Base Mesh – Standard Female

You get the basemesh that was used to create this.

Details

The figure is broken into discrete segments so characters can be quickly started.

Segments:

  • Head (INC: Eyes, Ears, Eyebrows, Hair)
  • Torso
  • Breasts
  • Arms
  • Hands
  • Legs
  • Feet

Notes

  • Built for ZBrush 4R8
  • Includes Polypaint

Tips

  • Start by editing each tool to match your intended character portions
  • Split the tools into their own groups, and begin sub dividing or re-dynameshing so you can create detail until you have a rough blockout of your figure.
  • Begin dynameshing elements together and create a low-poly cage or zremesh mesh to project detail too.
  • Continue sculpting until finished!

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