Alien Gun – Modeling & Texturing Bundle

You will gain industry knowledge of texturing models for feature film/game cinematic production – from a 13 year texture veteran who has worked in high-end film and games.  I teach you how to do UVs, shader setup in Substance Painter,  setting up a pro V-Ray lighting scene, and how to export your maps from Substance finally how to easily render them in V-Ray.

Products Included

Alien Gun – Hard Surface Modeling

You will gain industry knowledge of modeling clean efficient models for feature film/game cinematic production from a 13 year modeler veteran who has worked in film and games.  This model can also work for games you would use it as the high poly for baking and just remove some bevels for the low poly.

Learn how to create an alien weapon from scratch with Maya and Keyshot. Every major step is covered with full commentary and HD video. I show you production modeling techniques as well as share some custom maya scripts to speed up your workflow – as well as providing my gun production model.

Over 3.5 hours of Maya and Keyshot video tutorial at 1080p.

Alien Gun – Hard Surface Texturing

Every major step is covered with full commentary and HD video. I show you production texturing and shading techniques, lighting in V-Ray – as well as share some custom Maya scripts. You’ll also learn how to speed up your workflow, as well as providing the gun production model, shaders, substance file, and V-Ray file.

The course is over 3 hours long – in full HD.

Software Used

  • Substance Painter 2017
  • Maya 2017 with V-Ray
  • Headus UV Layout (optional)

About Me

I’m a senior creature/hard surface modeler and texture artist with 13 years experience in film, games, and commercials.  I am currently a member of the amazing modeling/texture team at Industrial Light & Magic where I have recently completed work on Star Wars – The Last Jedi.  Other projects include Valerian, Star Trek Into Darkness, and Harry Potter.

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