In this tutorial, you’ll learn my approach on how to texture a MM44 Mecha with Substance Painter – with around 9 hours of training. Learn how to texture a complex hard surface model – with a lot of UDIMs – for a high-quality VFX render. I’ll show you how to achieve the finest texture look, and try to break the procedural Substance look, which you often see.
- In the first part, I’ll show you my workflow for unfolding all UVs of the model in about 1H30. We’ll take a look at the news UVToolkit and Unfold/Layout UV of the MM44.
- Next, you’ll learn how to prepare and export it to Substance (prevent border smoothing, ID maps, UDIM, texture set etc.)
- In Substance, we will create our own SmartMaterial from scratch, with the help of external textures.
- We’ll cover the perfect workflow between Substance Painter and Arnold 5 to reproduce the exact same shader.
- The last part is more about different tips. How to analyse your image, make retakes, adjustment, refinement, problem solving, lighting techniques, final presentation, etc.
- Even if it’s easy to follow, this is an intermediate tutorial. The basics of Maya, Substance and Arnold are recommended.
The model is based on a Benoit Godde’s concept.
- 9H of video – Fully in English – Without any speed-up – 1440p – 8Go
- Basic project files (Exr, personal texture, scripts ,etc.)
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