{"product_id":"introduction-to-mari","title":"Introduction to Mari","description":"\u003ch2 class=\"Description_description__name__DXz7S\"\u003eIntroduction to Mari\u003c\/h2\u003e\n\u003cdiv class=\"StyledDescription_description__pxSPJ\" data-sentry-component=\"StyledDescription\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv data-testid=\"description\" data-sentry-component=\"ReadMore\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv class=\"Description_description__text__eFTiA\"\u003e\n\u003cp\u003e\u003cspan\u003eIntroducing the most comprehensive tutorial ever created for learning Mari! With over 7 hours of expertly crafted training, Introduction to Mari guides you through every aspect of Mari's powerful texturing capabilities. From the fundamentals of Mari to advanced techniques, you'll learn to texture anything you want!\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTAUGHT BY MARI PROFESSIONAL\u003cbr\u003e\u003c\/strong\u003e\u003cspan\u003eHenning Sanden, Co-Founder of FlippedNormals, has been using Mari to texture characters and creatures on Hollywood movies like Pacific Rim 2, The Legend of Tarzan, Batman V Superman: Dawn of Justice and more!  \u003c\/span\u003e\u003cspan\u003eIntroduction to Mari is highly practical, covering features based on his career texturing for movies. Benefit from professional workflows and tips picked up from years of real-world experience in the industry. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLEARN TO TEXTURE WITH NODES\u003cbr\u003e\u003c\/strong\u003e\u003cspan\u003eIntroduction to Mari uses the node system in Mari to teach you a powerful and simple approach to texturing. Nodes are a major advantage of Mari over other texturing software and understanding how to use them, makes you a much more effective texture artist. Learn an industry-standard way of texturing your models.\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePRACTICAL TEXTURING\u003cbr\u003e\u003c\/strong\u003e\u003cspan\u003eIn Part 2, you'll learn how to texture a character from scratch in Mari, creating the Base Color, Roughness and Subsurface Amount map using simple and powerful techniques. You'll also learn how to bring your textures into Blender for shading to create realistic skin using SSS, specular, coat and displacements.\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e3D SOFTWARE USED \u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eMari 7.0v1\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eBlender 4.0\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eMaya 2024\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eCONTAINS\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eSource Files for Mari and Blender\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e8 Pages Help PDF\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eHD Videos\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eARTIST CREDIT\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ehuge\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ethanks to Funso Dorgu who created the model and scene used in Introduction to Mari. You can find his brilliant portfolio\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.artstation.com\/artwork\/kl1rDd\" rel=\"nofollow noopener noreferrer\" target=\"_blank\"\u003ehere!\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eCHAPTER LIST\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePART 1 - LEARNING MARI\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003e01 \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e- Differences Mari and Painter\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e02 \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e- Project Setup and Archive Explained\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e03\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - UI \u0026amp; Navigation \u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e04\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Selection and UDIMs\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e05\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Objects\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e06\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Lights\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e07\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Channels and Shaders\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e08\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Layers\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e09\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Understanding the Paint Buffer\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e10\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Layers Vs Nodes\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e11\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Node Graph Workflow\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e12 \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e- Procedurals\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e13\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Tri-Planars and Tiles \u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e14\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Using Teleport Nodes\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e15\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Color Grading\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e16\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Paint Tool\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e17\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Image Manager\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e18\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Paint Through Tool\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e19\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Various Tools\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e20\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Warping \u0026amp; Distorting \u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e21\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Baking and Geo Channels\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e22\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Projectors\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e23\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Selection Groups\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e24\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Color Management and LUTs\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e25\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Export Manager\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e26\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Working with Symmetry\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e27\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Transfer Textures\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e28\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Troubleshooting\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePART 2 - TEXTURING A CHARACTER IN MARI\u003cbr\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003e01\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Project Setup \u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e02\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Texturing the Color Base\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e03\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Painting the Lips\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e04\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - More Texture Painting\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e05\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Painting the Makeup\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e06\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Adding Procedurals and Displacement\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e07\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Creating the Gold Makeup\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e08\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Making Specular Roughness Map\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e09 \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e- Setting up the Shader in Blender\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e10\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e - Further shading in Blender\u003cbr\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e11 \u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e- Creating the Gold Makeup Material in Blender\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54069349876052,"sku":null,"price":99.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54069349908820,"sku":null,"price":499.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127248965972,"sku":null,"price":999.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/mari_text.jpg?v=1775721690","url":"https:\/\/flippednormals.com\/products\/introduction-to-mari","provider":"FlippedNormals","version":"1.0","type":"link"}