This is a full process of modelling (330 min), Modelling, unwrapping, and texturing Blackmagic Camera in the blender software and substance painter and marmoset toolbag!
You should have basic knowledge of this software to follow up correctly.
· Modeling Part :
3+ hours of modelling process of old Blackmagic Camera in the blender, everything is clear, and you can follow up easily on the modelling process. in the end,
· UVwraping Part:
In this part, we use the most powerful software in unwrap area! We load the model in Rizom UV and Unwrap the model in one UV Tile!
· Texturing Part :
For the texturing part, Substance painter is the right choice, and we start our process in it by baking mesh maps and categories our model in 6 different folders. In the continues, we focus on each folder separately and create the materials. In the end, we used the marmoset toolbag 4 for the final presentation quickly and easily!
· Rendering Part :
For this part, we use a marmoset toolbag and lighting and rendering from scratch to make perfect output and we have taught a lot of tips and tricks.
· Rizom UV
· Substance Painter
· Marmoset Toolbag
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )
Attention: the final model and project files include this product.
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
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