Beirut City Lebanon 3D Model 30 KM

Beirut City Lebanon 3D Model 30 km

  • – Accurate 3D city model and its surrounding area based on GIS data Year 2021
  • – Size: 30 km
  • – Made in cinema 4d, Ready to render
  • – Building stroke used in cinema 4d with sketch and toon effect
  • – Trees (mograph cloner), Water Effect and Stroked Roads are only in cinema 4d file
  • – Render in standard settings
  • – No Plugins used
  • – Low Poly
  • – Base Satellite and map texture is included
  • – Royalty free model
  • – Polygons: 5m+ in big cities
  • – Layers: Building, roads, routes, amenity, leisure, landuse, natural, water, man made, railway/train, aeroway etc.
  • – Formats: C4d(Native), 3ds, stl, fbx and obj.
  • FORMATS INCLUDED:obj, fbx, 3ds, stl and c4d native format render ready.
  • 1. Suitable for Games, Games, Education, Architecture etc.
  • 2. Mainly used for town and urban planning, real estate etc

Reviews

Average rating: 2.00 out of 5 stars
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  • Hi, thanks for the concern.

    Extremely sorry it didn’t work well for you.

    Please check screenshot and description carefully we haven’t share anything about topography. And it is clearly shown in images it is on flat surface.

    We don’t make topography models because object like building, road’s etc will not project on topography surface very well, there will be lot interaction between topography and object placed on it.

    If you need only topography surface for your work we can generate without any issues and free for you.

    But city on topography will have issues.

    Let me know your thoughts we can do both, 1. Will give you topography surface only.
    Or 2. Will give full city with topography but it will have artifcats.

    Here is an example of topography City https://www.artstation.com/marketplace/p/X3BB/honolulu-city-hawaii-usa-3d-model

    Please let us know which option do you wish will do without hesitation.

    Thanks
    Mahi

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  • Missing Topography

    Hello dear FlippedNormals community and creators,

    I purchased this model yesterday, in hopes of using it for my current architectural project of designing Beirut International Airport. It is unfortunate enough to say that it isn’t as accurate as actual Beirut city, as it lacks the topography of the 30km radius it covers. (Most crucial element in the city are the mountains!!!!)

    I’m not sure if I can use it as it doesn’t convey the necessary and correct reading of the context itself. Model is purely flat. I hope I can get a response from the creator for some sort of solution asap!

    Other than that, buildings are ók. Not detailed. Not accurate. Just generically generated. Same for roads, bridges, tunnels, and roundabouts that fully overlap due to lack of height difference and topography, once again!

    Anyways,

    Looking forward for a quick solution.

    A

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