portfolio.
You see my full Character Creation process consisting of 23+ Hours of Footage (Only 2x Speed).
There are Notes/subtitles on important places, where I explain what my thought process is, what techniques I use and what my goal is for a particular action.
I show my sculpting Approach and technique to sculpt a Realistic looking Head and Torso. This Part is done 100% in Zbrush.
The Creation of the jacket is only shown in Zbrush where I modify and detail the jacket from Marvelous Designer. I did not record the creation process but I show the Pattern Layout from Marvelous Designer, so you can see how a Coat pattern could look.
After I did surfacing in Zbrush, I show how I create UV's inside of Zbrush and I move on to Substance Painter where I texture my assetts.
From there I start grooming the Beard in Maya with classic Xgen, later transfer that to interactive Groom.
I do not go over the Shader setup But I included pictures of the Node-tree of every shader in case that is wanted.
Chapter List:
Video:
01-07 Head Part 1-7 (Zbrush)
08-12 Body (Zb