AVA – Rigged Female Character
This is high quality female model with animation friendly topology. The model has perfect edge loops based topology with rational polygons count. Perfect anatomy and skin shading makes this model good for closeup render. Also, you can use displacement modifier to create high quality detail, suitable for use in broadcast, film, presentation, cut scenes, advertising, etc.
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Polygon 11,911 polys (without subdiv)
Hair variation: particle type and mesh type
PBR support map with 4K (4096×4096) resolution for Albedo Map, Roughness Map, Normal Map divided into 4 part (Head, Body, Arm and Leg)
1 32 bit EXR for Displacement Map
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