{"product_id":"introduction-to-substance-painter","title":"Introduction to Substance Painter","description":"\u003cp\u003eIn this Introduction to Substance Painter series, you'll learn everything you need to know in order to get started with Substance Painter. The first part will get your familiar with the commonly used tools, and in the second part, we'll texture a real-world asset. We also cover essential texture practices, helping you develop a proper workflow you can use to texture anything.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTaught by Senior Texture Artists\u003cbr\u003e\u003c\/strong\u003eYour instructors have worked as Senior Texture Artists in the film industry, having painted textures on Batman V Superman, Pacific Rim: Uprising, Venom - and much more! The experiences from painting professional assets are shown throughout this series. Instead of purely talking about technical features, you'll learn far more about the texture painting workflow.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLearn Hard Surface Texturing\u003cbr\u003e\u003c\/strong\u003eIn the second part, we cover how to paint awesome hard surface textures in Substance Painter, using proven techniques. We carefully build up the different materials step by step, showing everything involved. You'll also learn what areas to prioritize, showing you what areas are worth spending more time on.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePBR Workflow\u003cbr\u003e\u003c\/strong\u003eWe'll be texturing using PBR shaders in Substance Painter, using the metallic\/roughness approach. This is an industry-standard way of painting, which makes texture painting a lot easier to do - and to understand. PBR is used extensively in film, games and commercials and has taken the industry by storm over the last years.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSoftware Used\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eSubstance Painter 2018\u003c\/li\u003e\n\u003cli\u003eMaya 2018 (You can follow along in any 3D application)\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFiles Included\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFinal Substance Painter project\u003c\/li\u003e\n\u003cli\u003eLow Poly Final Model\u003c\/li\u003e\n\u003cli\u003eFlippedNormals HDRI\u003c\/li\u003e\n\u003cli\u003eHelp Sheet with Project Overview and Hotkeys\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eChapter List\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003eIntroduction\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003e01\u003c\/strong\u003e - Introduction and UI\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e02\u003c\/strong\u003e - Layers\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e03\u003c\/strong\u003e - The Shelf\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e04\u003c\/strong\u003e - Brush Tool\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e05\u003c\/strong\u003e - Projection\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e06\u003c\/strong\u003e - Polygon Fill\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e07\u003c\/strong\u003e - Clone Tool\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e08\u003c\/strong\u003e - Particles\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e09\u003c\/strong\u003e - Generators, Filters \u0026amp; Mask Editor\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e10\u003c\/strong\u003e - Smart Materials, Smart Masks \u0026amp; Instances\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e11\u003c\/strong\u003e - Quick Masking\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e12\u003c\/strong\u003e - Working with Opacity\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e13\u003c\/strong\u003e - Using Anchors\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003ePainting the Fan\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003e01\u003c\/strong\u003e - Preparing our model in Maya\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e02\u003c\/strong\u003e - Baking\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e03\u003c\/strong\u003e - Painted Metal\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e04\u003c\/strong\u003e - Cables\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e05\u003c\/strong\u003e - Stealing Materials\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e06\u003c\/strong\u003e - Brass\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e07\u003c\/strong\u003e- Copper\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e08\u003c\/strong\u003e - Logo\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e09\u003c\/strong\u003e - Updating the Model\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e10\u003c\/strong\u003e - Iray\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e11\u003c\/strong\u003e - Exporting Maps\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSkill Level\u003cbr\u003e\u003c\/strong\u003eIntroduction to Substance Painter is perfect for artists who are brand new to Painter and to texturing. It's also highly relevant for more advanced artists as well who wants to learn Substance Painter and wants to brush up on their texturing skills. We cover techniques which will help everyone from beginner to advanced 3D artists.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMore Training\u003cbr\u003e\u003c\/strong\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/character-face-texturing-in-substance-painter-18428\" target=\"_blank\"\u003e\u003cstrong\u003eCharacter Face Texturing in Substance Painter\u003cbr\u003e\u003c\/strong\u003e\u003c\/a\u003eLearn to texture a photo real fantasy character in Substance Painter along with realistic skin shading in Arnold!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/introduction-to-substance-designer-3971\" target=\"_blank\"\u003eIntroduction to Substance Designer\u003c\/a\u003e\u003cbr\u003e\u003c\/strong\u003eBy knowing both Substance Painter and Designer, you'll be able to really take your art to the next level and make your portfolio stand out!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/handpainting-skin-textures-in-substance-painter-361\" target=\"_blank\"\u003eHandpainting Skin Textures in Substance Painter\u003c\/a\u003e\u003cbr\u003e\u003c\/strong\u003eLearn professional techniques for hand-painting skin inside Substance Painter.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eModel Credit\u003cbr\u003e\u003c\/strong\u003eThe fan model has been generously provided by Simon Peloquin. Check out his wonderful work on his \u003ca href=\"https:\/\/www.artstation.com\/speloquin\" rel=\"nofollow noopener noreferrer\" target=\"_blank\"\u003eArtStation!\u003c\/a\u003e\u003c\/p\u003e","brand":"FlippedNormals","offers":[{"title":"Studio","offer_id":55601034395988,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Individual","offer_id":55601034428756,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/744815.webp?v=1775732860","url":"https:\/\/flippednormals.com\/products\/introduction-to-substance-painter","provider":"FlippedNormals","version":"1.0","type":"link"}