© Model by Niyazi Selimoglu

Industry Ready Face Texturing

Learn how to texture a character bust from scratch in Substance Painter! Learn the full workflow from the first brush stroke to the final tweaks of the skin shader. By the end of this course, you’ll be able to texture your own characters, using simple and powerful techniques.

WHAT'S INCLUDED

© Model by Niyazi Selimoglu

Covering the Full Texturing Process

We start by moving your ZBrush model into Substance Painter with the perfect export settings. From there, you’ll learn skin detailing using tileables and Warp Projections.

You’ll learn to use Smart Masks to skyrocket your texturing speed and build rich color maps one layer at a time. Finally, we’ll create the roughness map to give your character that cinematic, realistic look.

© Model by Niyazi Selimoglu

Skin Shading Made Simple

In Arnold, we'll create a professional SSS skin shader, teaching you a workflow that is simple, clean, and easy to master. This is where your character truly comes together and starts to feel realistic.

© Model by Niyazi Selimoglu

Professional and Tested Texturing Workflow

You'll learn a holistic way of texturing, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.

DETAILS

What You'll Learn
  • Exporting models from ZBrush and importing them into Substance Painter
  • Setting up Smart Masks for an efficient workflow
  • Using Warp Projection in Substance Painter for quickly adding pores
  • Using custom alphas to add skin details
  • Building a color map step by step
  • Making a roughness map
  • Making a SSS amount map
  • Exporting maps from Substance Painter
  • Exporting displacement maps from ZBrush
  • Skin shading in Arnold
  • How to use a tested and simple texturing workflow
What You Get
  • 19 Video Tutorials Available for Streaming
  • All scene files (Maya, ZBrush, Painter)
  • 10 Page Help PDF
  • Character model by Niyazi Selimoglu
  • 1 low-res version of the full face alpha from FlippedNormals Face Kit
  • 3 low-res versions of alphas from FlippedNormals Skin Kit
  • 1 low-res version of an eye from FlippedNormals Eye Kit
Requirements

Substance 3D Painter - Any version that supports Warp Projection
Maya 2022 or more recent

Skill Level

Perfect for 3D artists with an intermediate understanding of Substance Painter and Maya and who are interested in taking their character texturing to the next level!

© Model by Niyazi Selimoglu

Your Instructor

Your instructor, Henning Sanden, brings 20 years of elite 3D experience to the table. With a film resume featuring Venom, Alien Covenant, and Batman v Superman, Henning has spent years at the highest level as a professional texture artist. This series skips the theory and delivers the exact, battle-tested techniques he uses to create assets for the big screen.

Course Contents

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Industry Experience You Can Trust

From blockbuster films to AAA games, our instructors have contributed to some of the industry’s most recognized projects.