{"product_id":"introduction-to-zbrush","title":"Introduction to ZBrush","description":"\u003ch2 class=\"Description_description__name__DXz7S\"\u003eIntroduction to ZBrush\u003c\/h2\u003e\n\u003cdiv class=\"StyledDescription_description__pxSPJ\" data-sentry-component=\"StyledDescription\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv data-testid=\"description\" data-sentry-component=\"ReadMore\" data-sentry-source-file=\"index.tsx\"\u003e\n\u003cdiv class=\"Description_description__text__eFTiA\"\u003e\n\u003cp\u003eIn this 7.5 hours long series, you'll learn everything you need to know in order to get started with ZBrush 2020! Learning ZBrush can be incredibly frustrating and after having taught ZBrush to students for years - both in class and online - we've done our very best at making the best Introduction series possible! Starting out, you'll learn all the tools and features you need in order to use ZBrush. Next up, we cover how to sculpt a cave troll, combining everything we've learned so far into an easy-to-understand project.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTaught by Professional Creature Modellers\u003cbr\u003e\u003c\/strong\u003eWe've been using ZBrush professionally for years, having had the pleasure of making hero creatures in ZBrush for films like Pacific Rim Uprising, Alien Covenant, Pirates of the Caribbean - and much more! Our experience as senior modellers in the VFX industry makes us uniquely qualified to teach ZBrush - only the features we know you'll use are taught, and we use practical examples whenever possible!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePerfect for Beginners\u003cbr\u003e\u003c\/strong\u003eIntroduction to ZBrush 2020 is the fastest way to get started with ZBrush. We cover all the necessary tools and techniques for you to get up to speed with ZBrush 2020. The course has been tested in classrooms in universities around the world– before finally being put together as one elaborate training course available to all.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eStart Sculpting Right Away\u003cbr\u003e\u003c\/strong\u003eIntroduction to ZBrush 2020 not only covers the technical tools – but also the basics of how to get started with sculpting. Showing you simple industry-proven sculpting techniques means you’ll make great models time and time again. By the end of the series, you'll have a solid understanding of how to get started with your own projects.\u003c\/p\u003e\n\u003cp\u003eThis series is not an introduction to sculpting and does not cover the deeper creative aspects thereof. If you're already familiar with the UI of ZBrush, our\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/introduction-to-sculpting\/\" target=\"_blank\"\u003eIntroduction to Sculpting\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eis for you!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSkill Level\u003cbr\u003e\u003c\/strong\u003eIntroduction to ZBrush is perfect for complete beginners to ZBrush. We cover all essential features in ZBrush as well as more advanced features. If you go in as a complete beginner, you'll have a great understanding of ZBrush by the time you finish this tutorial series.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRequirements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003eYou do not need any previous experience with ZBrush to take this course\u003c\/li\u003e\n\u003cli\u003eThis is not an introduction to sculpting, you can find that\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/introduction-to-sculpting\/\" target=\"_blank\"\u003ehere\u003c\/a\u003e\n\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eContains\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cul\u003e\n\u003cli\u003e51 Video Files\u003c\/li\u003e\n\u003cli\u003eCustom UI and Hotkeys\u003c\/li\u003e\n\u003cli\u003e2 Free Alphas from the FlippedNormals Skin Kit\u003c\/li\u003e\n\u003cli\u003eBase Mesh\u003c\/li\u003e\n\u003cli\u003eProject Files\u003c\/li\u003e\n\u003cli\u003eHelp Doc PDF\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMore Training\u003cbr\u003e\u003c\/strong\u003e\u003ca href=\"https:\/\/flippednormals.com\/product\/introduction-to-sculpting-4846\" target=\"_blank\"\u003eIntroduction to Sculpting\u003cspan\u003e \u003c\/span\u003e\u003c\/a\u003eis the perfect companion to Intro to ZBrush. Take what you learn and bring your sculpting to the next level. Be guided from simple sculpting techniques, to more advanced topics which will be sure to seriously improve your sculpting.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eChapter List\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003ePart A - Learning ZBrush\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e01 \u003c\/strong\u003e- Interface \u003cbr\u003e\u003cstrong\u003e02 \u003c\/strong\u003e- Navigation\u003cbr\u003e\u003cstrong\u003e03 \u003c\/strong\u003e- What is a Tool?\u003cbr\u003e\u003cstrong\u003e04 \u003c\/strong\u003e- Saving: Project \u0026amp; Ztools\u003cbr\u003e\u003cstrong\u003e05 \u003c\/strong\u003e- Transpose \u0026amp; Gizmo\u003cbr\u003e\u003cstrong\u003e06 \u003c\/strong\u003e- Masking\u003cbr\u003e\u003cstrong\u003e07 \u003c\/strong\u003e- Brushes \u003cbr\u003e\u003cstrong\u003e08 \u003c\/strong\u003e- Dynamic Brush Option\u003cbr\u003e\u003cstrong\u003e09 \u003c\/strong\u003e- XTractor Brushes\u003cbr\u003e\u003cstrong\u003e10 \u003c\/strong\u003e- Polygroups\u003cbr\u003e\u003cstrong\u003e11 \u003c\/strong\u003e- Dynamesh\u003cbr\u003e\u003cstrong\u003e12 \u003c\/strong\u003e- Trim Brushes\u003cbr\u003e\u003cstrong\u003e13 \u003c\/strong\u003e- Sculptris Pro\u003cbr\u003e\u003cstrong\u003e14 \u003c\/strong\u003e- Subdivisions\u003cbr\u003e\u003cstrong\u003e15 \u003c\/strong\u003e- Dynamesh vs Subdivisions\u003cbr\u003e\u003cstrong\u003e16 \u003c\/strong\u003e- Dynamic Subdivisions\u003cbr\u003e\u003cstrong\u003e17 \u003c\/strong\u003e- Zspheres\u003cbr\u003e\u003cstrong\u003e18 \u003c\/strong\u003e- Subtools\u003cbr\u003e\u003cstrong\u003e19 \u003c\/strong\u003e- Alphas\u003cbr\u003e\u003cstrong\u003e20 \u003c\/strong\u003e- Customizing the UI \u0026amp; Hotkeys\u003cbr\u003e\u003cstrong\u003e21 \u003c\/strong\u003e- Layers\u003cbr\u003e\u003cstrong\u003e22 \u003c\/strong\u003e- Morph Targets\u003cbr\u003e\u003cstrong\u003e23 \u003c\/strong\u003e- Zremesher\u003cbr\u003e\u003cstrong\u003e24 \u003c\/strong\u003e- Reproject\u003cbr\u003e\u003cstrong\u003e25 \u003c\/strong\u003e- History Recall\u003cbr\u003e\u003cstrong\u003e26 \u003c\/strong\u003e- Polypainting\u003cbr\u003e\u003cstrong\u003e27 \u003c\/strong\u003e- Spotlight\u003cbr\u003e\u003cstrong\u003e28 \u003c\/strong\u003e- Vector Displacement Brushes (VDM)\u003cbr\u003e\u003cstrong\u003e29 \u003c\/strong\u003e- Noise Maker\u003cbr\u003e\u003cstrong\u003e30 \u003c\/strong\u003e- ZModeler\u003cbr\u003e\u003cstrong\u003e31 \u003c\/strong\u003e- Insert Mesh (IMM)\u003cbr\u003e\u003cstrong\u003e32 \u003c\/strong\u003e- Array Mesh\u003cbr\u003e\u003cstrong\u003e33 \u003c\/strong\u003e- Live Booleans\u003cbr\u003e\u003cstrong\u003e34 \u003c\/strong\u003e- Nanomesh\u003cbr\u003e\u003cstrong\u003e35 \u003c\/strong\u003e- UV Master\u003cbr\u003e\u003cstrong\u003e36 \u003c\/strong\u003e- Morph UVs\u003cbr\u003e\u003cstrong\u003e37 \u003c\/strong\u003e- Posing with Zspheres\u003cbr\u003e\u003cstrong\u003e38 \u003c\/strong\u003e- Fiber Mesh\u003cbr\u003e\u003cstrong\u003e39 \u003c\/strong\u003e- Decimation Master\u003cbr\u003e\u003cstrong\u003e40 \u003c\/strong\u003e- Creating Maps\u003cbr\u003e\u003cstrong\u003e41 \u003c\/strong\u003e- Import \u0026amp; Export files - UpdatingUV\u003cbr\u003e\u003cstrong\u003e42 \u003c\/strong\u003e- Universal Camera\u003cbr\u003e\u003cstrong\u003e43 \u003c\/strong\u003e- Lighting\/Rendering\u003cbr\u003e\u003cstrong\u003e44 \u003c\/strong\u003e- Matcaps\u003cbr\u003e\u003cstrong\u003e45 \u003c\/strong\u003e- PBR Filters\/NPR\u003cbr\u003e\u003cstrong\u003e46 \u003c\/strong\u003e- Timeline\u003cbr\u003e\u003cstrong\u003e47 \u003c\/strong\u003e- ZeeZoo\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003ePart B - Troll Sculpting\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003e01\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Block-In of the Main Creature Shapes\u003cbr\u003e\u003cstrong\u003e02\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Refining the Design\u003cbr\u003e\u003cstrong\u003e03\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Refinement \u0026amp; Mid Frequency\u003cbr\u003e\u003cstrong\u003e04\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Detailing with Alphas\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNote\u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eThis series is made from scratch and replaces our old Introduction to ZBrush. It's much longer and contains far more info than the old one - along a complete cave troll sculpting series included. \u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"FlippedNormals","offers":[{"title":"Individual","offer_id":54097071505748,"sku":null,"price":79.0,"currency_code":"USD","in_stock":true},{"title":"Studio","offer_id":54097071538516,"sku":null,"price":395.0,"currency_code":"USD","in_stock":true},{"title":"Enterprise","offer_id":54127229665620,"sku":null,"price":799.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1018\/6912\/5972\/files\/zbrush_text.jpg?v=1775727696","url":"https:\/\/flippednormals.com\/products\/introduction-to-zbrush","provider":"FlippedNormals","version":"1.0","type":"link"}