Alien Gun Texturing – Substance Painter, Maya, UV Layout V-Ray
Learn how to texture an alien weapon from scratch with Substance Painter, Maya, UV Layout and V-Ray.
What do I learn?
Every major step is covered with full commentary and HD video. I show you production texturing and shading techniques, lighting in V-Ray – as well as share some custom Maya scripts. You’ll also learn how to speed up your workflow, as well as providing the gun production model, shaders, substance file, and V-Ray file.
The course is over 3 hours long – in full HD.
– Tutorial video files in 1080p .mp4
– Alien weapon FBX and OBJ full production mesh with UVs
– Maya 2017 file with lighting and V-Ray scene setup
– Substance Painter file
– Substance Painter 2017
– Maya 2017 with V-Ray
– Headus UV Layout (optional)
About the Course
You will gain industry knowledge of texturing models for feature film/game cinematic production – from a 13 year texture veteran who has worked in high-end film and games. I teach you how to do UVs, shader setup in Substance Painter, setting up a pro V-Ray lighting scene, and how to export your maps from Substance finally how to easily render them in V-Ray.
I’m a senior creature/hard surface modeler and texture artist with 13 years experience in film, games, and commercials. I am currently a member of the amazing modeling/texture team at Industrial Light & Magic where I have recently completed work on Star Wars – The Last Jedi. Other projects include Valerian, Star Trek Into Darkness, and Harry Potter.
By purchasing this tutorial and model file you are agreeing to use the model for personal use only. This is a texturing tutorial only, modeling is in a separate tutorial. You may not redistribute the tutorial, scripts, or model files. This model cannot be used for commercial use.
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