3D for Beginners – Ultimate Bundle
This ultimate bundle is specifically crafted to provide you with all the cornerstones and essential knowledge you need to build a solid foundation as a 3D artist. You’ll learn to use all the required 3D packages you need to create stunning 3D art, using industry-standard workflow and techniques. You will be guided step by step by professional teachers with years of industry experience.
With this bundle, you’ll gain access to 6 of our FlippedNormals Exclusive Introduction Courses. These are the crown jewels of the marketplace, the all time best-sellers, and some of the most loved courses we have to offer:
- Introduction to Maya
- Introduction to Blender
- Introduction to ZBrush
- Introduction to Sculpting
- Introduction to Substance Painter
- Introduction to Substance Designer
For the best learning experience, we recommend you take the course in the order listed above. It’s not required to take both Introduction to Maya and Introduction to Blender – here you can choose what you prefer. It is however worth noting, that while Blender is completely free to use, Maya is currently the software most widely used in the industry.
All the courses included are designed for absolute beginners, so no prior experience is required. All you need is a pen tablet and the software installed, and you’re good to go! For the best learning experience, we recommend you take the courses in the order listed above.
50 Hours of Quality Training
3D for Beginners – Ultimate Bundle is the best value you can get with over 50 hours of the highest quality training. As a beginner you’ll level up your 3D skills, making you ready to make stunning portfolio pieces.
Introduction to Maya
With over 12 hours of high-quality training, you’ll learn everything you need to know in order to get started with Maya! We’re looking at topics like 3D modeling, retopology, XGen, rigging, shading techniques, lighting, and using Arnold for rendering. To read the full course outline, click here.
Introduction to Blender
We cover everything needed to get started with Blender including core concepts in 3D, in-depth modeling tools, using modifiers, UV mapping, retopology, sculpting, demystifying the shader, Eevee Vs Cycles, rendering in Cycles and much more! All hotkeys are shown so you’ll easily be able to follow along. To read the full course outline, click here.
Introduction to ZBrush
In this 7.5 hours long series, you’ll learn everything you need to know in order to get started with ZBrush 2020! Learning ZBrush can be incredibly frustrating and after having taught ZBrush to students for years – both in class and online – we’ve done our very best at making the best Introduction series possible! Starting out, you’ll learn all the tools and features you need in order to use ZBrush 2020. Next up, we cover how to sculpt a cave troll, combining everything we’ve learned so far into an easy to understand the project. To read the full course outline, click here.
Introduction to Sculpting
If you’ve ever wanted to learn how to sculpt, Introduction to Sculpting will give you the tools you need to become a great artist. With over 14 hours of high-quality training, you will be introduced to concepts that will transform your art. Learn what appeal is, understand gesture, block out your sculpts, sculpt stylized characters, and much more! To read the full course outline, click here.
Introduction to Substance Painter
In Introduction to Substance Painter series, you’ll learn everything you need to know in order to get started with Substance Painter. The first part will get your familiar with the commonly used tools, and in the second part, we’ll texture a real-world asset. We also cover essential texture practices, helping you develop a proper workflow you can use to texture anything. To read the full course outline, click here.
Introduction to Substance Designer
In this series, we will break down these barriers to enable you to quickly get into using Substance Designer and understanding both nodes and physically-based rendering at a greater fundamental level. Substance Designer is an incredibly powerful tool to develop realistic tileable materials and stunning unique textures, thanks to its node-based approach. To read the full course outline, click here.
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