Balaclava
- All Textures created in Substance Painter and exported in .PNG PBR formats.
- Includes textures for rough/met and gloss/spec workflows.
- Logically named objects, materials and textures.
- Modelled in Blender 2.91
- Textured in Substance Painter 2020.2.1.
- Rendered Marmoset Toolbag 3.
- modelled to real world scales.
- Fully and efficiently UV unwrapped.
- Game ready.
- Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.
Formats included
.Blend (Native)
.FBX
.OBJ
.DAE
Objects included
- Balaclava (Head not included, shown just for reference purposes)
Textures included in .png format.
Balaclava – 2K
- Base Colour (Metallic Colour)
- Diffuse (Metallic Black)
- Roughness
- Glossiness
- Specular
- Metallic
- Normal – (OpenGL Unity standard)
- Normal – (DirectX Unreal Standard)
- AO
Poly Counts not including head mesh (According to Blender inspection tools).
- Face count: 3,150
- Vert count: 3,150
- Edges: 6,246
- Triangulated count: 6,192
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