About the Product

The Complete ZBrush to MODO Workflow

MODO and ZBrush are two incredibly powerful tools which enhances any artist’s arsenal significantly. In this elaborate 3D tutorial series, we will take an in-depth look at not only how we can make the two programs play well together – we will take your through an industry proven and professional workflow for creating beautiful and memorable art.

Free Introduction Chapter

Take a look at our free introduction to get an overview of the tutorial and what you can expect to learn.

Learn to Make Characters

It’s one of the hardest and most satisfying endeavors to undertake while working in 3D. Almost every 3D artist has tried it at some point, and yet there are hardly any 3D tutorials explaining how you go about doing just that. It’s high time to demystify this subject.

Simply put, this is the most elaborate tutorial out on the subject of character creation – using MODO and ZBrush. We cover everything from optimizing modo for modelling, to concept sculpting, efficient retopology, production ready UV mapping, UDIM workflow, doing fine details in ZBrush, setting up a displacement map in MODO, and much, much more. The entire series is packing a whopping 11.5 hours of quality training.

Used in Film Production

Character creation can be incredibly frustrating – both from an artistic point of view and most definitely from a technical point of view. Throughout this 3D tutorial, we cover the entire production – explaining WHY the specific steps are taken. By the time you finish, you will have a solid understanding of how to work reliably with characters – time and time again. Not only is the information useful, but it’s also based around a professional character workflow, used by us daily as professionals the VFX industry.

By Industry Professionals

The two of us have over 20 years of experience working with ZBrush combined. Currently we are working as character modellers and texture artists in visual effects in London, on films such as Batman V Superman, Pirates of the Caribbean: Dead Men Tell No Tales, and many more. We used the knowledge from our professional jobs at MPC and Framestore to bring you the best and most relevant information available.

Software Used

ZBrush 4R7 P3
MODO 901

Files Included

Scene files included
Custom ZBrush interface, MODO Hotkeys & Pie Menu
Over 11 hours of training

Chapter List

01 – Introduction
02 – Faster Modelling in MODO
03 – Prepare Base Mesh in MODO
04 – Customizing ZBrush
05 – Setting Up the ZBrush Project
06 – Sculpting Stage 1
07 – Auto Retopo in ZBrush
08 – Retopo Prep in ZBrush
09 – Retopo Prep in MODO
10 – Retopo in MODO
11 – Reprojecting Details in ZBrush
12 – Sculpting Stage 2
13 – UVs in MODO
14 – Working With Layers in ZBrush
15 – High Frequency Sculpting
16 – Polypainting in ZBrush
17 – Specular Roughness
18 – What is Displacement
19 – Extracting Displacement
20 – Morph Target Switch
21 – Extracting Polypaint & AO
22 – Enhancing Maps With NUKE
23 – Facial Expression
24 – Exporting Meshes & Maps From ZBrush
25 – UDIM Tiled EXRs
26 – Setting Up MODO for Rendering
27 – Lighting in MODO
28 – Post in Photoshop



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