About the Product

– NOT A PART OF THE SUMMER SALE-

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Hard Surface Basics 02:
Spline Deformer & Carving Meshes with Max and ZBrush

 

Includes

  • 1 HD video file
  • 3ds Max source file
  • ZBrush 4R7 source files
  • Decimated OBJ Files
  • Haywood Tools max script

Duration: 57min video MP4 format with full audio commentary in English

Description

In this tutorial, I am going to show you how to add detail to your high poly meshes by carving out areas of the mesh and then adding a tiling piece of detail geometry into the carved area. I will explain how to use ZBrush, dynamesh and the path deform modifier in 3ds max to achieve this.

More Hard Surface Tutorials

Ultimate Hard Surface Tutorial – Turret Gun Complete Edition

Military Radio – Modeling & Texturing Complete Edition

Hard Surface Basics 01 – Using UV coordinates to deform geometry

Hard Surface Basics 03 – Using 3ds Max and ZBrush

Hard Surface Basics 04 – Photon Cannon and modeling approach

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