Beginner 3D Artist Series Bundle

Beginner 3D Artist Series Bundle

Welcome to Game Arts Academy Complete Beginner Series Bundle

If you’re like most of our students, you’re a video games enthusiast who loves playing games, and now wants to build a career in the game art industry. You want to win the game of 3D game artwork, and— as important—have a fulfilling and happy life as you build your career. You strive to challenge yourself, grow, improve, and reach your fullest potential. You want to apply your artistic talents and inspiration to create video game art enjoyed by millions.

I attest that digital art is one of the most powerful mediums of our time, and worth the effort of learning. Beginner-level digital art education should be as accessible and affordable as possible to as many people as possible.

With that being said, what you get here in this bundle is a complete first and second year college program for a fraction of the price. You are literally learning what you would in an expensive college program that costs thousands of dollars.

Instructor Duarte Faria has been working in the games industry for over 12 years and has been teaching game art for 6 years in colleges and online. What you are investing in is his vast experience and knowledge that will get you started on the right foot. Check out his Artstation portflio.

What you get as part of this bundle: 

Intro to 3D Modeling – Beginner Series Volume 1

This course is a firm foundation for anyone exploring 3D space and getting familiar with navigating 3D Studio Max. You will create your first 3D scene which will allow you to practice and hone essential fundamentals before moving to the next level.

Intro to 3D modeling is an introductory course designed to be a gateway into to the world of 3D art. You do not need any former 3D experience to get started, only a passion and interest in 3D art in film, television and video games. This course will teach you about the 3D art industry, the foundations of 3D modeling and getting you started right away in 3D.

By the end of this course you should be familiar with navigating your way around 3D Studio Max. You will create your first 3D scene which will allow you to practice some of the fundamentals you’ve learned here.

– Module 1: Intro to 3D Concepts

– Module 2: Intro to 3D Studio Max Interface

– Module 3: The 3DS Max Viewport

– Module 4: Working With Primitive Objects

– Final Assignment: Build a Snowman

Basic 3D Modeling – Beginner Series Volume 2

Learn basic 3D modeling skills and begin to explore the edit poly modifier in 3DS Max and gain an understanding of how 3D forms are created. You will also create your first 3D game models and get some hands on practice using the modeling tools.

Basic 3D modeling continues where the Intro to Modeling course left off. In this course you will learn how to create basic 3D models. You will be introduced to the modeling tools inside 3DS Max and put them into practice with modeling challenges designed to test what you know and build your skills in the right way.

Soon after following along and learning the correct workflow, you will then be required to put what you know into practice and start building your own props with two challenging assignments.

In this course you will also create your first 3D game models and get some hands on practice using the modeling tools.

– Module 1: Modifiers and Sub-objects

– Module 2: Model a Video Game Crate

– Module 3: Modeling a Barrel

– Assignment #1: Model an Oil Barrel

– Module 4: Modeling a Dresser

– Final Assignment: Model a Nightstand

Editing Polygons – Beginner Series Volume 3

In this course you will dive deep into the poly modeling tools inside 3DS Max. This will take your modeling skills one step further and guide you to the correct workflows necessary for work in a games studio. You will learn the functions of the edit poly modifier as well as learn how to use splines in your modeling workflow. By the end of this course you will understand the proper procedure for optimizing your meshes for a production environment.

This course is designed to evolve the skills you’ve already picked up in the first two courses. This course is largely focused around the Edit Poly modifier, where as a 3D modeler, you will be doing most of your work.

Course Content:

 Module 1: The Edit Polygon Modifier

– Module 2: Optimizing Assets

– Module 3: Smoothing Groups

– Module 4: Modeling a Treasure Chest

– Module 5: Intro to Spline Modeling

– Assignment #1: Use Spline to Model Pawn

– Assignment #2: Use Spline to Trace Sports Logo

– Module 6: Modeling Link’s Shield

– Final Assignment: Model a Fancy Chair

Sub-Division Modeling – Beginner Series Volume 4

Subdivision modelling is a technique used to create high detail models that can be transferred to low poly models in game engines. In this course you will gain the foundational high poly modeling skills you will require to succeed in your career.

The next step to creating beautiful 3D modeling is learning Sub-D modeling. In order to create those impressive models you see in games, you need to know how to create a high poly model. This course teaches you the foundation you need to understand to tackle this very complex workflow. Follow along with the assignments and exercises and you will gain solid ground in this technique.

Course Content

– Module 1: Intro to Subdivision Modeling

– Module 2: How You Model Dem Shapes?

– Assignment #1: Add Control Loops to Treasure Chest

– Module 3: Modeling Complex Objects

– Assignment #2: Model a Complex Object

– Module 4: Modeling a Laser Thermometer

– Bonus Chapter: Zbrush High Poly Dynamesh/Boolean Workflow

– Final Assignment: Model a Small High-Poly Prop

Intro to Texturing – Beginner Series Vol. 5

This course is designed to take you from no knowledge of unwrapping, texturing and material setup to a working knowledge of how the texturing process works in a game engine and a video game pipeline.

In this course you will gain a comprehensive understanding of the process of texturing for games. Learn the foundations of unwrapping, baking and texturing in substance painter. All you need is right here. Learn the proper and correct texturing procedures they are using in game studios.

Course Content

– Module 1: Intro to Unwrapping

– Module 2: Unwrapping An Arcade Cabinet

– Assignment #1: Arcade Cabinet

– Module 3: Intro to Baking

– Module 4: Advanced Unwrapping and Baking

– Module 5: Introduction to Texturing in Substance Painter

Requirements

  • Students are recommended to have completed the Intro to Sub-division Modeling course.
  • SKILLS LEVEL: Beginner
  • 3D Studio Max and Substance Painter are required to complete the lessons.

Features

  • Short, easy-to-consume videos for maximum memory retention.
  • Learn what is being taught inexpensive college programs for a fraction of the cost.
  • Practical assignments throughout the course to put into practice what you’ve learned.

Included in this bundle: 

Intro to 3D Modeling – Beginner Series Volume 1

Basic 3D Modeling – Beginner Series Volume 2

Editing Polygons – Beginner Series Volume 3

Subdivision Modeling – Beginner Series Volume 4

Intro To Texturing – Beginner Series Volume 5

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  • Excellent!!

    Excellent content!!

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  • Great tutorials

    Really good tutorials for learning 3DS Max, only bad thing is the horrible music on the background of the videos.

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