In Advanced Texturing in Substance Painter, you will learn how to create well-organized, high-quality advanced textures using Substance Painter and how to render assets – along with their textures using Blender & Cycles.
What you will learn
Learn how to prepare an asset for baking and how to create a quick and perfect bake using Substance Painter. You’ll also learn how to create flexible smart materials, how to create hyper-realistic rust and dirt and how to manage correct material response on your textures. In Blender you’ll learn how to set up a render scene, adding materials to your models and adding a custom sky HDRI along with sky and area lights. and how to set up and save a final render image.
ABOUT YOUR INSTRUCTOR
Emiel Sleegers is a senior environment and material artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
- 5 hours worth of HD Video Footage
- Source files
You need to know the basics of Substance Painter and Blender. If you don’t know these basics then we recommend that you watch our introduction courses.
- Substance Painter 2021.1
- Blender 2.92
- 01 – Explaining the Reference
- 02 – Baking the Model in Substance Painter [Substance Painter]
- 03-04 – Creating Smart Materials [Substance Painter]
- 05-08 – Creating and Placing Rust [Substance Painter]
- 09 – Adding Extra Dirt and Details [Substance Painter]
- 10-11 – Setting up our Render Scene [Blender]
- 12-14 – Polishing our Render Scene and Textures [Substance Painter & Blender]
- 15 – Final Polish and Overview
Credit: Special thanks to Clément Moreau for allowing us to texture his 3D model for this course
I enjoyed the tutorial. Easy enough to follow along and I would say suitable for beginners if you are at the point where you understand navigating the software, know what fill layers are, paint layers are etc… i.e… the very basics-if you know the basic of painter you will be fine. I hope to see more texturing tutorials in the future.
Of note there is some time lapsing however he explains, he shows examples of doing it the manual way before he time lapses. Normally I am very much against time lapses in tutorials, however the way he does it here is okay.
1 of 2 people found this review helpful.
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Kudos to making a tutorial, It looked promising.
It feels like it’s happening in real time and not been prepared before hand.
A one take wonder approach.
I don’t want to discourage the author, cause less people teaching means, less people learning!
I would plan out the objective and clearly and concisely focus on the each task at hand and try deliver it in a punctual way.
The word “Basically” popped up far to much that it was all I was starting to hear it in my dreams.
Keep it up though, cause I understand teaching and creating this kind of content is hard.
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