{"product_id":"cinematic-face-texturing","title":"Cinematic Face Texturing: From ZBrush to Arnold","description":"\u003ch2 class=\"Description_description__name__DXz7S\"\u003eCharacter Face Texturing in Substance Painter\u003c\/h2\u003e\n\u003cdiv class=\"StyledDescription_description__pxSPJ\" data-sentry-component=\"StyledDescription\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv data-testid=\"description\" data-sentry-component=\"ReadMore\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv class=\"Description_description__text__eFTiA\"\u003e\n\u003cp\u003eIn Character Face Texturing in Substance Painter, you’ll learn how to texture a character's face from scratch in Substance Painter! Learn the full workflow from the first brush stroke to the final tweaks of the skin shader. By the end of this course, you’ll be able to texture your own characters, using simple and powerful techniques.\u003c\/p\u003e\n\u003cp\u003eWe'll be focusing exclusively on the face since it's commonly the most complicated and important part. It'll allow us to talk about topics such as facial contouring, makeup, micro detailing, character personality, and how to solve common texturing challenges you'll encounter in your work. If you can texture the face, you can texture anything!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAbout your Instructor\u003cbr\u003e\u003c\/strong\u003eYour instructor, Henning Sanden, has been doing 3D for 15 years. During his film experience, he’s worked on movies such as Alien Covenant, Pirates of the Caribbean, Venom, Pacific Rim: Uprising, Batman V Superman – and many more! The techniques shown in this series are based on his career in film, having worked as a texture artist for years.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCovering the Full Texturing Process\u003cbr\u003e\u003c\/strong\u003eWe’re starting by exporting our model out of ZBrush and importing it into Substance Painter, covering all specific steps and settings. From there we’ll give the character skin details using tileable maps in combination with the new Warp Projection feature. Along the way, you’ll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we’re starting on the color map using fill layers, creating the color map one layer at a time. You’ll also understand how to create simple and powerful roughness maps to make your characters pop.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSkin Shading Made Simple\u003cbr\u003e\u003c\/strong\u003eHaving done the first pass on all the base maps, we’re bringing the textures into Arnold, where we’ll set up the skin shader. Skin shading can be an incredibly complicated process, so we’ll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We’re also using the FlippedNormals Eye kit, to make the character feel truly alive.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProfessional and Tested Texturing Workflow\u003cbr\u003e\u003c\/strong\u003eYou'll learn a holistic way of texturing, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSkill Level\u003cbr\u003e\u003c\/strong\u003eCharacter Face Texturing in Substance Painter is perfect for 3D artists with an intermediate understanding of Substance Painter and Maya and who are interested in taking their character texturing to the next level! We recommend that you know how to use both Substance Painter and Maya, as we're focusing on texturing and shading workflows, instead of going through features A-Z. If you're interested in learning Substance Painter or Maya, we highly recommend our Intro Courses:\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/introduction-to-maya-2435\" target=\"_blank\"\u003eIntroduction to Maya\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/introduction-to-substance-painter-235\" target=\"_blank\"\u003eIntroduction to Substance Painter\u003c\/a\u003e\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eWhat You'll Learn\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eExporting models from ZBrush and importing them into Substance Painter\u003c\/li\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eSetting up Smart Masks for an efficient workflow\u003c\/li\u003e\n\u003cli\u003eUsing Warp Projection in Substance Painter for quickly adding pores\u003c\/li\u003e\n\u003cli\u003eUsing custom alphas to add skin details\u003c\/li\u003e\n\u003cli\u003eBuilding a color map step by step\u003c\/li\u003e\n\u003cli\u003eMaking a roughness map\u003c\/li\u003e\n\u003cli\u003eMaking a SSS amount map\u003c\/li\u003e\n\u003cli\u003eExporting maps from Substance Painter\u003c\/li\u003e\n\u003cli\u003eExporting displacement maps from ZBrush\u003c\/li\u003e\n\u003cli\u003eSkin shading in Arnold\u003c\/li\u003e\n\u003cli\u003eHow to use a tested and simple texturing workflow\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCONTAINS\u003cbr\u003e\u003c\/strong\u003eWhen doing realistic texturing and character work, particularly skin, you will need to rely on external resources to achieve a satisfying result. We will be providing low-res versions of the external resources used in this tutorial so you can follow along without having to purchase any additional products. Below you'll find links to the resources in case you wish to buy the full version.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e19 Video Tutorials\u003c\/li\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eAll scene files (Maya, ZBrush, Painter)\u003c\/li\u003e\n\u003cli\u003e10 Page Help PDF\u003c\/li\u003e\n\u003cli\u003eCharacter model by\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/flippednormals.com\/creator\/niyoo\/\" target=\"_blank\"\u003eNiyazi Selimoglu\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cli\u003e1 low-res version of the full face alpha from \u003ca href=\"https:\/\/flippednormals.com\/product\/flippednormals-face-kit\/\" target=\"_blank\"\u003eFlippedNormals Face Kit\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cli\u003e3 low-res versions of alphas from\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/flippednormals-skin-kit\/\" target=\"_blank\"\u003eFlippedNormals Skin Kit\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cli\u003e1 low-res version of an eye from \u003ca href=\"https:\/\/flippednormals.com\/product\/flippednormals-eye-kit\/\" target=\"_blank\"\u003eFlippedNormals Eye Kit\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSOFTWARE USED\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSubstance Painter 7.4\u003c\/li\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eMaya 2022\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCHAPTER LIST:\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e01 \u003c\/strong\u003e- Workflow Explained\u003cbr\u003e\u003cstrong\u003e02 \u003c\/strong\u003e- Modeling is Texturing\u003cbr\u003e\u003cstrong\u003e03 \u003c\/strong\u003e- Mesh Prep\u003cbr\u003e\u003cstrong\u003e04 \u003c\/strong\u003e- Smart Masks\u003cbr\u003e\u003cstrong\u003e05 \u003c\/strong\u003e- Pores Projection\u003cbr\u003e\u003cstrong\u003e06 \u003c\/strong\u003e- Pores Tileable\u003cbr\u003e\u003cstrong\u003e07\u003c\/strong\u003e- Horn Displacement\u003cbr\u003e\u003cstrong\u003e08 \u003c\/strong\u003e- Pore Fixes\u003cbr\u003e\u003cstrong\u003e09 \u003c\/strong\u003e- Displacement Balances\u003cbr\u003e\u003cstrong\u003e10 \u003c\/strong\u003e- Color Base\u003cbr\u003e\u003cstrong\u003e11 \u003c\/strong\u003e- Horns Base\u003cbr\u003e\u003cstrong\u003e12 \u003c\/strong\u003e-  Roughness Base\u003cbr\u003e\u003cstrong\u003e13 \u003c\/strong\u003e- Color Breakup\u003cbr\u003e\u003cstrong\u003e14 \u003c\/strong\u003e- Bone Base\u003cbr\u003e\u003cstrong\u003e15 \u003c\/strong\u003e- Maya Scene Setup\u003cbr\u003e\u003cstrong\u003e16 \u003c\/strong\u003e- Skin Shading\u003cbr\u003e\u003cstrong\u003e17 \u003c\/strong\u003e- SSS Amount Map\u003cbr\u003e\u003cstrong\u003e18 \u003c\/strong\u003e- Map Updates\u003cbr\u003e\u003cstrong\u003e19 \u003c\/strong\u003e- Eye Kit\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54088469021012,"sku":null,"price":99.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54088469053780,"sku":null,"price":499.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127245328724,"sku":null,"price":999.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/faceTexturing_text.jpg?v=1775723144","url":"https:\/\/flippednormals.com\/products\/cinematic-face-texturing","provider":"FlippedNormals","version":"1.0","type":"link"}