AKIRA in Substance Designer

In this tutorial I will cover how I recreated the iconic AKIRA blast in a traditional inked style within Substance Designer, rendered within Marmoset Toolbag.

We go through the process together of creating this advanced stylised material.


  • Full workflow from heightmap, to base colour, to lighting and rendering
  • Showing my mistakes and pitfalls
  • Thought processes along the way
  • Tips and Tricks
  • Covering a wide range of nodes and techniques
  • Radial shadows
  • Learn to emulate a traditional, inked style with 3 variations
  • 14+ hours of commentated video with video descriptions
  • A lovable host


  • Video files
  • All SBS and SBSAR files used, with dependencies
  • My personal Marmoset presentation scene template
  • Reference sheet
  • Textures
  • A warm, fuzzy feeling deep down inside


*At least a beginner level of understanding of Substance Designer is required, I’ve done my best effort to explain everything I do when working, however, an intermediate level will help you follow along much easier.

*All characters / story / artwork from AKIRA were produced by Katsuhiro Otomo and the related production house. I do not own any rights to the franchise or setting, this is merely an homage

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