Product banner image

Creating Hellboy (Zbrush/Substance Painter/Maya) - Timelapse + Notes (English)

Lukas Kutschera
(11 ratings)
Product description

Creating Hellboy (Zbrush/Substance Painter/Maya) - Timelapse + Notes (English)

This tutorial is for people who want to create Demon Character for their portfolio.

You see my full Character Creation process consisting of 23+ Hours of Footage (Only 2x Speed).

There are Notes/subtitles on important places, where I explain what my thought process is, what techniques I use and what my goal is for a particular action.

I show my sculpting Approach and technique to sculpt a Realistic looking Head and Torso. This Part is done 100% in Zbrush.
The Creation of the jacket is only shown in Zbrush where I modify and detail the jacket from Marvelous Designer. I did not record the creation process but I show the Pattern Layout from Marvelous Designer, so you can see how a Coat pattern could look.

After I did surfacing in Zbrush, I show how I create UV's inside of Zbrush and I move on to Substance Painter where I texture my assetts.

From there I start grooming the Beard in Maya with classic Xgen, later transfer that to interactive Groom.
I do not go over the Shader setup But I included pictures of the Node-tree of every shader in case that is wanted.

Chapter List:

Video:

01-07 Head Part 1-7 (Zbrush)
08-12 Body (Zb

Creating Hellboy (Zbrush/Substance Painter/Maya) - Timelapse + Notes (English)

Product description

Creating Hellboy (Zbrush/Substance Painter/Maya) - Timelapse + Notes (English)

This tutorial is for people who want to create Demon Character for their portfolio.

You see my full Character Creation process consisting of 23+ Hours of Footage (Only 2x Speed).

There are Notes/subtitles on important places, where I explain what my thought process is, what techniques I use and what my goal is for a particular action.

I show my sculpting Approach and technique to sculpt a Realistic looking Head and Torso. This Part is done 100% in Zbrush.
The Creation of the jacket is only shown in Zbrush where I modify and detail the jacket from Marvelous Designer. I did not record the creation process but I show the Pattern Layout from Marvelous Designer, so you can see how a Coat pattern could look.

After I did surfacing in Zbrush, I show how I create UV's inside of Zbrush and I move on to Substance Painter where I texture my assetts.

From there I start grooming the Beard in Maya with classic Xgen, later transfer that to interactive Groom.
I do not go over the Shader setup But I included pictures of the Node-tree of every shader in case that is wanted.

Chapter List:

Video:

01-07 Head Part 1-7 (Zbrush)
08-12 Body (Zb

ratings
This product doesn’t have any ratings yet.
Click on ‘This Store’ to see all ratings for this seller.
Product Details
Software
Skill Level