Bison Anatomy – Skin ; Muscles ; Bones Simulation – Model & Textures

Bison Anatomy – Skin ; Muscles ; Bones Simulation – Model & Textures

Bison Anatomy – bones ; Muscles & skin – Asset & Textures.

Ready to use for Muscles simulation such as Ziva Dynamics.
He is optimized for riggers and Groomers who want to work on a personal project or sharpen their skills by practicing on a model with a vfx production quality.

But at an affordable price. This include clean topology especially for Face Shapes. And clean uvs and textures.

He is the Result of my of experience as a Senior creature Modeler in big studios such as MPC, One of Us, Ziva Dynamics, Axis Studios and other smaller companies.

Bison Anatomy Model Includes :

⦁ 110 muscles split Left & Right ; No penetration or Self-Penetration

Skeleton

⦁ Skin with Clean topology, 100% handmade and optimized with a clean quad edge flow.

⦁ lodB (18338 quad polygons)

⦁ lodA (73352 quad polygons)

⦁ UvsSet1 with 6 UDIMS symmetrical

⦁ Inner mouth and Tongue attached to the model

⦁ Teeth ; hooves and horns with clean UVS and textures.

⦁ All textures for the muscles and body (Displace, Diffuse,Roughness, SSS radius)

⦁ Eyes model WITHOUT the textures as I don’t own them ( I used Texturing XYZ maps)

⦁ Maya scene for Maya 2018 and Arnold

⦁ Zbrush file for Zbrush 2020

⦁ fbx ; Obj ; Alembic File.

Compatible software such as : Maya ; 3DSMAX ; Blender ; C4D ; Houdini ; Zbrush.

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